Dijkstra–Scholten Algorithm
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Dijkstra–Scholten Algorithm
The Dijkstra–Scholten algorithm (named after Edsger W. Dijkstra and Carel S. Scholten) is an algorithm for detecting termination in a distributed system. The algorithm was proposed by Dijkstra and Scholten in 1980.. First, consider the case of a simple process graph which is a tree. A distributed computation which is tree-structured is not uncommon. Such a process graph may arise when the computation is strictly a divide-and-conquer type. A node starts the computation and divides the problem in two (or more usually, a multiple of 2) roughly equal parts and distribute those parts to other processors. This process continues recursively until the problems are of sufficiently small size to solve in a single processor. Algorithm The Dijkstra–Scholten algorithm is a tree-based algorithm which can be described by the following: * The initiator of a computation is the root of the tree. * Upon receiving a computational message: ** If the receiving process is currently not in the com ...
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Carel S
Carel is a given name, and may refer to: Arts * Carel Blotkamp, Dutch artist and art historian * Carel de Moor, Dutch etcher and painter * Carel Fabritius, Dutch painter and one of Rembrandt's most gifted pupils * Carel van Mander, Flemish painter, poet and biographer * Carel Vosmaer, Dutch poet and art-critic * Jacques-Philippe Carel (), Parisian cabinet-maker Education * Carel Gabriel Cobet, Dutch classical scholar * Carel van Schaik, Dutch professor and director of the Anthropological Institute and Museum at the University of Zürich, Switzerland Other fields * Carel Godin de Beaufort, Dutch nobleman and Formula One driver * Carel Victor Gerritsen (1850–1905), Dutch radical politician * Carel Jan Scheneider, Dutch foreign service diplomat and writer * Carel Struycken, character actor in film, television, and stage * Johan Carel Marinus Warnsinck J.C.M. Warnsinck (11 November 1882, Hoogwoud, North Holland - 21 July 1943, The Hague) was a Dutch naval officer and naval hi ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use Conditional (computer programming), conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning). In contrast, a Heuristic (computer science), heuristic is an approach to solving problems without well-defined correct or optimal results.David A. Grossman, Ophir Frieder, ''Information Retrieval: Algorithms and Heuristics'', 2nd edition, 2004, For example, although social media recommender systems are commonly called "algorithms", they actually rely on heuristics as there is no truly "correct" recommendation. As an e ...
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Termination Analysis
In computer science, termination analysis is program analysis which attempts to determine whether the evaluation of a given program halts for ''each'' input. This means to determine whether the input program computes a ''total'' function. It is closely related to the halting problem, which is to determine whether a given program halts for a ''given'' input and which is undecidable. The termination analysis is even more difficult than the halting problem: the termination analysis in the model of Turing machines as the model of programs implementing computable functions would have the goal of deciding whether a given Turing machine is a total Turing machine, and this problem is at level \Pi^0_2 of the arithmetical hierarchy and thus is strictly more difficult than the halting problem. Now as the question whether a computable function is total is not semi-decidable, each ''sound'' termination analyzer (i.e. an affirmative answer is never given for a non-terminating program) is ' ...
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Distributed System
Distributed computing is a field of computer science that studies distributed systems, defined as computer systems whose inter-communicating components are located on different networked computers. The components of a distributed system communicate and coordinate their actions by passing messages to one another in order to achieve a common goal. Three significant challenges of distributed systems are: maintaining concurrency of components, overcoming the lack of a global clock, and managing the independent failure of components. When a component of one system fails, the entire system does not fail. Examples of distributed systems vary from SOA-based systems to microservices to massively multiplayer online games to peer-to-peer applications. Distributed systems cost significantly more than monolithic architectures, primarily due to increased needs for additional hardware, servers, gateways, firewalls, new subnets, proxies, and so on. Also, distributed systems are prone to fa ...
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Process Graph
In mathematics graph theory a process graph or P-graph is a directed bipartite graph used in workflow modeling. Description With a process graph, the vertices of the graph are of two types, operation (O) and material (M). These vertex types form two disjunctive sets. The edges of the graph link the O and M vertices. An edge from an operation vertex (O) connects to a material vertex (M) if M is the output of O, such as a 'document' (material) that is output by a 'write-up' (operation). An edge from M to O indicates that M is an element of the input set of O, e.g. a document may be part of the input to a 'review' operation. Applications Process-graph is in use in different fields of application in Process Network Synthesis (PNS) . An example for an application is Process Network Synthesis Process network synthesis (PNS) is a method to represent a process structure in a 'directed bipartite graph'. Process network synthesis uses the P-graph method to create a process structure. The ...
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Tree (data Structure)
In computer science, a tree is a widely used abstract data type that represents a hierarchical tree structure with a set of connected nodes. Each node in the tree can be connected to many children (depending on the type of tree), but must be connected to exactly one parent, except for the ''root'' node, which has no parent (i.e., the root node as the top-most node in the tree hierarchy). These constraints mean there are no cycles or "loops" (no node can be its own ancestor), and also that each child can be treated like the root node of its own subtree, making recursion a useful technique for tree traversal. In contrast to linear data structures, many trees cannot be represented by relationships between neighboring nodes (parent and children nodes of a node under consideration, if they exist) in a single straight line (called edge or link between two adjacent nodes). Binary trees are a commonly used type, which constrain the number of children for each parent to at most two. Whe ...
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Divide And Conquer Algorithm
In computer science, divide and conquer is an algorithm design paradigm. A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly. The solutions to the sub-problems are then combined to give a solution to the original problem. The divide-and-conquer technique is the basis of efficient algorithms for many problems, such as sorting (e.g., quicksort, merge sort), multiplying large numbers (e.g., the Karatsuba algorithm), finding the closest pair of points, syntactic analysis (e.g., top-down parsers), and computing the discrete Fourier transform ( FFT). Designing efficient divide-and-conquer algorithms can be difficult. As in mathematical induction, it is often necessary to generalize the problem to make it amenable to a recursive solution. The correctness of a divide-and-conquer algorithm is usually proved by mathematical induction, and its computational c ...
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Node (networking)
In Computer network, networking, a node (, ‘knot’) is either a redistribution point or a communication endpoint within telecommunication networks. A physical network node is an electronic device that is attached to a network, and is capable of creating, receiving, or transmitting information over a communication channel. In data communication, a physical network node may either be data communication equipment (such as a modem, Network hub, hub, Network bridge, bridge or Network switch, switch) or data terminal equipment (such as a digital telephone handset, a printer or a host computer). A Passivity (engineering), passive distribution point such as a distribution frame or patch panel is not a node. Computer networks In data communication, a physical network node may either be data communication equipment (DCE) such as a modem, Network hub, hub, Network bridge, bridge or Network switch, switch; or data terminal equipment (DTE) such as a digital telephone handset, a printe ...
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Spanning Tree (mathematics)
In the mathematical field of graph theory, a spanning tree ''T'' of an undirected graph ''G'' is a subgraph that is a tree which includes all of the vertices of ''G''. In general, a graph may have several spanning trees, but a graph that is not connected will not contain a spanning tree (see about spanning forests below). If all of the edges of ''G'' are also edges of a spanning tree ''T'' of ''G'', then ''G'' is a tree and is identical to ''T'' (that is, a tree has a unique spanning tree and it is itself). Applications Several pathfinding algorithms, including Dijkstra's algorithm and the A* search algorithm, internally build a spanning tree as an intermediate step in solving the problem. In order to minimize the cost of power networks, wiring connections, piping, automatic speech recognition, etc., people often use algorithms that gradually build a spanning tree (or many such trees) as intermediate steps in the process of finding the minimum spanning tree. The Internet and ...
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Graph Algorithms
An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations. With the increasing automation of services, more and more decisions are being made by algorithms. Some general examples are; risk assessments, anticipatory policing, and pattern recognition technology. The following is a list of well-known algorithms. Automated planning Combinatorial algorithms General combinatorial algorithms * Brent's algorithm: finds a cycle in function value iterations using only two iterators * Floyd's cycle-finding algorithm: finds a cycle in function value iterations * Gale–Shapley algorithm: solves the stable matching problem * Pseudorandom number generators (uniformly dist ...
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