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Don Doko Don
is a platform arcade game developed and released by Taito in 1989. In the game, the player(s) control two lumberjacks, Bob and Jim, with the objective being to clear the screen of all the enemies. Bob and Jim use their mallets to stun the enemies, pick up the enemies, then throw them at a wall, or other enemies to kill them off, resulting in bonus points. Bonus items also appear during stages that will have varying effects on the players. Taito and ITL ported the game to both the Family Computer and PC-Engine in 1990, both of which remained exclusive to Japan. A sequel game, aptly named '' Don Doko Don 2'', was released in 1992 for the Family Computer in Japan, developed by Natsume. The gameplay has been often compared to Taito's earlier platform games, specifically ''Bubble Bobble'' and ''The NewZealand Story''. The original arcade version of the game was included in both '' Taito Memories Joukan'' and ''Taito Legends 2'' in 2005, the ''Egret II Mini'' in 2022 and the ''Arcade A ...
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Chack'n Pop
is an Platform game, platform arcade game developed and released by Taito in 1984. In the game, the player controls a small yellow creature, Chack'n, with the objective being to retrieve hearts from a cave, all while avoiding the enemies contained within them. Chack'n also has the ability to deploy bombs, which can kill said enemies, which can bring bonuses depending on if the all or none of the enemies have been killed. It is considered to be a spiritual predecessor of ''Bubble Bobble'' due to the shared characters and similar game structure. Home ports were released for the SG-1000, MSX, Nintendo Entertainment System, Family Computer, Sharp X1, NEC PC-6001 and NEC PC-8801. The arcade version would later be included via emulation in ''Taito Legends Power-Up'', ''Taito Memories, Taito Memories Pocket'', ''Taito Memories, Taito Memories Gekan'', and ''Taito Legends 2''. The Family Computer version would later be re-released on the Wii, Nintendo Wii and Nintendo 3DS via Virtual Conso ...
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Don Doko Don 2
''Don Doko Don 2'' (ドンドコドン2) is a side-scrolling 2D platform game, developed by Natsume and published by Taito, which was only released in Japan in 1992. It is the sequel to the arcade game '' Don Doko Don''. The game was released as part of the limited edition Pocket Player handheld by My Arcade worldwide in January 2020, alongside its predecessor and ''Chack'n Pop is an Platform game, platform arcade game developed and released by Taito in 1984. In the game, the player controls a small yellow creature, Chack'n, with the objective being to retrieve hearts from a cave, all while avoiding the enemies contained ...''. Plot According to the opening cutscene, the Prince of the land is going to marry the Princess until a mysterious crow comes and turns the Prince into a frog with a strange potion. The Princess faints from horrible shock. The news gets out to the land and a witch summons the bearded dwarves to receive the ingredients of the antidote (the bags that appe ...
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Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006. Taito is recognized as an important industry influencer in the early days of video games, producing a number of hit arcade games such as ''Speed Race'' (1974), ''Western Gun'' (1975), ''Space Invaders'' (1978), ''Bubble Bobble'' (1986) and ''Arkanoid'' (1986). Alongside Capcom, Konami, Namco and Sega, it is one of the most prominent video game companies from Japan and the first that exported its games into other countries. Several of its games have since been recognized as important and revolutionary for the industry - ''Space Invaders'' in particular was a major contributor to the growth of video games in the l ...
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Taito Legends 2
''Taito Legends 2'' is the sequel to ''Taito Legends'' and is a follow-up collection of 39 (or 43, see below) Taito arcade games for Xbox, PlayStation 2 and Microsoft Windows. As the former collection, it has been derived from the Japan exclusive '' Taito Memories'' series. All three versions of the game were simultaneously released in March 2006 in Europe and Australia and published by Empire Interactive. The United States received the PlayStation 2 version on 16 May 2007 and the PC version on 10 July 2007 with publishing by Destineer. For unknown reasons, the Xbox version was never released in North America. However, the European PAL-region Xbox version is entirely compatible with the North American NTSC-based Xbox systems without any modifications. The PlayStation 2 version uses the same layout and engine as the '' Taito Memories'' series, while the Xbox & PC versions uses the layout and engine of ''Taito Legends'', with additional content on some games. Eight of the 43 ...
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Computer + Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was one ...
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Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ''Destructoid'' was owned by Yanier "Niero" Gonzalez so that he could attend the Electronic Entertainment Expo (E3) in 2006. After being rejected, Gonzalez began writing original editorials and drawing cartoons which were picked up by established gaming blogs like ''Joystiq'' and '' Kotaku''. In 2007 the site relaunched with user blogs, forums, and a team of contributors. Yanier's blog was moved off the home page in favor of a staff-edited, multi-author format. Similar to ''IGN'', ''Destructoid'' offers free registration and readers can submit off-homepage blogs. After E3, Gonzalez appeared at the press conference dressed as Mr. Destructoid (''Destructoid'' robot mascot, shown on logos and promotional material) to hand out promotional ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the sam ...
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The Fairyland Story
is a platform arcade video game developed and published by Taito in 1985. In the game, the player controls the witch Ptolemy, with the objective being to clear the screen of all enemies. Ptolemy can use her wand to turn the enemies into large cakes, which she can then push off of platforms onto other enemies, which will squash them and award bonus points. Various Items that increase Ptolemy's projectile radius, as well as kill multiple enemies at the same time, will also appear throughout the stages. Gameplay has been compared to later Taito platform games, such as ''Bubble Bobble'' and ''The NewZealand Story''. A Japanese MSX version developed and published by Hot-B was released in 1987, while an X68000 port was developed and published in 1991 by SPS. ''The Fairyland Story'' would be included in the arcade game collections ''Taito Legends 2'', '' Taito Memories Jokan, Taito Memories Pocket'', and ''Taito Legends Power-Up''. A 2003 port for Japanese mobile phones was made availab ...
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Level (video Gaming)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multip ...
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Fruit
In botany, a fruit is the seed-bearing structure in flowering plants that is formed from the ovary after flowering. Fruits are the means by which flowering plants (also known as angiosperms) disseminate their seeds. Edible fruits in particular have long propagated using the movements of humans and animals in a symbiotic relationship that is the means for seed dispersal for the one group and nutrition for the other; in fact, humans and many animals have become dependent on fruits as a source of food. Consequently, fruits account for a substantial fraction of the world's agricultural output, and some (such as the apple and the pomegranate) have acquired extensive cultural and symbolic meanings. In common language usage, "fruit" normally means the seed-associated fleshy structures (or produce) of plants that typically are sweet or sour and edible in the raw state, such as apples, bananas, grapes, lemons, oranges, and strawberries. In botanical usage, the term "fruit" also i ...
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