Digimon Rumble Arena
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Digimon Rumble Arena
''Digimon Rumble Arena'' is a 2001 fighting video game developed and published by Bandai. It is part of a video game series connected to the '' Digimon'' franchise and showcases the titular creatures within the context of a fighting video game. The player controls one of several Digimon and engages in combat with other Digimon within a variety of settings. Apart from the central fighting gameplay, a trio of mini-games are available upon the single-player campaign's completion. Bandai produced the game under the oversight of Hudson Soft, and it was released for the PlayStation in Japan in 2001, with a North American and European release following in 2002; its late release in the console's life cycle resulted in minimal press coverage. ''Digimon Rumble Arena'' received mixed reviews from critics, who noted the game's similarity to '' Super Smash Bros.'', and believed that the gameplay, while simple and accessible, lacked polish. A sequel, '' Digimon Rumble Arena 2'', was relea ...
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Guilmon
''Digimon Tamers'', produced by Toei Animation and written by Chiaki J. Konaka as the third series in the '' Digimon'' franchise, is centered on the Digimon Tamers, a group of children partnered with a wild Digimon. The characters were designed by Katsuyoshi Nakatsuru and was based on the concept of "a normal elementary school student has a great adventure over the span of a year." Producer Hiromi Seki had wanted the three main characters to be of mixed genders and consist of an immigrant or someone not raised in Japan. Main characters Tamers ; : :Takato is a 10 year old student. His parents run their own bakery. Takato plays card games with his friends and draws his own Digimon on paper. After finding a Blue Card, he uses it on the Digivice to create Guilmon. Learning that Digimon are mysteriously appearing in their world, Takato joins the battle. Because Guilmon was a product of his imagination, Takato appears to be empathic with him and thus the two influence each other in eve ...
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Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes i ...
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Jeuxvideo
''Jeuxvideo.com'' (from ''jeux vidéo''; ; ) is a French video gaming website founded in 1997. History The website traces its history to a video game hint collection on Minitel, a precursor to the World Wide Web, and was founded by Sébastien Pissavy while on military service in 1995. As his work became more popular, he moved it to a website, ''Jeuxvideo.com'', in 1997. Gameloft purchased an 80% share of the site in 2000, though Pissavy ran it independently until his departure in 2012. HiMedia purchased the site in 2006 and sold it in 2014 to Webedia for 90 million euros. Webedia subsequently moved the offices to Paris, causing several staff members to leave. In August 2015, the site was hacked; administrators said no private information was leaked but still advised users to change their passwords. Forums ''Jeuxvideo.com''s forums have caused it controversy and legal problems. The forums are often compared in spirit to 4chan and have few rules. ''L'Obs'' and ''Le Monde'' hav ...
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Official U
An official is someone who holds an office (function or mandate, regardless whether it carries an actual working space with it) in an organization or government and participates in the exercise of authority, (either their own or that of their superior and/or employer, public or legally private). An elected official is a person who is an official by virtue of an election. Officials may also be appointed '' ex officio'' (by virtue of another office, often in a specified capacity, such as presiding, advisory, secretary). Some official positions may be inherited. A person who currently holds an office is referred to as an incumbent. Something "official" refers to something endowed with governmental or other authoritative recognition or mandate, as in official language, official gazette, or official scorer. Etymology The word ''official'' as a noun has been recorded since the Middle English period, first seen in 1314. It comes from the Old French ''official'' (12th century), from th ...
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Mary Elizabeth McGlynn
Mary Elizabeth McGlynn Blum (born October 16, 1966)Birthday references: * * is an American voice actress, ADR director and singer best known for her involvement in music production in multiple games from the ''Silent Hill'' series, and her extensive English-language dubbing of various anime, animated films, and video games, including the critically acclaimed English adaptation of the television series '' Cowboy Bebop''. Career McGlynn's voice roles in anime include Lieutenant Matilda in the 1981 film '' Mobile Suit Gundam I'', Motoko Kusanagi from '' Ghost in the Shell: Stand Alone Complex'', Kurenai Yuhi, Mei Terumi, Katsuyu and Koharu Utatane from the ''Naruto'' series, Cornelia li Britannia from ''Code Geass'' and the most recent role of Queen Metalia on ''Sailor Moon Crystal''. She also does voice acting in video games such as Maria and Mary Shepherd-Sunderland in the HD collection version of '' Silent Hill 2'' and Nina Williams from the ''Tekken'' series. She also work ...
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Toei Animation
() is a Japanese animation studio primarily controlled by its namesake Toei Company. It has produced numerous series, including ''Sally the Witch,'' ''GeGeGe no Kitarō,'' ''Mazinger Z'', ''Galaxy Express 999'', ''Cutie Honey'', ''Dr. Slump'', ''Dragon Ball (TV series), Dragon Ball'', ''Saint Seiya'', ''Sailor Moon (TV series), Sailor Moon'', ''Slam Dunk (manga), Slam Dunk'', ''Digimon'', ''One Piece (TV series), One Piece'', ''Toriko'', ''World Trigger'', ''The Transformers (TV series), The Transformers'' (between 1984–1990, including several Japanese exclusive productions) and the ''Pretty Cure'' series. History The studio was founded by animators Kenzō Masaoka and Zenjirō Yamamoto in 1948 as . In 1956, Toei purchased the studio and it was renamed , doing business as Toei Animation Co., Ltd. outside Japan. In 1998, the Japanese name was renamed to Toei Animation. It has created a number of TV series and movies and adapted Japanese comics as animated series, many popular w ...
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Playing Card
A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a finish to make handling easier. They are most commonly used for playing card games, and are also used in magic tricks, cardistry, card throwing, and card houses; cards may also be collected. Some patterns of Tarot playing card are also used for divination, although bespoke cards for this use are more common. Playing cards are typically palm-sized for convenient handling, and usually are sold together in a set as a deck of cards or pack of cards. The most common type of playing card in the West is the French-suited, standard 52-card pack, of which the most widespread design is the English pattern, followed by the Belgian-Genoese pattern. However, many countries use other, traditional types of playing card, including those that are German ...
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Item (game Terminology)
In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story. Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. Some games, ...
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Health (game Terminology)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Digimon Tamers
is a Japanese anime television series and the third television series in the '' Digimon'' franchise, produced by Toei Animation. The series takes place in a new setting separate from the preceding series, ''Digimon Adventure'' and '' Digimon Adventure 02'', where the characters utilize cards from the collectible card games. The series aired in Japan from April 2001 to March 2002. The series was originally licensed in North America by Saban Entertainment, aired in the US from September 2001 to June 2002 as the third season of ''Digimon: Digital Monsters''. A Hong Kong manhua adaptation of the series, by Yuen Wong Yu, was serialized from April to October 2004. Plot Takato Matsuki, a fan of the ''Digimon'' card game, finds a Blue Card, which transforms his card reader into a D-Power Digivice. His original Digimon creation, Guilmon, materializes into real life when his D-Power scans his drawings. Takato meets Henry Wong and Rika Nonaka, two other children who are partnered ...
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Digimon Adventure 02
is a Japanese anime television series produced by Toei Animation. It is the sequel to ''Digimon Adventure'', and the second anime series in the '' Digimon'' franchise. The series aired in Japan from April 2000 to March 2001. It was originally licensed in North America by Saban Entertainment and aired in the US from August 2000 to May 2001 as the second season of ''Digimon: Digital Monsters'' in English-speaking territories. ''Adventure 02'' was followed by the film series ''Digimon Adventure tri.'', which was released between 2015 and 2018. Plot Four years after the events of ''Digimon Adventure'', the Digital World is invaded by the Digimon Emperor, who is enslaving Digimon with the Dark Rings while building Control Spires that negate Digivolution. To fight him, three new DigiDestined are recruited, each gaining an ancient Digimon for a partner. The three, along with T.K. and Kari, each possess a D-3, a new type of Digivice that allows them to open a gate to be transpo ...
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Digimon Adventure
, known as ''Digimon: Digital Monsters'' in English-speaking territories, is a 1999 Japanese anime television series produced by Toei Animation in cooperation with WiZ, Bandai and Fuji Television. It is the first anime series in the ''Digimon'' media franchise, based on the Digital Monster virtual pet released in 1997. A 1999 short film titled ''Digimon Adventure'' was released in theaters on March 6, 1999. This was followed by a television series, which aired in Japan from March 1999 to March 2000 for 54 episodes. A film sequel titled '' Digimon Adventure: Our War Game!'' was released in theaters in March 2000. Both ''Digimon Adventure'' films were compiled and released as '' Digimon: The Movie'' in North America in October 2000. Since the release of ''Digimon Adventure'', several sequels and adaptations have been produced. A succeeding television series, ''Digimon Adventure 02'', was broadcast from 2000 to 2001. A video game adaptation of the series was released for ...
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