Doubly-linked List
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Doubly-linked List
In computer science, a doubly linked list is a linked data structure that consists of a set of sequentially linked records called nodes. Each node contains three fields: two link fields (references to the previous and to the next node in the sequence of nodes) and one data field. The beginning and ending nodes' previous and next links, respectively, point to some kind of terminator, typically a sentinel node or null, to facilitate traversal of the list. If there is only one sentinel node, then the list is circularly linked via the sentinel node. It can be conceptualized as two singly linked lists formed from the same data items, but in opposite sequential orders. The two node links allow traversal of the list in either direction. While adding or removing a node in a doubly linked list requires changing more links than the same operations on a singly linked list, the operations are simpler and potentially more efficient (for nodes other than first nodes) because there is n ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (including the design and implementation of hardware and software). Computer science is generally considered an area of academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing security vulnerabilities. Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of repositories o ...
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Linked Data Structure
In computer science, a linked data structure is a data structure which consists of a set of data records ('' nodes'') linked together and organized by references (''links'' or '' pointers''). The link between data can also be called a connector. In linked data structures, the links are usually treated as special data types that can only be dereferenced or compared for equality. Linked data structures are thus contrasted with arrays and other data structures that require performing arithmetic operations on pointers. This distinction holds even when the nodes are actually implemented as elements of a single array, and the references are actually array indices: as long as no arithmetic is done on those indices, the data structure is essentially a linked one. Linking can be done in two ways using dynamic allocation and using array index linking. Linked data structures include linked lists, search trees, expression trees, and many other widely used data structures. They are also ...
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Record (computer Science)
In computer science, a record (also called a structure, struct (C programming language), struct, or compound data) is a basic data structure. Records in a database or spreadsheet are usually called "row (database), rows". A record is a collection of ''Field (computer science), fields'', possibly of different data types, typically in a fixed number and sequence. The fields of a record may also be called ''members'', particularly in object-oriented programming; fields may also be called ''elements'', though this risks confusion with the elements of a Collection (abstract data type), collection. For example, a date could be stored as a record containing a numeric year field, a month field represented as a string, and a numeric day-of-month field. A personnel record might contain a name, a salary, and a rank. A Circle record might contain a center and a radius—in this instance, the center itself might be represented as a point record containing x and y coordinates. Records are dis ...
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Node (computer Science)
A node is a basic unit of a data structure, such as a linked list or tree data structure. Nodes contain data and also may link to other nodes. Links between nodes are often implemented by pointers. Nodes and Trees Nodes are often arranged into tree structures. A node represents the information contained in a single data structure. These nodes may contain a value or condition, or possibly serve as another independent data structure. Nodes are represented by a single parent node. The highest point on a tree structure is called a root node, which does not have a parent node, but serves as the parent or 'grandparent' of all of the nodes below it in the tree. The height of a node is determined by the total number of edges on the path from that node to the furthest leaf node, and the height of the tree is equal to the height of the root node. Node depth is determined by the distance between that particular node and the root node. The root node is said to have a depth of zero. Data ca ...
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Field (computer Science)
In computer science, data that has several parts, known as a '' record,'' can be divided into fields (data fields). Relational databases arrange data as sets of database records, so called rows. Each record consists of several ''fields''; the fields of all records form the columns. Examples of fields: name, gender, hair colour. In object-oriented programming, a ''field'' (also called ''data member'' or '' member variable'') is a particular piece of data encapsulated within a class or object. In the case of a regular field (also called ''instance variable''), for each instance of the object there is an instance variable: for example, an Employee class has a Name field and there is one distinct name per employee. A static field (also called ''class variable'') is one variable, which is shared by all instances. Fields are abstracted by properties, which allow them to be read and written as if they were fields, but these can be translated to getter and setter method calls. Fi ...
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Reference (computer Science)
In computer programming, a reference is a value that enables a program to indirectly access a particular data, such as a variable's value or a record, in the computer's memory or in some other storage device. The reference is said to refer to the datum, and accessing the datum is called dereferencing the reference. A reference is distinct from the datum itself. A reference is an abstract data type and may be implemented in many ways. Typically, a reference refers to data stored in memory on a given system, and its internal value is the memory address of the data, i.e. a reference is implemented as a pointer. For this reason a reference is often said to "point to" the data. Other implementations include an offset (difference) between the datum's address and some fixed "base" address, an index, unique key, or identifier used in a lookup operation into an array or table, an operating system handle, a physical address on a storage device, or a network address such as a ...
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Sentinel Node
In computer programming, a sentinel node is a specifically designated node used with linked lists and trees as a traversal path terminator. This type of node does not hold or reference any data managed by the data structure. Benefits Sentinels are used as an alternative over using NULL as the path terminator in order to get one or more of the following benefits: * Marginally increased speed of operations * Increased data structure robustness (arguably) Drawbacks * Marginally increased algorithmic complexity and code size. * If the data structure is accessed concurrently (which means that all nodes being accessed have to be protected at least for “read-only”), for a sentinel-based implementation the sentinel node has to be protected for “read-write” by a mutex. This extra mutex in quite a few use scenarios can cause severe performance degradation. One way to avoid it is to protect the list structure as a whole for “read-write”, whereas in the version with NULL i ...
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Null Pointer
In computing, a null pointer or null reference is a value saved for indicating that the pointer or reference does not refer to a valid object. Programs routinely use null pointers to represent conditions such as the end of a list of unknown length or the failure to perform some action; this use of null pointers can be compared to nullable types and to the ''Nothing'' value in an option type. A null pointer should not be confused with an uninitialized pointer: a null pointer is guaranteed to compare unequal to any pointer that points to a valid object. However, depending on the language and implementation, an uninitialized pointer may not have any such guarantee. It might compare equal to other, valid pointers; or it might compare equal to null pointers. It might do both at different times; or the comparison might be undefined behaviour. C In C, two null pointers of any type are guaranteed to compare equal. The preprocessor macro NULL is defined as an implementation-defin ...
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Linked List
In computer science, a linked list is a linear collection of data elements whose order is not given by their physical placement in memory. Instead, each element points to the next. It is a data structure consisting of a collection of nodes which together represent a sequence. In its most basic form, each node contains: data, and a reference (in other words, a ''link'') to the next node in the sequence. This structure allows for efficient insertion or removal of elements from any position in the sequence during iteration. More complex variants add additional links, allowing more efficient insertion or removal of nodes at arbitrary positions. A drawback of linked lists is that access time is linear (and difficult to pipeline). Faster access, such as random access, is not feasible. Arrays have better cache locality compared to linked lists. Linked lists are among the simplest and most common data structures. They can be used to implement several other common abstract data types, ...
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Pointer (computer Programming)
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as '' dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables and tree structures). In particular, it is often much cheaper in time and space to copy and dereference pointers th ...
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Array Data Structure
In computer science, an array is a data structure consisting of a collection of ''elements'' (values or variables), each identified by at least one ''array index'' or ''key''. An array is stored such that the position of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called one-dimensional array. For example, an array of ten 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as ten words at memory addresses 2000, 2004, 2008, ..., 2036, (in hexadecimal: 0x7D0, 0x7D4, 0x7D8, ..., 0x7F4) so that the element with index ''i'' has the address 2000 + (''i'' × 4). The memory address of the first element of an array is called first address, foundation address, or base address. Because the mathematical concept of a matrix can be represented as a two-dimensional grid, two-dimensional arrays are also sometimes called "matrices". In some cases the term "vector" is used in ...
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