Dominion (Game Mode)
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Dominion (Game Mode)
''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by '' Defense of the Ancients'', a custom map for ''Warcraft III'', Riot's founders sought to develop a stand-alone game in the same genre. Since its release in October 2009, ''League'' has been free-to-play and is monetized through purchasable character customization. The game is available for Microsoft Windows and macOS. In the game, two teams of five players battle in player-versus-player combat, each team occupying and defending their half of the map. Each of the ten players controls a character, known as a "champion", with unique abilities and differing styles of play. During a match, champions become more powerful by collecting experience points, earning gold, and purchasing items to defeat the opposing team. In ''League''s main mode, Summoner's Rift, a team wins by pushing through to the enemy b ...
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Riot Games
Riot Games, Inc. is an American video game developer, publisher and esports tournament organizer based in Los Angeles, California. It was founded in September 2006 by Brandon Beck and Marc Merrill to develop ''League of Legends'' and went on to develop several spin-off games and the unrelated first-person shooter game ''Valorant''. In 2011, Riot Games was acquired by Chinese conglomerate Tencent. Riot Games' publishing arm, Riot Forge, oversees the production of ''League of Legends'' spin-offs by other developers. The company worked with Fortiche to release ''Arcane'', a television series based on the ''League of Legends'' universe. Riot Games operates 12 international ''League of Legends'' esports leagues, the ''League of Legends'' World Championship and the ''Valorant'' Champions Tour. The company, which had 24 offices worldwide as of 2018, sells corporate sponsorships, merchandise, and streaming rights for its leagues. Riot has faced allegations and lawsuits claiming a to ...
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Legends Of Runeterra
''Legends of Runeterra'' (''LoR'' is a 2020 digital collectible card game developed and published by Riot Games. Inspired by the physical collectible card game ''Magic: The Gathering'', the developers sought to create a game within the same genre that significantly lowered the barrier to entry. Since its release in April 2020, the game has been free-to-play, and is monetised through purchasable cosmetics. The game is available for Microsoft Windows and mobile operating systems iOS and Android. Like other collectible card games, players play one versus one to reduce their opponent's health to zero. Cards come in a variety of types and belong to one of ten regions—groups of cards with a similar gameplay identity. One significant feature is the game's combat pacing; unlike in other collectible card games, each player alternates between attacking and defending every turn. Many characters from ''League of Legends'', a multiplayer online battle arena by Riot Games, feature in t ...
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ESPN
ESPN (originally an initialism for Entertainment and Sports Programming Network) is an American international basic cable sports channel owned by ESPN Inc., owned jointly by The Walt Disney Company (80%) and Hearst Communications (20%). The company was founded in 1979 by Bill Rasmussen along with his son Scott Rasmussen and Ed Eagan. ESPN broadcasts primarily from studio facilities located in Bristol, Connecticut. The network also operates offices and auxiliary studios in Miami, New York City, Las Vegas, Seattle, Charlotte, Washington, D.C., and Los Angeles. James Pitaro currently serves as chairman of ESPN, a position he has held since March 5, 2018, following the resignation of John Skipper on December 18, 2017. While ESPN is one of the most successful sports networks, there has been criticism of ESPN. This includes accusations of biased coverage, conflict of interest, and controversies with individual broadcasters and analysts. , ESPN reaches approximately 76 million te ...
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Cable Television In The United States
Cable television first became available in the United States in 1948. By 1989, 53 million U.S. households received cable television subscriptions, with 60 percent of all U.S. households doing so in 1992. with Data by SNL Kagan shows that about 58.4% of all American homes subscribe to basic cable television services. Most cable viewers in the U.S. reside in the suburbs and tend to be middle class; cable television is less common in low income, urban, and rural areas. According to reports released by the Federal Communications Commission, traditional cable television subscriptions in the US peaked around the year 2000, at 68.5 million total subscriptions. Since then, cable subscriptions have been in slow decline, dropping to 54.4 million subscribers by December 2013. Some telephone service providers have started offering television, reaching to 11.3 million video subscribers as of December 2013. History First systems It is claimed that the first cable television system in the Unit ...
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