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Domain Model
In software engineering, a domain model is a conceptual model of the domain (software engineering), domain that incorporates both behavior and data.Fowler, Martin. "P of EAA - Domain Model"/ref> In ontology engineering, a domain model is a Knowledge representation and reasoning, formal representation of a knowledge domain with concepts, roles, datatypes, individuals, and rules, typically grounded in a description logic. Overview In the field of computer science a conceptual model aims to express the meaning of terms and concepts used by domain experts to discuss the problem, and to find the correct relationships between different concepts. The conceptual model is explicitly chosen to be independent of design or implementation concerns, for example, concurrency or data storage. Conceptual modeling in computer science should not be confused with other modeling disciplines within the broader field of conceptual models such as data modelling, logical modelling and physical modellin ...
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Information Technology Engineering
Data engineering is a software engineering approach to the building of data systems, to enable the collection and usage of data. This data is usually used to enable subsequent data analytics, analysis and data science, which often involves machine learning. Making the data usable usually involves substantial computer, compute and computer data storage, storage, as well as data processing. History Around the 1970s/1980s the term ''information engineering methodology'' (IEM) was created to describe database design and the use of software for data analysis and processing. These techniques were intended to be used by database administrators (DBAs) and by systems analysts based upon an understanding of the operational processing needs of organizations for the 1980s. In particular, these techniques were meant to help bridge the gap between strategic business planning and information systems. A key early contributor (often called the "father" of information engineering methodology) was ...
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Mental Model
A mental model is an internal representation of external reality: that is, a way of representing reality within one's mind. Such models are hypothesized to play a major role in cognition, reasoning and decision-making. The term for this concept was coined in 1943 by Kenneth Craik, who suggested that the mind constructs "small-scale models" of reality that it uses to anticipate events. Mental models can help shape behaviour, including approaches to solving problems and performing tasks. In psychology, the term ''mental models'' is sometimes used to refer to mental representations or mental simulation generally. The concepts of schema and conceptual models are cognitively adjacent. Elsewhere, it is used to refer to the "mental model" theory of reasoning developed by Philip Johnson-Laird and Ruth M. J. Byrne. History The term ''mental model'' is believed to have originated with Kenneth Craik in his 1943 book ''The Nature of Explanation''. Georges-Henri Luquet in ''Le dessin enfant ...
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Logical Data Model
A logical data model or logical schema is a data model of a specific problem domain expressed independently of a particular database management product or storage technology (physical data model) but in terms of data structures such as relational tables and columns, object-oriented classes, or XML tags. This is as opposed to a conceptual data model, which describes the semantics of an organization without reference to technology. Overview Logical data models represent the abstract structure of a domain of information. They are often diagrammatic in nature and are most typically used in business processes that seek to capture things of importance to an organization and how they relate to one another. Once validated and approved, the logical data model can become the basis of a physical data model and form the design of a database. Logical data models should be based on the structures identified in a preceding conceptual data model, since this describes the semantics of the informa ...
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Feature-driven Development
Feature-driven development (FDD) is an iterative and incremental software development process. It is a lightweight or agile method for developing software. FDD blends several best practices into a cohesive whole. These practices are driven from the perspective of delivering functionality ( features) valued by the client. Its main purpose is to deliver tangible, working software repeatedly in a timely manner in accordance with the Principles behind the agile manifesto. History FDD was initially devised by Jeff De Luca to meet the specific needs of a 15-month, 50-person software development project at a large Singapore bank in 1997. This resulted in a set of five processes that covered the development of an overall model and the listing, planning, design, and building of features. The first process is heavily influenced by Peter Coad's approach to object modeling. The second process incorporates Coad's ideas of using a feature list to manage functional requirements and develo ...
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Information Model
An information model in software engineering is a representation of concepts and the relationships, constraints, rules, and Operation (mathematics), operations to specify Semantic data model, data semantics for a chosen domain of discourse. Typically it specifies relations between kinds of things, but may also include relations with individual things. It can provide sharable, stable, and organized structure of information requirements or knowledge for the domain context.Y. Tina Lee (1999)"Information modeling from design to implementation"National Institute of Standards and Technology. Overview The term ''information model'' in general is used for models of individual things, such as facilities, buildings, process plants, etc. In those cases, the concept is specialised to facility information model, Building information modeling, building information model, plant information model, etc. Such an information model is an integration of a model of the facility with the data and docum ...
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Domain Layer
In computer software, business logic or domain logic is the part of the program that encodes the real-world business rules that determine how data can be created, stored, and changed. It is contrasted with the remainder of the software that might be concerned with lower-level details of managing a database or displaying the user interface, system infrastructure, or generally connecting various parts of the program. Details and example Business logic: * Prescribes how business objects interact with one another * Enforces the routes and the methods by which business objects are accessed and updated Business rules: * Model real-life business objects (such as accounts, loans, itineraries, and inventories) Business logic comprises: * Workflows that are the ordered tasks of passing documents or data from one participant (a person or a software system) to another. Business logic should be distinguished from business rules. Business logic is the portion of an enterprise system which d ...
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Domain-driven Design
Domain-driven design (DDD) is a major software design approach, focusing on modeling software to match a domain according to input from that domain's experts. DDD is against the idea of having a single unified model; instead it divides a large system into bounded contexts, each of which have their own model. Under domain-driven design, the structure and language of software code (class names, class methods, class variables) should match the business domain. For example: if software processes loan applications, it might have classes like "loan application", "customers", and methods such as "accept offer" and "withdraw". Domain-driven design is predicated on the following goals: * placing the project's primary focus on the core domain and domain logic layer; * basing complex designs on a model of the domain; * initiating a creative collaboration between technical and domain experts to iteratively refine a conceptual model that addresses particular domain problems. Critics o ...
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Object Model
In computing, object model has two related but distinct meanings: # The properties of objects in general in a specific computer programming language, technology, notation or methodology that uses them. Examples are the object models of ''Java'', the ''Component Object Model (COM)'', or ''Object-Modeling Technique (OMT)''. Such object models are usually defined using concepts such as class, generic function, message, inheritance, polymorphism, and encapsulation. There is an extensive literature on formalized object models as a subset of the formal semantics of programming languages. # A collection of objects or classes through which a program can examine and manipulate some specific parts of its world. In other words, the object-oriented interface to some service or system. Such an interface is said to be the ''object model of'' the represented service or system. For example, the Document Object Model (DOM) is a collection of objects that represent a page in a web browser, ...
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Cardinality (data Modeling)
Within data modelling, cardinality is the numerical relationship between rows of one table and rows in another. Common cardinalities include ''one-to-one'', ''one-to-many'', and ''many-to-many''. Cardinality can be used to define data models as well as analyze entities within datasets. Relationships For example, consider a database of electronic health records. Such a database could contain tables like the following: * A doctor table with information about physicians. * A patient table for medical subjects undergoing treatment. * An appointment table with an entry for each hospital visit. Natural relationships exist between these entities: * A many-to-many relationship between records in doctor and records in patient because doctors have many patients and patients can see many doctors. * A one-to-many relationship between records in patient and records in appointment because patients can have many appointments and each appointment involves only one patient. * A one-to-one rela ...
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Association (object-oriented Programming)
In object-oriented programming, association defines a relationship between classes of objects that allows one object instance to cause another to perform an action on its behalf. This relationship is structural, because it specifies that objects of one kind are connected to objects of another and does not represent behaviour. In generic terms, the causation is usually called "sending a message", "invoking a method" or "calling a member function" to the controlled object. Concrete implementation usually requires the requesting object to invoke a ''method'' or ''member function'' using a reference or pointer to the memory location of the controlled object. The objects that are related via the association are considered to act in a role A role (also rĂ´le or social role) is a set of connected behaviors, rights, obligations, beliefs, and norms as conceptualized by people in a social situation. It is an expected or free or continuously changing behavior and may have a given i ...
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Class (computer Science)
In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state ( variables) and behavior ( methods) that are each either associated with a particular object or with all objects of that class. Object state can differ between each instance of the class whereas the class state is shared by all of them. The object methods include access to the object state (via an implicit or explicit parameter that references the object) whereas class methods do not. If the language supports inheritance, a class can be defined based on another class with all of its state and behavior plus additional state and behavior that further specializes the class. The specialized class is a ''sub-class'', and the class it is based on is its ''superclass''. Attributes Object lifecycle As an instance of a class, an object is constructed from a class via '' ...
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