Digital Room Correction
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Digital Room Correction
Digital room correction (or DRC) is a process in the field of acoustics where digital filters designed to ameliorate unfavorable effects of a room's acoustics are applied to the input of a sound reproduction system. Modern room correction systems produce substantial improvements in the time domain and frequency domain response of the sound reproduction system. History The use of analog filters, such as equalizers, to normalize the frequency response of a playback system has a long history; however, analog filters are very limited in their ability to correct the distortion found in many rooms. Although digital implementations of the equalizers have been available for some time, digital room correction is usually used to refer to the construction of filters which attempt to invert the impulse response of the room and playback system, at least in part. Digital correction systems are able to use acausal filters, and are able to operate with optimal time resolution, optimal fr ...
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Inverse Fourier Transform
In mathematics, the Fourier inversion theorem says that for many types of functions it is possible to recover a function from its Fourier transform. Intuitively it may be viewed as the statement that if we know all frequency and phase information about a wave then we may reconstruct the original wave precisely. The theorem says that if we have a function f:\R \to \Complex satisfying certain conditions, and we use the convention for the Fourier transform that :(\mathcalf)(\xi):=\int_ e^ \, f(y)\,dy, then :f(x)=\int_ e^ \, (\mathcalf)(\xi)\,d\xi. In other words, the theorem says that :f(x)=\iint_ e^ \, f(y)\,dy\,d\xi. This last equation is called the Fourier integral theorem. Another way to state the theorem is that if R is the flip operator i.e. (Rf)(x) := f(-x), then :\mathcal^=\mathcalR=R\mathcal. The theorem holds if both f and its Fourier transform are absolutely integrable (in the Lebesgue sense) and f is continuous at the point x. However, even under more general ...
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Acoustics
Acoustics is a branch of physics that deals with the study of mechanical waves in gases, liquids, and solids including topics such as vibration, sound, ultrasound and infrasound. A scientist who works in the field of acoustics is an acoustician while someone working in the field of acoustics technology may be called an Acoustical engineering, acoustical engineer. The application of acoustics is present in almost all aspects of modern society with the most obvious being the audio and noise control industries. Hearing (sense), Hearing is one of the most crucial means of survival in the animal world and speech is one of the most distinctive characteristics of human development and culture. Accordingly, the science of acoustics spreads across many facets of human society—music, medicine, architecture, industrial production, warfare and more. Likewise, animal species such as songbirds and frogs use sound and hearing as a key element of mating rituals or for marking territories. Art, ...
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Surround Sound
Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener ( surround channels). Its first application was in movie theaters. Prior to surround sound, theater sound systems commonly had three ''screen channels'' of sound that played from three loudspeakers (left, center, and right) located in front of the audience. Surround sound adds one or more channels from loudspeakers to the side or behind the listener that are able to create the sensation of sound coming from any horizontal direction (at ground level) around the listener. The technique enhances the perception of sound spatialization by exploiting sound localization: a listener's ability to identify the location or origin of a detected sound in direction and distance. This is achieved by using multiple discrete audio channels routed to an array of loudspeakers. Surround sound typically has a listener location ( sweet sp ...
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Stereophonic Sound
Stereophonic sound, or more commonly stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configuration of two loudspeakers (or stereo headphones) in such a way as to create the impression of sound heard from various directions, as in natural hearing. Because the multi-dimensional perspective is the crucial aspect, the term ''stereophonic'' also applies to systems with more than two channels or speakers such as quadraphonic and surround sound. Binaural recording, Binaural sound systems are also ''stereophonic''. Stereo sound has been in common use since the 1970s in entertainment media such as broadcast radio, recorded music, television, video cameras, cinema, computer audio, and internet. Etymology The word ''stereophonic'' derives from the Greek language, Greek (''stereós'', "firm, solid") + (''phōnḗ'', "sound, tone, voice") and i ...
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LARES
Lares ( , ; archaic , singular ''Lar'') were guardian deities in ancient Roman religion. Their origin is uncertain; they may have been hero-ancestors, guardians of the hearth, fields, boundaries, or fruitfulness, or an amalgam of these. Lares were believed to observe, protect, and influence all that happened within the boundaries of their location or function. The statues of domestic Lares were placed at the table during family meals; their presence, cult, and blessing seem to have been required at all important family events. Roman writers sometimes identify or conflate them with ancestor-deities, domestic Penates, and the hearth. Because of these associations, Lares are sometimes categorised as household gods, but some had much broader domains. Roadways, seaways, agriculture, livestock, towns, cities, the state, and its military were all under the protection of their particular Lar or Lares. Those who protected local neighbourhoods ('' vici'') were housed in the crossroad ...
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Filter Design
Filter design is the process of designing a signal processing filter that satisfies a set of requirements, some of which may be conflicting. The purpose is to find a realization of the filter that meets each of the requirements to a sufficient degree to make it useful. The filter design process can be described as an optimization problem where each requirement contributes to an error function that should be minimized. Certain parts of the design process can be automated, but normally an experienced electrical engineer is needed to get a good result. The design of digital filters is a deceptively complex topic. Although filters are easily understood and calculated, the practical challenges of their design and implementation are significant and are the subject of advanced research. Typical design requirements Typical requirements which are considered in the design process are: * The filter should have a specific frequency response * The filter should have a specific phase sh ...
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Filter (signal Processing)
In signal processing, a filter is a device or process that removes some unwanted components or features from a signal. Filtering is a class of signal processing, the defining feature of filters being the complete or partial suppression of some aspect of the signal. Most often, this means removing some frequencies or frequency bands. However, filters do not exclusively act in the frequency domain; especially in the field of image processing many other targets for filtering exist. Correlations can be removed for certain frequency components and not for others without having to act in the frequency domain. Filters are widely used in electronics and telecommunication, in radio, television, audio recording, radar, control systems, music synthesis, image processing, and computer graphics. There are many different bases of classifying filters and these overlap in many different ways; there is no simple hierarchical classification. Filters may be: *non-linear or linear *time-variant or t ...
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Digital Filter
In signal processing, a digital filter is a system that performs mathematical operations on a sampled, discrete-time signal to reduce or enhance certain aspects of that signal. This is in contrast to the other major type of electronic filter, the analog filter, which is typically an electronic circuit operating on continuous-time analog signals. A digital filter system usually consists of an analog-to-digital converter (ADC) to sample the input signal, followed by a microprocessor and some peripheral components such as memory to store data and filter coefficients etc. Program Instructions (software) running on the microprocessor implement the digital filter by performing the necessary mathematical operations on the numbers received from the ADC. In some high performance applications, an FPGA or ASIC is used instead of a general purpose microprocessor, or a specialized digital signal processor (DSP) with specific paralleled architecture for expediting operations such as filter ...
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Deconvolution
In mathematics, deconvolution is the operation inverse to convolution. Both operations are used in signal processing and image processing. For example, it may be possible to recover the original signal after a filter (convolution) by using a deconvolution method with a certain degree of accuracy. Due to the measurement error of the recorded signal or image, it can be demonstrated that the worse the SNR, the worse the reversing of a filter will be; hence, inverting a filter is not always a good solution as the error amplifies. Deconvolution offers a solution to this problem. The foundations for deconvolution and time-series analysis were largely laid by Norbert Wiener of the Massachusetts Institute of Technology in his book ''Extrapolation, Interpolation, and Smoothing of Stationary Time Series'' (1949). The book was based on work Wiener had done during World War II but that had been classified at the time. Some of the early attempts to apply these theories were in the fields of ...
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Spatial Audio
Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener ( surround channels). Its first application was in movie theaters. Prior to surround sound, theater sound systems commonly had three ''screen channels'' of sound that played from three loudspeakers (left, center, and right) located in front of the audience. Surround sound adds one or more channels from loudspeakers to the side or behind the listener that are able to create the sensation of sound coming from any horizontal direction (at ground level) around the listener. The technique enhances the perception of sound spatialization by exploiting sound localization: a listener's ability to identify the location or origin of a detected sound in direction and distance. This is achieved by using multiple discrete audio channels routed to an array of loudspeakers. Surround sound typically has a listener location ( sweet sp ...
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Open Source
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized software development model that encourages open collaboration. A main principle of open-source software development is peer production, with products such as source code, blueprints, and documentation freely available to the public. The open-source movement in software began as a response to the limitations of proprietary code. The model is used for projects such as in open-source appropriate technology, and open-source drug discovery. Open source promotes universal access via an open-source or free license to a product's design or blueprint, and universal redistribution of that design or blueprint. Before the phrase ''open source'' became widely adopted, developers and producers have used a variety of other terms. ''Open source'' gained ...
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