Destiny 2
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Destiny 2
''Destiny 2'' is a free-to-play Online game, online-only multiplayer first-person shooter video game developed by Bungie. It was originally released as a pay to play game in 2017 for PlayStation 4, Xbox One, and Windows. It became free-to-play, utilizing the games as a service model, under the ''New Light'' title on October 1, 2019, followed by the game's release on Google Stadia, Stadia the following month, and then PlayStation 5 and Xbox Series X/S platforms in December 2020. The game was published by Activision until December 31, 2018, when Bungie acquired the publishing rights to the franchise. It is the sequel to 2014's ''Destiny (video game), Destiny'' and its Destiny post-release content, subsequent expansions. Set in a "science fantasy, mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of Role-playing video game, role-playing games. Like the original, activities in ''Destiny 2'' are divided among player versus environm ...
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Bungie
Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones (programmer), Jason Jones after publishing Jones' game ''Minotaur: The Labyrinths of Crete''. Originally based in Chicago, Illinois, the company concentrated on Macintosh games during its early years and created two successful video game franchises called ''Marathon Trilogy, Marathon'' and ''Myth (video game series), Myth''. An offshoot studio, Bungie West, produced ''Oni (video game), Oni'', published in 2001 and owned by Take-Two Interactive, which held a 19.9% ownership stake at the time. Microsoft acquired Bungie in 2000, and its project ''Halo: Combat Evolved'' was repurposed as a Glossary of video game terms#Launch title, launch title for Microsoft's Xbox (console), Xbox console. ''Halo'' became the Xbox's "Killer application, killer app", ...
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Online Game
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PC game, PCs, Console game, consoles and mobile game, mobile devices, and span many video game genre, genres, including first-person shooters, Strategy video game, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since 2010s, a common trend among online games has been operating them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop Free-to-play, freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special Game server, servers in order to function. The de ...
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Raid (gaming)
In video games, a raid is a type of mission in massively multiplayer online role-playing games (MMORPGs) where a number of people attempt to defeat either: (a) another number of people at player-vs-player (PVP), (b) a series of computer-controlled enemies (non-player characters; NPCs) in a player-vs-environment (PVE) battlefield, or (c) a very powerful boss (superboss). This type of objective usually occurs within an instance dungeon, a separate server instance from the other players in the game. In military real-time strategy (RTS) games like ''StarCraft'', "raids" usually refer to the military tactic. Origin The term itself stems from the military definition of 'a sudden attack and/or seizure of some objective'. ''Raiding'' originated in the class of text MUDs known as DikuMUD, which in turn heavily influenced the 1999 MMORPG EverQuest, which brought the raiding concept into modern 3D MMORPGs. As of 2019, the largest and most popular game to feature ''raiding'' is Bliz ...
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Dungeon Crawl
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre. Board games Dungeon crawling in board games dates to 1975 when Gary Gygax introduced '' Solo Dungeon Adventures''. That year also saw the release of ''Dungeon!''. Over the years, many games build on that concept. One of the most acclaimed board games of the late 2010s, ''Gloomhaven'', is a dungeon crawler. Video games The first computer-based dungeon crawl was '' pedit5'', developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including '' dnd'' and '' Moria''. Computer games and series from the 1980s, s ...
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Military Strike
In the military of the United States, strikes and raids are a group of military operations that, alongside quite a number of others, come under the formal umbrella of military operations other than war (MOOTW). What the definition of a military strike is depends on which particular branch of the military is using them. However, they do have formal, general, definitions in the United States Department of Defense's ''Joint Publication 1-02'': ::;strike:An attack to damage or destroy an objective or a capability. ::;raid:An operation to temporarily seize an area in order to secure information, confuse an adversary, capture personnel or equipment, or to destroy a capability culminating with a planned withdrawal. For the United States Air Force, strikes and raids are the least common types of MOOTW, there only having been eight of them in the period from 1947 to 1997, including Operation Just Cause, Operation Urgent Fury, and Operation El Dorado Canyon. For the United States Marine ...
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Player Versus Player
Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction. History PvP combat in CRPGs has its roots in various MUDs like '' Gemstone II'' and '' Avalon: The Legend Lives.''. However, while the ability ...
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Player Versus Environment
Player versus environment or player versus enemy (PvE, also known as player versus monster (PvM)), is a term used for both single player and online games, particularly MMORPGs, CORPGs, MUDs, other online role-playing video games and survival games to refer to fighting computer-controlled enemies—in contrast to PvP (player versus player). In survival games a large part may be fighting the elements, controlling hunger and thirst, learning to adapt to the environment and exploration. Usually a PvE mode can be played alone, with human companions or with AI companions. The PvE mode may contain a storyline that is narrated as the player progresses through missions. It may also contain missions that may be done in any order. Examples ''Guild Wars'' narrates its story by displaying in-game cut scenes and dialogue with non-playable characters (NPCs). To enhance replayability, missions can often be completed many times. Characters playing in this mode are often protected against be ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Science Fantasy
Science fantasy is a hybrid genre within speculative fiction that simultaneously draws upon or combines tropes and elements from both science fiction and fantasy. In a conventional science fiction story, the world is presented as being scientifically logical; while a conventional fantasy story contains mostly supernatural and artistic elements that disregard the scientific laws of the real world. The world of science fantasy, however, is laid out to be scientifically logical and often supplied with hard science–like explanations of any supernatural elements.Eric R. Williams, ''The Screenwriters Taxonomy: A Collaborative Approach to Creative Storytelling''p. 121/ref> During the Golden Age of Science Fiction, the fanciful science fantasy stories were seen in sharp contrast to the terse, scientifically plausible material that came to dominate mainstream science fiction typified by the magazine ''Astounding Science Fiction''. Although at this time, science fantasy stories were oft ...
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Destiny Post-release Content
There are four pieces of downloadable content (DLC) that were released for Bungie's 2014 first-person shooter video game ''Destiny''. Each package of downloadable content added new player versus environment (PvE) missions and player versus player (PvP) modes, new locales to visit, and new items for the player to make use of. The first expansion was ''The Dark Below'' in December 2014, which was followed by ''House of Wolves'' in May 2015. The third, '' The Taken King'', was released in September 2015 and had the largest effect on the game, as it changed much of the core gameplay. Upon the release of the third expansion, retailers issued ''Destiny: The Taken King Legendary Edition'', which included ''Destiny'' and all DLC up to and including ''The Taken King''. In December 2015, ''Destiny'' shifted to an event-based model, featuring more periodical limited-time events. The fourth and last expansion called '' Rise of Iron'' released in September 2016. Upon release of the fourth expan ...
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Destiny (video Game)
''Destiny'' is an online-only multiplayer first-person shooter video game developed by Bungie and previously published by Activision. ''Destiny'' is now self-published by Bungie after separating from Activision in 2019. It was released worldwide on September 9, 2014, for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles. ''Destiny'' marked Bungie's first new console franchise since the ''Halo'' series, and it was the first game in a ten-year agreement between Bungie and Activision. Set in a " mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Activities in ''Destiny'' are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player " strikes" and six-player raids. A free roam patrol mode is also available for each destination which feature public events. PvP features objective-based modes, as ...
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Games As A Service
In the video game industry, games as a service (GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called "living games", "live games", or "live service games" since they continually change with these updates. History and forms The idea of games as a service began with the introduction of massively multiplayer online games (MMOs) like ''World of Warcraft'', where the game's subscription model approach assured continued revenues to the developer and publisher to create new content. Over time, new forms of offering continued GaaS revenues have come about. A ...
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