Detroit Become Human
   HOME
*





Detroit Become Human
''Detroit: Become Human'' is a 2018 adventure video game developed by Quantic Dream. The plot follows three androids: Kara (Valorie Curry), who escapes her owner to explore her newfound sentience and protect a young girl; Connor (Bryan Dechart), whose job is to hunt down sentient androids; and Markus ( Jesse Williams), who devotes himself to releasing other androids from servitude. ''Detroit: Become Human'' is based on Quantic Dream's 2012 technology demonstration ''Kara'', which also starred Curry. To research the setting, the developers visited Detroit, Michigan. Writer and director David Cage completed the script in over two years. An engine was built to complement the game and hundreds of actors were cast before shooting and animation. Philip Sheppard, Nima Fakhrara, and John Paesano served as composers for Kara, Connor, and Markus, respectively. It was released for the PlayStation 4 in May 2018, published by Sony Interactive Entertainment. Quantic Dream released a por ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Quantic Dream
Quantic Dream SA is a French video game developer and publisher based in Paris. Founded in May 1997, Quantic Dream has developed five video games: ''The Nomad Soul'' (1999), ''Fahrenheit'' (2005), ''Heavy Rain'' (2010), '' Beyond: Two Souls'' (2013), and '' Detroit: Become Human'' (2018). The company is known for promoting interactive storytelling, with founder David Cage as the primary creative force. The studio was acquired by NetEase in August 2022 to act as its first European studio. History David Cage, after fifteen years as a composer, started writing the concept and story of ''The Nomad Soul'' in 1994. He sent the script to contacts he had acquired during his time making music, who noted that it was not technically feasible. To prove them wrong, Cage hired a team of friends and made an office out of a sound booth, with a financial deadline of six months to come up with a game engine and prototype. In the final week, Cage travelled to London and met with publisher E ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Detroit
Detroit ( , ; , ) is the largest city in the U.S. state of Michigan. It is also the largest U.S. city on the United States–Canada border, and the seat of government of Wayne County. The City of Detroit had a population of 639,111 at the 2020 census, making it the 27th-most populous city in the United States. The metropolitan area, known as Metro Detroit, is home to 4.3 million people, making it the second-largest in the Midwest after the Chicago metropolitan area, and the 14th-largest in the United States. Regarded as a major cultural center, Detroit is known for its contributions to music, art, architecture and design, in addition to its historical automotive background. ''Time'' named Detroit as one of the fifty World's Greatest Places of 2022 to explore. Detroit is a major port on the Detroit River, one of the four major straits that connect the Great Lakes system to the Saint Lawrence Seaway. The City of Detroit anchors the second-largest regional economy in t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Augmented Reality
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment). This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is largely synonymous with mixed reality. There is also overlap ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Artificial Consciousness
Artificial consciousness (AC), also known as machine consciousness (MC) or synthetic consciousness (; ), is a field related to artificial intelligence and cognitive robotics. The aim of the theory of artificial consciousness is to "Define that which would have to be synthesized were consciousness to be found in an engineered artifact" . Neuroscience hypothesizes that consciousness is generated by the interoperation of various parts of the brain, called the neural correlates of consciousness or NCC, though there are challenges to that perspective. Proponents of AC believe it is possible to construct systems (e.g., computer systems) that can emulate this NCC interoperation. Artificial consciousness concepts are also pondered in the philosophy of artificial intelligence through questions about mind, consciousness, and mental states. Philosophical views As there are many hypothesized types of consciousness, there are many potential implementations of artificial consciousness. In ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Android (robot)
An android is a humanoid robot or other artificial being often made from a flesh-like material. Historically, androids were completely within the domain of science fiction and frequently seen in film and television, but advances in robot technology now allow the design of functional and realistic humanoid robots. Terminology The ''Oxford English Dictionary'' traces the earliest use (as "Androides") to Ephraim Chambers' 1728 '' Cyclopaedia,'' in reference to an automaton that St. Albertus Magnus allegedly created. By the late 1700s, "androides", elaborate mechanical devices resembling humans performing human activities, were displayed in exhibit halls. The term "android" appears in US patents as early as 1863 in reference to miniature human-like toy automatons. The term ''android'' was used in a more modern sense by the French author Auguste Villiers de l'Isle-Adam in his work '' Tomorrow's Eve'' (1886). This story features an artificial humanlike robot named Hadaly. As said by ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Countdown
A countdown is a sequence of backward counting to indicate the time remaining before an event is scheduled to occur. NASA commonly employs the terms "L-minus" and "T-minus" during the preparation for and anticipation of a rocket launch, and even "E-minus" for events that involve spacecraft that are already in space, where the "T" could stand for "Test" or "Time", and the "E" stands for "Encounter", as with a comet or some other space object. Other events for which countdowns are commonly used include the detonation of an explosive, the start of a race, the start of the New Year, or any anxiously anticipated event. An early use of a countdown once signaled the start of a Cambridge University rowing race. One of the first known associations with rockets was in the 1929 German science fiction movie ''Frau im Mond'' (English: ''Woman in the Moon'') written by Thea von Harbou and directed by Fritz Lang in an attempt to increase the drama of the launch sequence of the story's lunar-bo ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Flowchart
A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of various kinds, and their order by connecting the boxes with arrows. This diagrammatic representation illustrates a solution model to a given problem. Flowcharts are used in analyzing, designing, documenting or managing a process or program in various fields. * ''Document flowcharts'', showing controls over a document-flow through a system * ''Data flowcharts'', showing controls over a data-flow in a system * ''System flowcharts'', showing controls at a physical or resource level * ''Program flowchart'', showing the controls in a program within a system Notice that every type of flowchart focuses on some kind of control, rather than on the particular flow itself. However, there are some different classifications. For example, Andrew Veronis ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Dialog Tree
A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games (including action-adventure games) and role-playing video games. When interacting with a non-player character, the player is given a choice of what to say and makes subsequent choices until the conversation ends. Certain video game genres, such as visual novels and dating sims, revolve almost entirely around these character interactions and branching dialogues. History The concept of the dialogue tree has existed long before the advent of video games. The earliest known dialogue tree is described in "The Garden of Forking Paths," a 1941 short story by Jorge Luis Borges, in which the combination book of Ts'ui Pên allows all major outcomes from an event branch into their own chapters. Much like the game counterparts this story reconvenes as it progresses (as possible outcomes would approach n where n is the number of options at each fork and m is the depth of the tree). Th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Quick Time Event
In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Performing the wrong prompt, mistiming the action, or not performing any action at all results in the character's failure at their task, resulting in a death/failure animation and often an immediate game over or the loss of a life, with some games providing a lesser but significant penalty of sorts instead. The term "quick time event" is attributed to Yu Suzuki, director of the game ''Shenmue'' which used the QTE feature (then called "quick timer events") to a great degree. However, Roberta Williams's 1984 release of ''King's Quest I'' is considered the first game to include timed events in its gameplay. They allow for the game designer to create sequences of actions tha ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

DualShock
The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with vibration-feedback and analog controls developed by Sony Interactive Entertainment for the PlayStation family of systems. Introduced in November 1997, it was initially marketed as a secondary peripheral for the original PlayStation, with updated versions of the PlayStation console including the controller, Sony subsequently phased out the controller that was originally included with the console, called the PlayStation controller, as well as the Sony Dual Analog Controller. The DualShock is the best-selling gamepad of all time in terms of units sold, excluding bundled controllers. DualShock The DualShock Analog Controller (SCPH-1200) is capable of providing vibration feedback based on the onscreen actions taking place in the game (if the game supports it), and provides analog input through two analog sticks. Its name derives fro ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Virtual Camera System
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]