Demon Dice
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Demon Dice
Demon Dice, originally published as Chaos Progenitus, is a collectible dice game for two or more players created by Lester Smith (designer of the better-known Dragon Dice) and Tim Brown. Publication history The original ''Chaos Progenitus'' game released by Destination Games in 1996 was a serious combat game. However when the game was republished as ''Demon Dice'' by Fast Forward Games, the idea was given a humorous spin, styling the players as "Demon Creation Specialists, Junior Grade" in the bureaucracy of Hell. In addition, Fast Forward added several promotional "Noble House" demons, one die of which was included in each box of the game's Starter Set or either of its expansions, "A Few Parts More" and "Drippy Are The Damned". Gameplay Each player assembles a "demon" from 13 special and collectible six-sided dice, each of the dice representing a different body part of the demon (brain, arms, eyes, legs, lungs) and weapons that the demon is carrying (sword, shield, whip, bellows ...
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Dice Game
Dice games are games that use or incorporate one or more dice as their sole or central component, usually as a random device. The following are games which largely, if not entirely, depend on dice: Collectible dice games Patterned after the success of collectible card games, a number of collectible dice games have been published. Although most of these collectible dice games are long out-of-print, there is still a small following for many of them. Some collectible dice games include: *'' Battle Dice'' *'' Diceland'' *''Dragon Dice'' *''Dice Masters'' See also *Card game References {{Tabletop games by type Dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
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Lester Smith (game Designer)
Lester W. Smith is a game designer who has worked primarily on role-playing games. Career Early work and GDW Lester Smith began his game-design career in 1984 with ''Mind Duel'', a science-fiction board game submission to ''Space Gamer'' magazine. In 1985, he joined the staff at Game Designers' Workshop. Marc Miller, Frank Chadwick, Lester Smith, and Timothy Brown of GDW designed the new game '' Traveller: 2300'' (1986) as an expansion of the original '' Traveller'' role-playing game. He designed the '' Temple of the Beastmen'' board game. Smith's game ''Dark Conspiracy'' (1991) for GDW used the new "house system" of rules originally created for the second edition of '' Twilight: 2000''. Smith designed the ''Minion Hunter'' board game. TSR and Dragon Dice Smith later left GDW to work for TSR. He was hired by TSR in 1991, and contributed to the ''AD&D'' and ''Amazing Engine'' role-playing game lines. Smith and Wolfgang Baur co-designed the ''Planes of Chaos'' boxed set. ...
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Dragon Dice
''Dragon Dice'' is a collectible dice game originally made by TSR, Inc., and is produced today by SFR, Inc. It is one of only a handful of collectible dice games produced in the early 1990s. The races and monsters in ''Dragon Dice'' were created by Lester Smith and include some creatures unique to a fantasy setting and others familiar to the ''Dungeons & Dragons'' role-playing game. The game simulates combat between armies of fantasy races for control of a young world named Esfah. ''Dragon Dice'' classifies magical power by element: air, earth, fire, water, and death. Nearly every race in the game is composed of two of these elements. In the original edition, dragons and dragon-related dice (Dragonkin) were all composed of a single element each. However, SFR has since released "hybrid" dragons representing each two-element combination, in addition to white and ivory dragons (where ivory represents no elemental affinity and white represents affinity with all elements). ''Dragon ...
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Hell
In religion and folklore, hell is a location in the afterlife in which evil souls are subjected to punitive suffering, most often through torture, as eternal punishment after death. Religions with a linear divine history often depict hells as eternal destinations, the biggest examples of which are Christianity and Islam, whereas religions with reincarnation usually depict a hell as an intermediary period between incarnations, as is the case in the dharmic religions. Religions typically locate hell in another dimension or under Earth's surface. Other afterlife destinations include heaven, paradise, purgatory, limbo, and the underworld. Other religions, which do not conceive of the afterlife as a place of punishment or reward, merely describe an abode of the dead, the grave, a neutral place that is located under the surface of Earth (for example, see Kur, Hades, and Sheol). Such places are sometimes equated with the English word ''hell'', though a more correct translatio ...
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Initiative (role-playing Games)
In most tabletop role-playing games (RPGs), an initiative system determines in which order player characters and non-player characters take their actions, to avoid confusion on when a character gets to act. These derive from RPGs roots in tabletop wargaming, where similar systems are used. Rules for initiative vary from game to game, but often follow one of a few common methods: * Statistic-based: The most common method, used by games like ''Dungeons & Dragons'' and ''Fate'' is for each character to be assigned an initiative number based on a relevant attribute plus a random factor, and for people to act in that order. Some games determine initiative order once, some once per round. * Taking turns in groups: In some games, such as ''Tunnels & Trolls'', each faction takes its turn to act, and it is entirely up to the side acting who acts in which order for that side. * Shot clock: '' Feng Shui'' and ''Arcanis'' both use a shot clock. Each round is divided into segments or ''sho ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Dra ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
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Valkyrie (magazine)
''Valkyrie'' is a UK role-playing magazine that was published between 1994 and 2003. Publication history The magazine was started in 1994. Angus Abranson was one of the people involved in the creation of ''Valkyrie'', and continued to report news for the magazine while he was working at Leisure Games. It was published by Partisan Press and edited originally by David "Stig" Renton (original editor of ''Role Player Independent'') and then taken over by Jay Forster. Renton held the post from 1994 to 1998 and Forster from 1999 to 2003. Some claimed that it was the successor to ''White Dwarf'' amongst the UK role-playing community, with numerous contributors from across the hobby, including Phil Masters Phil Masters is a British role-playing game designer and author. Career Phil Masters' writing credits in role-playing games go back to ''White Dwarf'' Magazine #20 and the ''Fiend Folio'' of ''Advanced Dungeons & Dragons''. Masters wrote about h ... and Marcus Rowland. The magazi ...
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Magia I Miecz
''Magia i Miecz'' (Polish language, Polish for: ''Magic and Sword'') was the first Role-playing game, RPG-oriented magazine in Poland. Started in 1993, it ceased publishing in 2002 after 103 issues. The publisher was Wydawnictwo MAG. Tomasz Kołodziejczak served as the editor of the magazine. On 18 March 2014 Kuźnia Gier publishing house announced about acquiring the rights to title and reactivating the magazine and hold a crowdfunding project for restarting the magazine. The magazine published only six issues before going defunct in 2018. See also * List of magazines in Poland References

1993 establishments in Poland 2002 disestablishments in Poland Defunct magazines published in Poland Magazines disestablished in 2002 Magazines established in 1993 Polish-language magazines Polish role-playing games Role-playing game magazines {{italic title ...
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