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Doomguy
The Doomguy (also spelt Doom Guy, as well as referred to as the Doom Marine, Doom Slayer or just the Slayer in ''Doom'' (2016) and '' Doom Eternal'') is a fictional character and the protagonist of the ''Doom'' video game franchise of first-person shooters created by id Software. He was created by American video game designer John Romero. He was introduced as the player character in the original 1993 video game ''Doom''. Within the ''Doom'' series, Doomguy is a demon hunter space marine dressed in green combat armor who rarely speaks onscreen, and his personality and backstory were intentionally vague to reinforce his role as a player avatar. In '' Doom Eternal'', he is voiced by American voice actor Matthew Waterson, while Jason Kelley voices the character in that game's downloadable content ''The Ancient Gods: Part Two''. He has appeared in several other games developed by id Software, including ''Quake Champions'' and '' Quake III Arena''. He has been featured in several o ...
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Doom Eternal
''Doom Eternal'' is a first-person shooter game developed by id Software and published by Bethesda Softworks. The sequel to ''Doom'' (2016), and the sixth main game in the ''Doom'' series, it was released on March 20, 2020, for Windows, PlayStation 4, Stadia and Xbox One, with a version for Nintendo Switch being released on December 8, 2020, and versions for PlayStation 5 and Xbox Series X and Series S being released on June 29, 2021. Set some time after the events of the 2016 game, the story follows the Doomslayer once again, on a mission to end Hell's consumption of Earth and foil the alien Maykrs' plans to exterminate humanity. Along with the single-player campaign, a multiplayer mode, Battlemode, was introduced. In this mode, players can either play as the Doom Slayer or as a demon, and fight until either the Doom Slayer defeats the demons, or vice versa. Another mode, Horde mode, was added in October 2021. ''The Ancient Gods'', a two-part standalone campaign DLC set afte ...
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Doom (series)
''Doom'' (stylized as ''DOOM'') is a video game series and media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. The series focuses on the exploits of an unnamed space marine (often referred to as Doomguy or Doom Slayer) operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead in order to save Earth from an apocalyptic invasion. The original ''Doom'' is considered one of the first pioneering first-person shooter games, introducing to IBM-compatible computers features such as 3D graphics, third-dimension spatiality, networked multiplayer gameplay, and support for player-created modifications with the ''Doom'' WAD format. Over 10 million copies of games in the ''Doom'' series have been sold; the series has spawned numerous sequels, novels, comic books, board games, and film adaptations. Overview The ''Doom'' video games consist of first-person shooters in which the player controls ...
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Doom (franchise)
''Doom'' (stylized as ''DOOM'') is a video game series and media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. The series focuses on the exploits of an unnamed space marine (often referred to as Doomguy or Doom Slayer) operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead in order to save Earth from an apocalyptic invasion. The original ''Doom'' is considered one of the first pioneering first-person shooter games, introducing to IBM-compatible computers features such as 3D graphics, third-dimension spatiality, networked multiplayer gameplay, and support for player-created modifications with the ''Doom'' WAD format. Over 10 million copies of games in the ''Doom'' series have been sold; the series has spawned numerous sequels, novels, comic books, board games, and film adaptations. Overview The ''Doom'' video games consist of first-person shooters in which the player con ...
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Doom (1993 Video Game)
''Doom'' (stylized as ''DOOM'') is a 1993 first-person shooter (FPS) game developed by id Software for MS-DOS. Players assume the role of a space marine, popularly known as Doomguy, fighting their way through hordes of invading demons from hell. Id began developing ''Doom'' after the release of their previous FPS, ''Wolfenstein 3D'' (1992)''.'' It emerged from a 3D game engine developed by John Carmack, who wanted to create a science fiction game inspired by ''Dungeons & Dragons'' and the films '' Evil Dead II'' and ''Aliens.'' The first episode, comprising nine levels, was distributed freely as shareware; the full game, with two further episodes, was sold via mail order. An updated version with an additional episode and more difficult levels, ''The Ultimate Doom'', was released in 1995 and sold at retail. ''Doom'' is one of the most significant games in video game history, frequently cited as one of the greatest games ever made. It sold an estimated 3.5 million copies by 19 ...
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Doom (2016 Video Game)
''Doom'' is a 2016 first-person shooter game developed by id Software and published by Bethesda Softworks. It is the first major installment in the Doom (franchise), ''Doom'' series since 2004's ''Doom 3''. Players take the role of an unnamed space marine, known as the "Doom Slayer", as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation within their energy-mining facility on Mars. The gameplay returns to a faster pace with more open-ended levels, closer to the first two games than the slower survival horror approach of ''Doom 3''. It also features environment traversal, character upgrades, and the ability to perform executions known as "glory kills". ''Doom'' was announced as ''Doom 4'' in 2008, and that version underwent an extensive development cycle with different builds and designs before the game was restarted in 2011 and revealed as simply ''Doom'' in 2014. It was tested by customers who pre-ordered the 2014 Bethesda game ''Wol ...
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Cyberdemon
The Cyberdemon is a fictional character in the Doom (franchise), ''Doom'' video game franchise by id Software, where it was introduced in the first-person shooter game ''Doom (1993 video game), Doom'' in 1993. It has appeared in several other id games, including all main-line ''Doom'' sequels, ''Doom RPG'', and ''Wolfenstein RPG'' as the Harbinger of Doom, along with other related media. The Cyberdemon became one of the most iconic characters of the ''Doom'' series along with its protagonist, the "Doomguy", and is often described as one of the most memorable Boss (video games), bosses in History of video games, video gaming history. Appearances The Cyberdemon is not mentioned in the manual for the original PC version, possibly so as to make its appearance a surprise for the player. The manual for the console versions describes it as a "half unfeeling machine, half raging horned devil. This walking nightmare has a rocket launcher for an arm and will definitely reach out and touch y ...
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Doom II
''Doom II'', also known as ''Doom II: Hell on Earth'', is a first-person shooter game by id Software. It was released for MS-DOS computers in 1994 and Macintosh computers in 1995. Unlike the original ''Doom'', which was initially only available through shareware and mail order, ''Doom II'' was sold in stores. Compared to its predecessor, ''Doom II'' features larger levels, new enemies, a new "super shotgun" weapon, and a new power-up. ''Master Levels for Doom II'', an expansion pack with 21 new levels, was released on December 26, 1995. Another expansion, ''No Rest for the Living'', which adds nine extra levels, was developed for the release of the game on Xbox Live Arcade and is also included in the '' Doom 3: BFG Edition'', as part of ''Doom Classic Complete'', and as a free add-on for the 2019 Unity engine port of ''Doom II''. Reception of ''Doom II'' was very positive, with critics praising that the game refined the already good aspects of the original ''Doom''. It has sold ...
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BFG (weapon)
The BFG ("Big Fucking Gun") is a fictional weapon found in many video games, mostly in id Software-developed series' such as ''Doom'' and '' Quake''. The abbreviation BFG stands for "Big Fucking Gun" as described in Tom Hall's original ''Doom'' design document and in the user manual of '' Doom II: Hell on Earth''. The ''Quake II'' manual says it stands for "Big, Uh, Freakin' Gun". This euphemistic label implies the more profane name of the BFG. Another version of the name used in the ''Doom'' motion picture is "Bio Force Gun". The versions found in the ''Doom'' games are called "BFG 9000" and those in ''Quake'' "BFG 10K". Appearances ''Doom'' The weapon first appeared in the press beta release of ''Doom''. In that version, the BFG 9000 released a cloud of 80 small plasma balls (randomly green or red) per shot, which could bounce off floors and ceilings. However, this version of the BFG was scrapped, as developer John Romero stated that it "looked like Christmas" and severely sl ...
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Id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack. id Software made important technological developments in video game technologies for the PC (running MS-DOS and Windows), including work done for the '' Wolfenstein'', ''Doom'', and '' Quake'' franchises. id's work was particularly important in 3D computer graphics technology and in game engines that are used throughout the video game industry. The company was involved in the creation of the first-person shooter (FPS) genre: ''Wolfenstein 3D'' is often considered to be the first true FPS; ''Doom'' is a game that popularized the genre and PC gaming in general; and '' Quake'' was id's first true 3D FPS. On June 24, 2009, ZeniMax Media acquired the company. In 2015, they opened a second studio in Frankfurt, Germany. ...
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Official Versions Of Doom
The present article is a list of known platforms to which ''Doom'' has been confirmed to be ported. ''Doom'' is one of the most widely ported video games. Since the original MS-DOS version, it has been released officially for a number of operating systems, video game consoles, handheld game consoles, and other devices. Some of the ports are replications of the DOS version, while others differ considerably, including modifications to the level designs, monsters and game engine, with some ports offering content not included in the original DOS version. Official ports Personal computers NeXTSTEP This was the version that the MS-DOS product emerged from, since, at the time, id Software was using a NeXTcube for its graphic-engine development. This version is sluggish on anything below an 040 NeXTstation/cube (though it runs smoother with a higher amount of memory), and is missing sound, which was added on the PC side. With NeXT-Step based on i486 architecture, it ran smoothly under al ...
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Wolfenstein
''Wolfenstein'' is a series of World War II video games originally developed by Muse Software. The majority of the games follow William "B.J." Blazkowicz, an American Army captain and his fight against the Axis powers. Earlier titles are centered around Nazis attempting to harness supernatural and occult forces, while later games are set in an alternate history in which Axis powers won World War II. The first two games in the series, ''Castle Wolfenstein'' and ''Beyond Castle Wolfenstein'', focused on stealth-based gameplay from a top-down perspective. Beginning with id Software's ''Wolfenstein 3D'', they shifted to, and helped popularize, the first-person shooter genre. After ZeniMax Media acquired id Software, including the ''Wolfenstein'' franchise, Swedish developer MachineGames became the series' primary developer. History 1981–1992: Muse Software ''Castle Wolfenstein'' was developed by American programmer Silas Warner, along with Dale Gray and George Varndell, and ...
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Adrian Carmack
Adrian Carmack (born May 5, 1969) is an American video game artist and one of four co-founders of id Software, along with Tom Hall, John Romero, and John Carmack (no relation). The founders met while working at Softdisks ''Gamer's Edge'' division and started id in 1991. Adrian Carmack's primary role at the company was as an artist, including work on ''Commander Keen'', ''Wolfenstein 3D'', ''DOOM'', '' Hexen: Beyond Heretic'', '' Quake'', ''Quake II'' and ''Quake III Arena''. He was a 41%-owner of id until he left the company in 2005. At the time the press was told he felt he had done all he could do in the gaming field and was planning to pursue his passions of art. However, in September 2005, ''The Wall Street Journal'' revealed he was taking his former business partners to court, claiming he was effectively fired by them in an attempt to force him to sell his 41% stake in the company for $11 million under the terms of a contract he wants the court to nullify. $11 million is thou ...
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