Default (computer Science)
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Default (computer Science)
A default, in computer science, refers to the preexisting value of a user-configurable setting that is assigned to a software application, computer program or device. Such settings are also called presets or factory presets, especially for electronic devices. Default values are standards values that are universal to all instances of the device or model and intended to make the device as accessible as possible "out of the box" without necessitating a lengthy configuration process prior to use. The user only has to modify the default settings according to their personal preferences. In many devices, the user has the option to restore these default settings for one or all options. Such an assignment makes the choice of that setting or value more likely, this is called the default effect. Examples Application software preferences One use of default parameters is for initial settings for application software. For example, the first time a user runs an application it may suggest that ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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C11 (C Standard Revision)
C11 (formerly C1X) is an informal name for ISO/IEC 9899:2011, a past standard for the C programming language. It replaced C99 (standard ISO/IEC 9899:1999) and has been superseded by C17 (standard ISO/IEC 9899:2018). C11 mainly standardizes features already supported by common contemporary compilers, and includes a detailed memory model to better support multiple threads of execution. Due to delayed availability of conforming C99 implementations, C11 makes certain features optional, to make it easier to comply with the core language standard. The final draft, N1570, was published in April 2011. The new standard passed its final draft review on October 10, 2011 and was officially ratified by ISO and published as ISO/IEC 9899:2011 on December 8, 2011, with no comments requiring resolution by participating national bodies. A standard macro __STDC_VERSION__ is defined with value 201112L to indicate that C11 support is available. Some features of C11 are supported by the GCC starti ...
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Convention Over Configuration
Convention over configuration (also known as coding by convention) is a software design paradigm used by software frameworks that attempts to decrease the number of decisions that a developer using the framework is required to make without necessarily losing flexibility and don't repeat yourself (DRY) principles. The concept was introduced by David Heinemeier Hansson to describe the philosophy of the Ruby on Rails web framework, but is related to earlier ideas like the concept of "sensible defaults" and the principle of least astonishment in user interface design. The phrase essentially means a developer only needs to specify unconventional aspects of the application. For example, if there is a class Sales in the model, the corresponding table in the database is called "sales" by default. It is only if one deviates from this convention, such as the table "product sales", that one needs to write code regarding these names. When the convention implemented by the tool matches the ...
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Principle Of Least Astonishment
The principle of least astonishment (POLA), aka principle of least surprise (alternatively a law or rule), applies to user interface and software design. It proposes that a component of a system should behave in a way that most users will expect it to behave. The behavior should not astonish or surprise users. The following is a formal statement of the principle: "If a necessary feature has a high astonishment factor, it may be necessary to redesign the feature." The term has been in use in relation to computer use since at least the 1970s. Although first formalized in the field of computer technology, the principle can be applied broadly in other fields. For example, in writing, a cross-reference to another part of the work or a hyperlink should be phrased in a way that accurately tells the reader what to expect. In a book about fishing for bass, "For recipes on how to cook your catch, see chapter 4" should not lead the reader to a chapter about bass fishing seasons in various lo ...
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Command Line Interface
A command-line interpreter or command-line processor uses a command-line interface (CLI) to receive commands from a user in the form of lines of text. This provides a means of setting parameters for the environment, invoking executables and providing information to them as to what actions they are to perform. In some cases the invocation is conditional based on conditions established by the user or previous executables. Such access was first provided by computer terminals starting in the mid-1960s. This provided an interactive environment not available with punched cards or other input methods. Today, many users rely upon graphical user interfaces and menu-driven interactions. However, some programming and maintenance tasks may not have a graphical user interface and use a command line. Alternatives to the command-line interface include text-based user interface menus (for example, IBM AIX SMIT), keyboard shortcuts, and various desktop metaphors centered on the pointer (usual ...
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Primitive Data Type
In computer science, primitive data types are a set of basic data types from which all other data types are constructed. Specifically it often refers to the limited set of data representations in use by a particular processor, which all compiled programs must use. Most processors support a similar set of primitive data types, although the specific representations vary. More generally, "primitive data types" may refer to the standard data types built into a programming language. Data types which are not primitive are referred to as ''derived'' or ''composite''. Primitive types are almost always value types, but composite types may also be value types. Common primitive data types The Java virtual machine's set of primitive data types is: * Integer types with a variety of ranges and precisions (byte, short, int, long, char) * Floating-point number with single or double precisions; (float, double) * Boolean, logical values true and false. (boolean) * A value referring to an execu ...
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Trait (computer Programming)
In computer programming, a trait is a concept used in object-oriented programming which represents a set of methods that can be used to extend the functionality of a class. Rationale In object-oriented programming, behavior is sometimes shared between classes which are not related to each other. For example, many unrelated classes may have methods to serialize objects to JSON. Historically, there have been several approaches to solve this without duplicating the code in every class needing the behavior. Other approaches include multiple inheritance and mixins, but these have drawbacks: the behavior of the code may unexpectedly change if the order in which the mixins are applied is altered, or if new methods are added to the parent classes or mixins. Traits solve these problems by allowing classes to use the trait and get the desired behavior. If a class uses more than one trait, the order in which the traits are used does not matter. The methods provided by the traits have dire ...
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Data Type
In computer science and computer programming, a data type (or simply type) is a set of possible values and a set of allowed operations on it. A data type tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support basic data types of integer numbers (of varying sizes), floating-point numbers (which approximate real numbers), characters and Booleans. A data type constrains the possible values that an expression, such as a variable or a function, might take. This data type defines the operations that can be done on the data, the meaning of the data, and the way values of that type can be stored. Concept A data type is a collection or grouping of data values. Such a grouping may be defined for many reasons: similarity, convenience, or to focus the attention. It is frequently a matter of good organization that aids the understanding of complex definitions. Almost all programming languages explicitly include the notion of data ...
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Rust (programming Language)
Rust is a multi-paradigm, general-purpose programming language. Rust emphasizes performance, type safety, and concurrency. Rust enforces memory safety—that is, that all references point to valid memory—without requiring the use of a garbage collector or reference counting present in other memory-safe languages. To simultaneously enforce memory safety and prevent concurrent data races, Rust's "borrow checker" tracks the object lifetime of all references in a program during compilation. Rust is popular for systems programming but also offers high-level features including some functional programming constructs. Software developer Graydon Hoare created Rust as a personal project while working at Mozilla Research in 2006. Mozilla officially sponsored the project in 2009. Since the first stable release in May 2015, Rust has been adopted by companies including Amazon, Discord, Dropbox, Facebook ( Meta), Google (Alphabet), and Microsoft. Rust has been noted for its growth as ...
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Default Argument
In computer programming, a default argument is an argument to a function that a programmer is not required to specify. In most programming languages, functions may take one or more arguments. Usually, each argument must be specified in full (this is the case in the C programming language). Later languages (for example, in C++) allow the programmer to specify default arguments that always have a value, even if one is not specified when calling the function. Default arguments in C++ Consider the following function declaration: int MyFunc(int a, int b, int c = 12); This function takes three arguments, of which the last one has a default of twelve. The programmer may call this function in two ways: int result = MyFunc(1, 2, 3); result = MyFunc(1, 2); In the first case the value for the argument called ''c'' is specified as normal. In the second case, the argument is omitted, and the default value of ''12'' will be used instead. There is no means to know if the argument has ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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