Doki Doki Majo Shinpan!
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Doki Doki Majo Shinpan!
is a video game developed by SNK Playmore for Nintendo DS. The player assumes the role of a junior high school student who is asked by an angel to locate a witch that has snuck into his school. In order to find the witch, he must search the suspects' bodies for a "witch mark." The preferred method is by using touch (using the stylus to guide his hands). A sequel titled ''Doki Doki Majo Shinpan 2 Duo'' was released 31 July 2008, and a third game titled ''Doki Majo Plus'' was released on July 30, 2009. Characters ; Akuji Nishimura (Voiced by: Miku Ozaki) : He is a junior high student hard at work on finding witches. : He is proud to be a bad boy and forced to cooperate by the threat of being changed into a good boy. ; Angel LuLu (Voiced by: Hiroko Sonoda) : Apprentice angel. She follows the arch-angel's instruction about Akuji, and helps with the witch search. Suspects ; Maho Akai :14 years old. She has long sugar-pink pigtails and very big breasts. She is in a cheerleading sq ...
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SNK Playmore
is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 by Eikichi Kawasaki. The corporation was initially named . In 1981, the name was informally shortened to SNK Corporation, which became the company's official name in 1986. SNK is known for its creation of the Neo Geo family of arcade, home, and handheld game consoles in 1990. The Neo Geo line was halted in 2001 because financial troubles forced SNK Corporation to close in the same year. Anticipating the end of the company, Kawasaki founded Playmore Corporation in 2001, which acquired all of the intellectual property of the first iteration of SNK Corporation. In 2003, Playmore Corporation was renamed to SNK Playmore Corporation. In 2016, SNK dropped the name Playmore from its logo and reintroduced its old slogan, "The Future Is Now", offic ...
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Phantom Hourglass
''The Legend of Zelda: Phantom Hourglass'' is a 2007 action-adventure game developed and published by Nintendo for the Nintendo DS handheld game console. It is the fourteenth installment in ''The Legend of Zelda'' series and the direct sequel to the 2002 GameCube title '' The Wind Waker''. ''Phantom Hourglass'' was released worldwide in 2007, with the exception of South Korea in April 2008. The game was re-released for the Wii U via the Virtual Console service in the PAL region in November 2015, in North America in May 2016, and in Japan in August. It earned a sequel, '' The Legend of Zelda: Spirit Tracks'' in December 2009. The game features 3D cel-shaded graphics with an overhead camera perspective, employs controls involving the console's touchscreen and microphone, and took advantage of the Nintendo Wi-Fi Connection for online play until the service was discontinued in 2014. The game's story follows that of ''The Wind Waker'', focusing on series protagonist Link's journe ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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Computer Entertainment Rating Organization
The (CERO) is a Japanese entertainment rating organization based in Tokyo that rates video game content in console games with levels of ratings that informs the customer(s) of the nature of the product and what age group it is suitable for. It was established in June 2002 as a branch of Computer Entertainment Supplier's Association, and became an officially recognized nonprofit organization under Japanese law in December 2003. CERO rating marks On March 1, 2006, CERO implemented the latest revision of its rating system. The symbols that CERO uses are stylized Latin letters, named after academic grading, except "F" is replaced with "Z". Each is meant to convey a game's suitability for minors. "CERO rating marks" are grouped broadly into "age classification marks" and "other marks". Age classification marks include the following five marks. One of the marks is indicated on the left bottom of the game box front, and a corresponding color bar is also shown on the box spine. (Bar ...
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High School
A secondary school describes an institution that provides secondary education and also usually includes the building where this takes place. Some secondary schools provide both '' lower secondary education'' (ages 11 to 14) and ''upper secondary education'' (ages 14 to 18), i.e., both levels 2 and 3 of the ISCED scale, but these can also be provided in separate schools. In the US, the secondary education system has separate middle schools and high schools. In the UK, most state schools and privately-funded schools accommodate pupils between the ages of 11–16 or 11–18; some UK private schools, i.e. public schools, admit pupils between the ages of 13 and 18. Secondary schools follow on from primary schools and prepare for vocational or tertiary education. Attendance is usually compulsory for students until age 16. The organisations, buildings, and terminology are more or less unique in each country. Levels of education In the ISCED 2011 education scale levels 2 and 3 c ...
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Microphone
A microphone, colloquially called a mic or mike (), is a transducer that converts sound into an electrical signal. Microphones are used in many applications such as telephones, hearing aids, public address systems for concert halls and public events, motion picture production, live and recorded audio engineering, sound recording, two-way radios, megaphones, and radio and television broadcasting. They are also used in computers for recording voice, speech recognition, VoIP, and for other purposes such as ultrasonic sensors or knock sensors. Several types of microphone are used today, which employ different methods to convert the air pressure variations of a sound wave to an electrical signal. The most common are the dynamic microphone, which uses a coil of wire suspended in a magnetic field; the condenser microphone, which uses the vibrating diaphragm as a capacitor plate; and the contact microphone, which uses a crystal of piezoelectric material. Microphones typically n ...
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Female
Female (Venus symbol, symbol: ♀) is the sex of an organism that produces the large non-motile ovum, ova (egg cells), the type of gamete (sex cell) that fuses with the Sperm, male gamete during sexual reproduction. A female has larger gametes than a male. Females and males are results of the anisogamous reproduction system, wherein gametes are of different sizes, unlike isogamy where they are the same size. The exact mechanism of female gamete evolution remains unknown. In species that have males and females, Sex-determination system, sex-determination may be based on either sex chromosomes, or environmental conditions. Most female mammals, including female humans, have two X chromosomes. Female characteristics vary between different species with some species having pronounced Secondary sex characteristic, secondary female sex characteristics, such as the presence of pronounced mammary glands in mammals. In humans, the word ''female'' can also be used to refer to gender i ...
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Sequel
A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work. In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a series, in which key elements appear repeatedly. Although the difference between more than one sequel and a series is somewhat arbitrary, it is clear that some media franchises have enough sequels to become a series, whether originally planned as such or not. Sequels are attractive to creators and to publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Audiences are sometimes eager for more stories about p ...
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The Blair Witch Project
''The Blair Witch Project'' is a 1999 American supernatural horror film written, directed and edited by Daniel Myrick and Eduardo Sánchez (director), Eduardo Sánchez. It is a fictional story of three student filmmakers—Heather Donahue, Michael C. Williams, and Joshua Leonard—who hike into the Black Hills near Burkittsville, Maryland, in 1994 to film a documentary about a local myth known as the Blair Witch. The three disappear, but their equipment and footage are discovered a year later. The purportedly "found footage" is the movie the viewer sees. Myrick and Sánchez conceived of a fictional legend of the Blair Witch in 1993. They developed a 35-page screenplay with the dialogue to be improvisation, improvised. A casting (performing arts), casting call advertisement in ''Backstage (magazine), Backstage'' magazine was prepared by the directors; Donahue, Williams and Leonard were cast. The film entered production in October 1997, with the principal photography taking place ...
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Superman 64
''Superman: The New Superman Adventures'', commonly referred to as ''Superman 64'', is an action-adventure video game developed and published by Titus Interactive for the Nintendo 64 and based on the television series '' Superman: The Animated Series''. Released in North America on May 31, 1999, and in Europe on July 23, 1999, it is the first 3D Superman game. In the game, Lex Luthor has trapped Jimmy Olsen, Lois Lane, and Professor Hamilton in a virtual reality version of Metropolis that he created with the help of Brainiac, leaving it up to Superman to save them and break apart the virtual world. The game shifts between outdoor levels where the player flies through rings while saving civilians, and indoor levels where the player looks for access cards, activates computers, and fights villains such as Brainiac, Mala, Metallo, Darkseid, and Parasite. The development of ''Superman'' began in 1997 and was largely hampered by constraints between Titus and the game's licensors ...
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NGC Magazine
''NGC Magazine'' (''N64 Magazine'' until October 2001 (issue 59)) was a British magazine specialising in Nintendo video game consoles and software. It was first printed in 1997 and ran until 2006. It was the successor to ''Super Play'', a magazine that ended in September 1996. Many of the staff and the style of that publication persisted at ''N64 Magazine''. In November 2000, ''N64 Magazine'' merged with ''Nintendo World'', a magazine that was published by the same company, Future plc. ''NGC Magazine'' ceased publication in 2006. Its successor, ''NGamer'', was renamed ''Nintendo Gamer'' in January 2012, until publishing its final issue the following September. ''NGC Magazine'' was at the time of its closure one of the longest-running gaming magazines in the UK. It was on many occasions first for news (including the 'denied by official source' rumors such as the existence of '' Resident Evil Deadly Silence'' and the implication of the Wii controller and the delay of '' Zelda: Tw ...
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NGamer
''Nintendo Gamer'' was a magazine published in the United Kingdom which mainly covered Nintendo video game consoles and software. It was the successor publication to ''N64 Magazine'', later renamed NGC Magazine (1997–2006), and ''Super Play'' (1992–1996), continuing the unique style of those magazines. The publication was originally known as NGamer, with the first issue being released on 13 July 2006. From issue 71 onward, released on 5 January 2012, the magazine was renamed ''Nintendo Gamer'' and was significantly reformatted. On 30 August 2012, it was announced that issue 80 was to be the magazine's final issue. Upon launch the magazine covered the Nintendo DS, GameCube and Game Boy Advance game consoles, with pre-release coverage of the Wii. Full coverage of the Wii and Nintendo 3DS was added over time, as were reports about the then-upcoming Wii U in later issues. Editorial staff and guest reviewers Mark Green served as editor from issues 1 to 19. Nick Ellis served as edi ...
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