Disney's Beauty And The Beast (SNES Video Game)
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Disney's Beauty And The Beast (SNES Video Game)
''Disney's Beauty and the Beast'' is a platform game for the Super Nintendo Entertainment System. Based on the 1991 Disney film of the same name, it was developed by Probe Entertainment and published by Hudson Soft in North America on July 1, 1994 and Europe on February 23, 1995, respectively. The game was published by Virgin Interactive in Japan on July 8, 1994. The entire game is played through the perspective of the Beast. As the Beast, the player must get Belle to fall in love so that the curse cast upon him and his castle will be broken, she will marry him and become a princess. The final boss of the game is Gaston, a hunter who will try to steal Belle from the ''Beast''. Reception On release, ''Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...'' reported that the ...
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Probe Entertainment
Acclaim Entertainment was an American video game publisher from Long Island, active from 1987 until filing for Chapter 7 bankruptcy on September 1, 2004. Through a series of acquisitions between 1990 and 2002, Acclaim built itself a large portfolio of subsidiaries acting in the fields of development and publishing. Development Acclaim Studios Acclaim Studios was established in July 1998 to organize all Acclaim-owned development studios under one management. In May 1999, all underlying studios were uniformly rebranded to bear the "Acclaim Studios" prefix. Acclaim Studios and all of its development facilities were closed on August 27, 2004. Acclaim Studios Austin Acclaim Studios Cheltenham Acclaim Studios Cheltenham was based in Cheltenham, England. The studio was founded in 2000 by former employees of Psygnosis' South West studio. Acclaim Studios London Acclaim Studios London was based in Croydon, England. The company was founded in 1984 by Fergus McGovern and Vakis ...
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Belle (Beauty And The Beast)
Belle is a fictional character in Disney's 30th animated feature film ''Beauty and the Beast'' (1991). Voiced by actress and singer Paige O'Hara, Belle, the book-loving daughter of an eccentric inventor, yearns to abandon her predictable village life in return for adventure. When her father Maurice is imprisoned by a cold-hearted beast in an enchanted castle, Belle offers her own freedom in exchange for her father's, and gradually learns to love the Beast despite his outward appearance. Disney chairman Jeffrey Katzenberg commissioned ''Beauty and the Beast'' as an animated musical with a strong heroine, for which he hired first-time screenwriter Linda Woolverton. Basing her on the heroine of the 1740 fairy tale of the same name, Woolverton adapted Belle into a more proactive character for the film, deliberately conceiving her as a feminist to curtail criticisms Disney had long received for purportedly portraying female characters as victims. Inspired by the women's righ ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Video Games Based On Adaptations
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Super Nintendo Entertainment System-only Games
Super may refer to: Computing * SUPER (computer program), or Simplified Universal Player Encoder & Renderer, a video converter / player * Super (computer science), a keyword in object-oriented programming languages * Super key (keyboard button) Film and television * ''Super'' (2005 film), a Telugu film starring Nagarjuna, Anushka Shetty and Ayesha Takia * ''Super'' (2010 Indian film), a Kannada language film starring Upendra and Nayantara * ''Super'' (2010 American film), a film written and directed by James Gunn, and starring Rainn Wilson and Elliot Page * "Super" (''Person of Interest''), an episode of the TV series ''Person of Interest'' Music * "Super" (Cordae song), a 2021 song by American rapper Cordae * "Super" (Neu! song), a 1972 song by German band Neu! * " Super (1, 2, 3)", a 2000 song by Italian DJ Gigi D'Agostino * ''Super'' (album), a 2016 album by Pet Shop Boys Other uses * Super!, an Italian television network * Super (gamer) (born 2000), America ...
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Super Nintendo Entertainment System Games
The Super Nintendo has a library of games, which were released in plastic encased ROM cartridges. The cartridges are shaped differently for different regions; North American cartridges have a rectangular bottom with inset grooves matching protruding tabs in the console, while other regions' cartridges are narrower with a smooth curve on the front and no grooves. The physical incompatibility can be overcome with use of various adapters, or through modification of the console. Internally, a regional lockout chip within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot. Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console, although hardware in later games can detect this situatio ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Hudson Soft Games
This is a list of video games developed or published by Hudson Soft. The following dates are based on the earliest release, typically in Japan. While Hudson Soft started releasing video games in 1978, it was not until 1983 that the company began to gain serious notability among the video gaming community. PC-8800 series * 1983 ** ''Binary Land'' ** ''Bomberman'' ** '' Dezeni Land'' ** '' Hitsuji ya-i'' * 1984 ** '' Donkey Kong 3: Dai Gyakushū'' ** ''Mario Bros. Special'' ** '' Nuts & Milk'' ** ''Punch Ball Mario Bros.'' ** '' Salad no Kuni no Tomato Hime '' * 1985 ** ''Balloon Fight'' ** ''Excitebike'' ** ''Golf'' ** ''Ice Climber '' ** ''Tennis'' * 1986 ** ''Super Mario Bros. Special'' * 1987 ** '' Dione'' *1988 ** '' Halanipla'' X1 * 1984 ** ''Hanafuda'' * 1986 ** ''Super Mario Bros. Special'' MSX * 1983 ** '' 3D Bomberman '' ** ''Binary Land'' ** ''Bomberman'' ** '' Cannon Ball'' ** ''Indian No Bouken'' ** ''Killer Station'' ** '' MJ-05'' ** '' Submarine Shooter'' ** '' Supe ...
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Beauty And The Beast (franchise) Video Games
''Beauty and the Beast'' (french: La Belle et la Bête) is a fairy tale written by French novelist Gabrielle-Suzanne Barbot de Villeneuve and published in 1740 in ''La Jeune Américaine et les contes marins'' (''The Young American and Marine Tales''). Her lengthy version was abridged, rewritten, and published by French novelist Jeanne-Marie Leprince de Beaumont in 1756 in ''Magasin des enfants'' (''Children's Collection'') to produce the version most commonly retold. Later, Andrew Lang retold the story in '' Blue Fairy Book'', a part of the ''Fairy Book'' series, in 1889. The fairy tale was influenced by Ancient Greek stories such as "Cupid and Psyche" from ''The Golden Ass'', written by Lucius Apuleius Madaurensis in the second century AD, and ''The Pig King'', an Italian fairytale published by Giovanni Francesco Straparola in ''The Facetious Nights of Straparola'' around 1550. Variants of the tale are known across Europe.Heidi Anne Heiner,Tales Similar to Beauty and the Beas ...
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1994 Video Games
File:1994 Events Collage.png, From left, clockwise: The 1994 Winter Olympics are held in Lillehammer, Norway; The Kaiser Permanente building after the 1994 Northridge earthquake; A model of the MS Estonia, which sank in the Baltic Sea; Nelson Mandela casts his vote in the 1994 South African general election, in which he was elected South Africa's first president, and which effectively brought Apartheid to an end; NAFTA, which was signed in 1992, comes into effect in Canada, the United States, and Mexico; The first passenger rail service to utilize the newly-opened Channel tunnel; The 1994 FIFA World Cup is held in the United States; Skulls from the Rwandan genocide, in which over half a million Tutsi people were massacred by Hutus., 300x300px, thumb rect 0 0 200 200 1994 Winter Olympics rect 200 0 400 200 Northridge earthquake rect 400 0 600 200 Sinking of the MS Estonia rect 0 200 300 400 Rwandan genocide rect 300 200 600 400 Nelson Mandela rect 0 400 200 600 1994 FIFA Worl ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Beast (Disney)
The Beast is a fictional character who appears in Walt Disney Animation Studios' 30th animated feature film ''Beauty and the Beast'' (1991), as well as in the film's two direct-to-video followups '' Beauty and the Beast: The Enchanted Christmas'' and '' Belle's Magical World''. Based on the hero of the French fairy tale by Jeanne-Marie Leprince de Beaumont, the Beast was created by screenwriter Linda Woolverton and animated by Glen Keane. A pampered prince transformed into a hideous beast as punishment for his cold-hearted and selfish ways, the Beast must, in order to return to his former self, earn the love of a beautiful young woman named Belle who he imprisons in his castle. All this must be done before the last petal falls from the enchanted rose on his twenty-first birthday. In all animated film appearances, the Beast is voiced by American actor Robby Benson. The 1991 animated film was adapted into a Broadway musical in 1994, with the role being originated by American ac ...
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