Destiny (video Game Series)
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Destiny (video Game Series)
''Destiny'' is an online-only multiplayer first-person shooter video game series developed by Bungie and previously published by Activision. The series is now self-published by Bungie after separating from Activision in 2019. ''Destiny'' marked Bungie's first new console franchise since the ''Halo'' series. Set in a " mythic science fiction" world, the series features a multiplayer "shared-world" environment with elements of role-playing games. Activities are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player " strikes" and dungeons and six-player raids. A free roam patrol mode is also available for each destination which feature public events. PvP features objective-based modes, as well as traditional deathmatch game modes. Players take on the role of a Guardian, protectors of Earth's last safe city as they wield a power called Light, granted by a celestial being called the ...
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First-person Shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom'' (1993), often considered the most influential game in this genre; for some years, the term ''Doom'' clone was used to designate this genre due to ''Doom''s i ...
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Video Game Series
This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. 0–9 *''1080° Snowboarding'' *''1942'' *''3D Ultra Minigolf'' *'' 3-D Ultra Pinball'' *''7th Dragon'' A *''A Boy and His Blob'' *''Ace Attorney'' *''Ace Combat'' *'' ActRaiser'' *'' Adventure Island'' *''Adventures of Lolo'' *''Aero Fighters'' *''Aero the Acro-Bat'' *''After Burner'' *''Age of Empires'' *'' Age of Wonders'' *'' Airforce Delta'' *'' Aleste'' *''Alex Kidd'' *'' Alien Breed'' *''Alien Syndrome'' *'' Alone in the Dark'' *''Alpine Racer'' *''Altered Beast'' *''Alundra'' *''American McGee's Alice'' *''America's Army'' *''Amnesia'' *'' Amped'' *'' Angry Birds'' *''Animal Crossing'' *''Anno'' *'' Anomaly'' *''Another Century's Episode'' *''Another Code'' *'' Ape Escape'' *''Arc the Lad'' *''Arkanoid'' *'' ARMA'' *''Armored Core'' *''Army Men'' *''Army of Two'' *''Art Academy'' *''Ar Tonelico'' *''Asheron's Call'' *'' ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is sometim ...
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Raid (gaming)
In video games, a raid is a type of mission in massively multiplayer online role-playing games (MMORPGs) where a number of people attempt to defeat either: (a) another number of people at player-vs-player (PVP), (b) a series of computer-controlled enemies (non-player characters; NPCs) in a player-vs-environment (PVE) battlefield, or (c) a very powerful boss (superboss). This type of objective usually occurs within an instance dungeon, a separate server instance from the other players in the game. In military real-time strategy (RTS) games like ''StarCraft'', "raids" usually refer to the military tactic. Origin The term itself stems from the military definition of 'a sudden attack and/or seizure of some objective'. ''Raiding'' originated in the class of text MUDs known as DikuMUD, which in turn heavily influenced the 1999 MMORPG EverQuest, which brought the raiding concept into modern 3D MMORPGs. As of 2019, the largest and most popular game to feature ''raiding'' is Bliz ...
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Dungeon Crawl
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre. Board games Dungeon crawling in board games dates to 1975 when Gary Gygax introduced '' Solo Dungeon Adventures''. That year also saw the release of ''Dungeon!''. Over the years, many games build on that concept. One of the most acclaimed board games of the late 2010s, ''Gloomhaven'', is a dungeon crawler. Video games The first computer-based dungeon crawl was '' pedit5'', developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including '' dnd'' and '' Moria''. Computer games and series from the 1980s, s ...
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Military Strike
In the military of the United States, strikes and raids are a group of military operations that, alongside quite a number of others, come under the formal umbrella of military operations other than war (MOOTW). What the definition of a military strike is depends on which particular branch of the military is using them. However, they do have formal, general, definitions in the United States Department of Defense's ''Joint Publication 1-02'': ::;strike:An attack to damage or destroy an objective or a capability. ::;raid:An operation to temporarily seize an area in order to secure information, confuse an adversary, capture personnel or equipment, or to destroy a capability culminating with a planned withdrawal. For the United States Air Force, strikes and raids are the least common types of MOOTW, there only having been eight of them in the period from 1947 to 1997, including Operation Just Cause, Operation Urgent Fury, and Operation El Dorado Canyon. For the United States Marine ...
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Level (video Gaming)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multip ...
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Player Versus Player
Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction. History PvP combat in CRPGs has its roots in various MUDs like '' Gemstone II'' and '' Avalon: The Legend Lives.''. However, while the ability ...
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Player Versus Environment
Player versus environment or player versus enemy (PvE, also known as player versus monster (PvM)), is a term used for both single player and online games, particularly MMORPGs, CORPGs, MUDs, other online role-playing video games and survival games to refer to fighting computer-controlled enemies—in contrast to PvP (player versus player). In survival games a large part may be fighting the elements, controlling hunger and thirst, learning to adapt to the environment and exploration. Usually a PvE mode can be played alone, with human companions or with AI companions. The PvE mode may contain a storyline that is narrated as the player progresses through missions. It may also contain missions that may be done in any order. Examples ''Guild Wars'' narrates its story by displaying in-game cut scenes and dialogue with non-playable characters (NPCs). To enhance replayability, missions can often be completed many times. Characters playing in this mode are often protected against be ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Persistent World
A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were text-based and often called MUDs, but the term is frequently used in relation to massively multiplayer online role-playing games (MMORPGs) and pervasive games. Examples of persistent worlds that exist in video games include ''Battle Dawn'', ''EVE Online'', and ''Realms of Trinity''. A persistent world can be achieved by developing and maintaining a single or dynamic instance state of the game world that is shared and viewed by all players around the clock. The persistence of a world can be subdivided into "game persistence", "world persistence" and "data persistence". Data persistence ensures that any world data is not lost in the event of computer system failure. World persistence means the world continues to exist and is available to players whe ...
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Science Fantasy
Science fantasy is a hybrid genre within speculative fiction that simultaneously draws upon or combines tropes and elements from both science fiction and fantasy. In a conventional science fiction story, the world is presented as being scientifically logical; while a conventional fantasy story contains mostly supernatural and artistic elements that disregard the scientific laws of the real world. The world of science fantasy, however, is laid out to be scientifically logical and often supplied with hard science–like explanations of any supernatural elements.Eric R. Williams, ''The Screenwriters Taxonomy: A Collaborative Approach to Creative Storytelling''p. 121/ref> During the Golden Age of Science Fiction, the fanciful science fantasy stories were seen in sharp contrast to the terse, scientifically plausible material that came to dominate mainstream science fiction typified by the magazine ''Astounding Science Fiction''. Although at this time, science fantasy stories were oft ...
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