Devo Presents Adventures Of The Smart Patrol (video Game)
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Devo Presents Adventures Of The Smart Patrol (video Game)
''Devo Presents Adventures of the Smart Patrol'' is a CD-ROM video game developed and published by Inscape and co-created by American new wave band Devo. It was released in 1996. Gameplay Set in the fictional universe of Spudland, ''Devo Presents Adventures of the Smart Patrol'' has the players travel from various places with the members of the Smart Patrol. The player has twelve in-game hours to capture Turkey Monkey, "an insane, horrible freak mutant, the result of a rogue recombinant DNA experiment", and find the cure for ''osso bucco myelitis'', a bone-dissolving disease that forces its victims to walk around in skeleton-like suits. Meanwhile, the player must face off against antagonists such as the health care provider Universal Health Systems and entertainment corporation Big Media, who are suppressing the cure, as well as right-wing fundamentalists known as the Pilgrims. Helping the Smart Patrol are the scientists Sun Wang Pin and Dr. Byrthfood, as well as General Boy and ...
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Inscape (publisher)
Inscape (stylized as iNSCAPE), was a short-lived video game publisher in the mid-1990s. Michael L. Nash founded the company, which was jointly funded by two Time Warner subsidiaries, Home Box Office and Warner Music Group, with $5 million in startup money. The company was a blend of talent from the entertainment and programming industries. History Michael L. Nash executive produced ''Freak Show'' (published by Voyager in 1993) in cooperation with San Francisco-based art collective The Residents, calling it "a cross between 'Sim City' and 'Twin Peaks.'" After Nash founded Inscape in 1994, the group worked with him again to create Inscape's first game in 1995, ''Bad Day on the Midway'', a game ''CD-ROM Today'' called "One of the Top Ten Discs of All Time". ''Bad Day on the Midway'' was something of a sequel to ''Freak Show'', with both games taking place at traveling carnival. Inscape's next game, ''The Dark Eye'', was released in 1995. At the Electronic Entertainment Expo in ...
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Time Inc
Time Inc. was an American worldwide mass media corporation founded on November 28, 1922, by Henry Luce and Briton Hadden and based in New York City. It owned and published over 100 magazine brands, including its namesake ''Time'', ''Sports Illustrated'', '' Travel + Leisure'', '' Food & Wine'', ''Fortune'', ''People'', ''InStyle'', ''Life'', ''Golf Magazine'', ''Southern Living'', ''Essence'', ''Real Simple'', and ''Entertainment Weekly''. It also had subsidiaries which it co-operated with the UK magazine house Time Inc. UK (which was later sold and since has been rebranded to TI Media), whose major titles include ''What's on TV'', ''NME'', '' Country Life'', and ''Wallpaper''. Time Inc. also co-operated over 60 websites and digital-only titles including ''MyRecipes'', ''Extra Crispy'', ''TheSnug'', HelloGiggles, and ''MIMI''. In 1990, Time Inc. merged with Warner Communications to form the media conglomerate Time Warner. In 2018, media company Meredith Corporation acquired T ...
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Video Games About Genetic Engineering
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games About Birds
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Inscape (company) Games
Inscape and instress are complementary and enigmatic concepts about individuality and uniqueness derived by the poet Gerard Manley Hopkins from the ideas of the medieval philosopher Duns Scotus.Chevigny, Bell Gale. Instress and Devotion in the Poetry of Gerard Manley Hopkins ''Victorian Studies'' Vol. 9, No. 2 (Dec., 1965), pp. 141–153. Inscape has been rendered variously as: external design, aesthetic conception, intrinsic beauty, the intrinsic form of a thing, a form perceived in nature, the individual self, the expression of the inner core of individuality, the peculiar inner nature of things and persons, expressed in form and gesture, and an essence or identity embodied in a thing. These twin concepts are what his most famous poems are about. __NOTOC__ opkinsfelt that everything in the universe was characterized by what he called ''inscape'', the distinctive design that constitutes individual identity. This identity is not static but dynamic. Each being in the universe 'sel ...
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Fictional Mutants
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context of ...
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Classic Mac OS Games
A classic is an outstanding example of a particular style; something of lasting worth or with a timeless quality; of the first or highest quality, class, or rank – something that exemplifies its class. The word can be an adjective (a ''classic'' car) or a noun (a ''classic'' of English literature). It denotes a particular quality in art, architecture, literature, design, technology, or other cultural artifacts. In commerce, products are named 'classic' to denote a long-standing popular version or model, to distinguish it from a newer variety. ''Classic'' is used to describe many major, long-standing sporting events. Colloquially, an everyday occurrence (e.g. a joke or mishap) may be described in some dialects of English as 'an absolute classic'. "Classic" should not be confused with ''classical'', which refers specifically to certain cultural styles, especially in music and architecture: styles generally taking inspiration from the Classical tradition, hence classicism. ...
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Adventure Games
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by augmenting player's text commands wi ...
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1996 Video Games
File:1996 Events Collage.png, From left, clockwise: A Centennial Olympic Park bombing, bomb explodes at Centennial Olympic Park in Atlanta, set off by a radical Anti-abortion violence, anti-abortionist; The center fuel tank explodes on TWA Flight 800, causing the plane to crash and killing everyone on board; Eight people 1996 Mount Everest disaster, die in a blizzard on Mount Everest; Dolly (sheep), Dolly the Sheep becomes the first mammal to have been cloned from an adult somatic cell; The Port Arthur massacre (Australia), Port Arthur Massacre occurs on Tasmania, and leads to major changes in Gun laws of Australia, Australia's gun laws; Macarena, sung by Los del Río and remixed by The Bayside Boys, becomes a major dance craze and cultural phenomenon; Ethiopian Airlines Flight 961 crash-ditches off of the Comoros Islands after the plane was Aircraft hijacking, hijacked; the 1996 Summer Olympics are held in Atlanta, marking the Centennial (100th Anniversary) of the modern Olympic Gam ...
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Catfight (video Game)
''Catfight'' (also known as ''Cat Fight'' and ''CatFight: The Ultimate Female Fighting Game'') is a fighting video game developed by American studio Phantom Card and published in 1996 by Atlantean Interactive (front for pornographic film company Vivid Entertainment) for Microsoft Windows. Several publications have included it on lists of the worst video games ever made. Plot The plot of ''Catfight'' revolves around a dark goddess Shinma and 10 female warriors competing to challenge her and obtain the ultimate power. The game's advertisement on Atlantean Interactive's website states: "Join eleven of the fiercest female warriors from across the Ethers as they battle it out for the ultimate power of the Universe! Watch the head-to-head fighting assault blaze its way to your screen -- with the hottest women in games engaging in the most violent fighting techniques imaginable! Some of the things you must endure are disembowelment, decapitation, and worse! It's the ultimate life versu ...
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