Don't Starve Together
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Don't Starve Together
''Don't Starve'' is a survival video game developed by the Canadian indie video game developer Klei Entertainment. The game was initially released for Microsoft Windows, OS X, and Linux on April 23, 2013. A PlayStation 4 port, renamed ''Don't Starve: Giant Edition'', became available the following year (with PlayStation Vita and PlayStation 3 versions released in September 2014 and June 2015 respectively, and an Xbox One version released in August 2015). ''Don't Starve'' for iOS, renamed ''Don't Starve: Pocket Edition'' was released on July 9, 2015. An Android version was released on October 20, 2016. Downloadable content titled ''Reign of Giants'' was released on April 30, 2014, and a multiplayer standalone expansion called ''Don't Starve Together'' became free for existing users on June 3, 2015. On Steam, this game is able to be purchased with a free copy for a friend. A Nintendo Switch port came out on April 12, 2018. The game follows a scientist named Wilson who finds himse ...
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Klei Entertainment
Klei Entertainment Inc. ( ) is a Canadian video game development company located in Vancouver, British Columbia. Klei was formed in July 2005 by Jamie Cheng. Their best-known titles include ''Don't Starve'' and ''Oxygen Not Included''. On January 25, 2021, Klei became a subsidiary of the Chinese holding conglomerate Tencent. History Jamie Cheng founded Klei Entertainment in July 2005. Prior to the formation of Klei, Cheng worked as a specialist AI programmer at Relic Entertainment, then owned by THQ. Cheng acquired seed funding for Klei by selling his THQ shares earned at Relic and getting a $10,000 loan from his brother. Klei had 11 employees in 2009 and as of May 2013 has grown to 35 employees. Their first title, '' Eets'' was first released March 27, 2006, for Microsoft Windows, then for Mac OS X on December 9, 2010. Between those two releases the game was ported to the Xbox 360 via the Xbox Live Arcade platform and released on April 25, 2007. Retitled ''Eets: Chowdown'', ...
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Parallel Universes In Fiction
A parallel universe, also known as a parallel dimension, alternate universe, or alternate reality, is a hypothetical self-contained plane of existence, co-existing with one's own. The sum of all potential parallel universes that constitute reality is often called a " multiverse". While the four terms are generally synonymous and can be used interchangeably in most cases, there is sometimes an additional connotation implied with the term "alternate universe/reality" that implies that the reality is a variant of our own, with some overlap with the similarly named alternate history. Fiction has long borrowed an idea of "another world" from myth, legend and religion. Heaven, Hell, Olympus, and Valhalla are all "alternative universes" different from the familiar material realm. Plato reflected deeply on the parallel realities, resulting in Platonism, in which the upper reality is perfect while the lower earthly reality is an imperfect shadow of the heavenly. The concept is also ...
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Tentacle
In zoology, a tentacle is a flexible, mobile, and elongated organ present in some species of animals, most of them invertebrates. In animal anatomy, tentacles usually occur in one or more pairs. Anatomically, the tentacles of animals work mainly like muscular hydrostats. Most forms of tentacles are used for grasping and feeding. Many are sensory organs, variously receptive to touch, vision, or to the smell or taste of particular foods or threats. Examples of such tentacles are the eyestalks of various kinds of snails. Some kinds of tentacles have both sensory and manipulatory functions. A tentacle is similar to a cirrus, but a cirrus is an organ that usually lacks the tentacle's strength, size, flexibility, or sensitivity. A nautilus has cirri, but a squid has tentacles. Invertebrates Molluscs Many molluscs have tentacles of one form or another. The most familiar are those of the pulmonate land snails, which usually have two sets of tentacles on the head: when extended ...
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Bird
Birds are a group of warm-blooded vertebrates constituting the class Aves (), characterised by feathers, toothless beaked jaws, the laying of hard-shelled eggs, a high metabolic rate, a four-chambered heart, and a strong yet lightweight skeleton. Birds live worldwide and range in size from the bee hummingbird to the ostrich. There are about ten thousand living species, more than half of which are passerine, or "perching" birds. Birds have whose development varies according to species; the only known groups without wings are the extinct moa and elephant birds. Wings, which are modified forelimbs, gave birds the ability to fly, although further evolution has led to the loss of flight in some birds, including ratites, penguins, and diverse endemic island species. The digestive and respiratory systems of birds are also uniquely adapted for flight. Some bird species of aquatic environments, particularly seabirds and some waterbirds, have further evolved for swimming. B ...
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HUD (video Gaming)
In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircraft. The HUD is frequently used to simultaneously display several pieces of information including the main character's health, items, and an indication of game progression (such as score or level). Shown on the HUD While the information that is displayed on the HUD depends greatly on the game, there are many features that players recognize across many games. Most of them are static onscreen so that they stay visible during gameplay. Common features include: * Health/lives – this might include the player's character and possibly other important characters, such as allies or bosses. Real-time strategy games usually show the health of every unit visible on screen. Also, in many (but not all) first- and third-person shooters, when the player is damage ...
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Don't Starve Spiders
Don't, Dont, or DONT may refer to: Films * ''Don't'' (1925 film), a 1925 silent comedy film * ''Don't'' (1974 film), a 1974 film about the monarch butterfly * ''Don't'', a fake trailer from the film '' Grindhouse'' (2007) Songs * "Don't" (Billy Currington song) * "Don't" (Bryson Tiller song) *"Don't", by Dinosaur Jr. from their album '' Bug'', 1988 * "Don't" (Ed Sheeran song) * "Don't" (Elvis Presley song) * "Don't!", a song by Shania Twain * "Don't", by M2M from their album ''The Big Room'' Other uses * ''Don't'' (game show), a 2020 American game show with Adam Scott and Ryan Reynolds * DONT, Disturb Opponents' Notrump, a bridge bidding convention * "-dont" (actually "-odont"), a suffix meaning "tooth", used in taxonomy * Jakob Dont, Austrian composer Related uses * Do not assemble (DNA), an abbreviation and term used in printed circuit board production. * Do not contact (DNC), an abbreviation and term used in person databasing * Do not equip (DNE), an abbreviation an ...
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Effigy
An effigy is an often life-size sculptural representation of a specific person, or a prototypical figure. The term is mostly used for the makeshift dummies used for symbolic punishment in political protests and for the figures burned in certain traditions around New Year, Carnival and Easter. In European cultures, effigies were in the past also used for punishment in formal justice, when the perpetrator could not be apprehended, and in popular justice practices of social shaming and exclusion. Additionally, "effigy" is used for certain traditional forms of sculpture, namely tomb effigies, funeral effigies and coin effigies. There is a large overlap and exchange between the ephemeral forms of effigies. Traditional holiday effigies are often politically charged, for instance, when the generalised figures Año Viejo (the Old Year) or Burning of Judas, Judas in Latin America are substituted by the effigy of a despised politician. Traditional forms are also borrowed for political p ...
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Permanent Death
Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the player to create a new character to continue, or completely restart the game potentially losing nearly all progress made. Other terms include persona death and player death. Some video games offer a hardcore mode that features this mechanic, rather than making it part of the core game. Permadeath contrasts with games that allow the player to continue in some manner, such as their character respawning at a checkpoint on "death", resurrection of their character by a magic item or spell, or being able to load and restore a saved game state to avoid the death situation. The mechanic is frequently associated with both tabletop and computer-based role-playing games, and is considered an essential element of the roguelike genre of video games. Th ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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Roguelike
Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as ''Dungeons & Dragons''. Though '' Beneath Apple Manor'' predates it, the 1980 game '' Rogue'', which is an ASCII based game that runs in terminal or terminal emulator, is considered the forerunner and the namesake of the genre, with derivative games mirroring ''Rogue''s character- or sprite-based graphics. These games were popularized among college students and computer programmers of the 1980s and 1990s, leading to hundreds of variants. Some of the better-known variants include ''Hack'', ''NetHack'', ''Ancient Domains of Mystery'', '' Moria'', '' Angband'', ''Tales of Maj'Eyal'', and ''Dungeon Crawl Stone Soup''. ...
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Procedural Generation
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. Procedural generation is a branch of media synthesis. Overview The term ''procedural'' refers to the process that computes a particular function. Fractals are geometric patterns which can often be generated procedurally. Commonplace procedural content includes textures and meshes. Sound is often also procedurally generated, and has applications in both speech synthesis as well as music. It has been used to ...
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