Divinity II
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Divinity II
''Divinity II'' is an action role-playing game developed by Larian Studios. Its first release in 2009 was subtitled ''Ego Draconis'' and was published by dtp entertainment and in the United States by cdv Software Entertainment. The updated 2011 re-release ''The Dragon Knight Saga'' which included the expansion ''Flames of Vengeance'', as well as the final 2012 release as ''Divinity II: Developer's Cut'', were published by Focus Home Interactive. The defining feature of ''Divinity II'' is the ability to switch between aerial combat as a dragon and more traditional third-person action-role playing gameplay as a human. It is the third game in the ''Divinity'' franchise and the first ''Divinity'' game to be released on consoles as well as for Microsoft Windows. Gameplay The main focus of the game is on traditional action-role playing gameplay, which includes completing quests, exploring the game world and interacting with a variety of non-player characters. ''Divinity II'' utiliz ...
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Larian Studios
Larian Studios is a Belgian video game developer and publisher founded in 1996 by Swen Vincke. It focuses on developing role-playing video games and has previously worked on educational games and a number of casino games. It is best known for developing the ''Divinity'' series, and Baldur's Gate III. Swen Vincke Swen Vincke founded Larian Studios in 1996. As a lead designer in the company, he contributed to all of Larian's early game projects, including the award-winning role-playing game ''Divine Divinity'' (2002) and its sequel '' Beyond Divinity'' (2004). He was later also responsible for the design of , a virtual world for children developed for Flemish children's channel Ketnet. This virtual world has later seen licensed implementations by several other children's channels, such as the British channel CBBC (titled Adventure Rock), French channel Jeunesse TV (titled Gulliland), and Norwegian channel NRK. Notable works Larian's first project was called ''The Lady, the Mage ...
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Fallout 3
''Fallout 3'' is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the ''Fallout'' series, it is the first game to be developed by Bethesda after acquiring the rights to the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360. The game is set within a post-apocalyptic, open world environment that encompasses a scaled region consisting of the ruins of Washington, D.C., and much of the countryside to the north and west of it, referred to as the Capital Wasteland. It takes place within ''Fallout'' usual setting of a world that deviated into an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nucle ...
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Video Games Developed In Belgium
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Video Game Sequels
A sequel is a work of literature, film, theatre, television, music or video game that continuity (fiction), continues the story of, or expanded universe, expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work. In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a film series, series, in which key elements appear repeatedly. Although the difference between more than one sequel and a series is somewhat arbitrary, it is clear that some media franchises have enough sequels to become a series, whether originally planned as such or not. Sequels are attractive to creators and to publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Au ...
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Gamebryo Games
Gamebryo (; ; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, supporting video game developers for numerous cross-platform game titles in a variety of genres, and served as a basis for the Creation Engine. History Numerical Design Limited (NDL) was founded in 1983, mostly doing contract work for government and CAD clients in the computer graphics sector, though also some game developers such as Interactive Magic. This work led to the production of the NetImmerse game engine in 1997, evolving into Gamebryo by 2003. NDL was merged into Emergent Game Technologies (EGT, founded 2000, Butterfly.net until May 2005) in August 2005. NetImmerse then evolved to Gamebryo LightSpeed. During 2009 the development staff of Gamebryo was downsized, and by July 2010 the engineering office in Chapel Hill, North Carolina was closed. On November 11, 2010, assets of EGT ...
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Fantasy Video Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ...
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Video Games About Dragons
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Action Role-playing Video Games
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing video game, role-playing genre. Definition The games emphasize Real-time game, real-time combat where the player has direct control over the characters as opposed to turn-based, turn or Menu (computing), menu-based combat while still having a focus on character's Statistic (role-playing games), Stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and role-playing game mechanics, or MMORPGs with real-time combat systems. History 1970s and early 1980s Allgame listed the following games released prior to 1984 as action RPGs: ''Temple of Apshai'' (1979) and its sequel ''Gateway to Apshai'' (1983), ''Beneath the P ...
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Role-playing Video Games
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Focus Entertainment Games
Focus, or its plural form foci may refer to: Arts * Focus or Focus Festival, former name of the Adelaide Fringe arts festival in South Australia Film *''Focus'', a 1962 TV film starring James Whitmore * ''Focus'' (2001 film), a 2001 film based on the Arthur Miller novel * ''Focus'' (2015 film), a 2015 film about con artists Music * Focus (music), a musical technique also known as modal frame * Focus..., American music producer * Focus (band), Dutch progressive rock band Albums * ''Focus'' (Stan Getz album), 1961 jazz album * ''Focus'' (Bill Hardman album), 1984 jazz album * ''Focus'' (Jan Akkerman & Thijs van Leer album), 1985 * ''Focus'' (Cynic album), 1993 metal album * ''Focus'' (Chico Freeman album), 1994 jazz album * ''Focus'' (Souls of Mischief album), 1998 alternative hip-hop album * ''Focus'' (Holly Starr album), 2012 CCM album * ''Focus'' (Arthur Blythe album), 2002 jazz album * ''Focus'' (Diaura album), 2013 Japanese visual kei album Songs * "Focus" (Ar ...
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2009 Video Games
The year 2009 saw many sequels and prequels in video games. New intellectual properties include '' Batman: Arkham Asylum'', ''Bayonetta'', ''Borderlands'', ''Demon's Souls'', '' Dragon Age: Origins'', ''Infamous'', '' Just Dance'', ''Minecraft'', and ''Prototype''. Best-selling games The following are the top ten best-selling games of 2009 in terms of worldwide retail sales. Events Console releases The list of game consoles released in 2009 in North America. Game releases List of games released in 2009 in North America. Critically acclaimed titles Metacritic (MC) and GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ... (GR) are aggregators of video game journalism reviews. See also * 2009 in games Notes References {{History of Video Games Video ...
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Dragon Commander
A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Dragons in eastern cultures are usually depicted as wingless, four-legged, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of feline, reptilian and avian features. Scholars believe huge extinct or migrating crocodiles bear the closest resemblance, especially when encountered in forested or swampy areas, and are most likely the template of modern Oriental dragon imagery. Etymology The word ''dragon'' entered the English language in the early 13th century from Old French ''dragon'', which in turn comes from la, draconem (nominative ) meaning "huge serpent, dragon", from Ancient Greek , (genitive , ) "serpent, giant s ...
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