Deep Thought (chess Computer)
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Deep Thought (chess Computer)
Deep Thought was a computer designed to play chess. Deep Thought was initially developed at Carnegie Mellon University and later at IBM. It was second in the line of chess computers developed by Feng-hsiung Hsu, starting with ChipTest and culminating in Deep Blue. In addition to Hsu, the Deep Thought team included Thomas Anantharaman, Mike Browne, Murray Campbell and Andreas Nowatzyk. Deep Thought became the first computer to beat a grandmaster in a regular tournament game when it beat Bent Larsen in 1988, but was easily defeated in both games of a two-game match with Garry Kasparov in 1989 as well as in a correspondence match with Michael Valvo. It was named after Deep Thought, a fictional computer in Douglas Adams' series, ''The Hitchhiker's Guide to the Galaxy''. The naming of chess computers has continued in this vein with Deep Blue, Deep Fritz, Deep Junior, etc. Deep Thought won the North American Computer Chess Championship in 1988 and the World Computer Chess Champions ...
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Computer
A computer is a machine that can be programmed to Execution (computing), carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as Computer program, programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the Computer hardware, hardware, operating system (main software), and peripheral equipment needed and used for full operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of Programmable logic controller, industrial and Consumer electronics, consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devi ...
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The Hitchhiker's Guide To The Galaxy
''The Hitchhiker's Guide to the Galaxy'' (sometimes referred to as ''HG2G'', ''HHGTTG'', ''H2G2'', or ''tHGttG'') is a comic science fiction, comedy science fiction franchise created by Douglas Adams. Originally The Hitchhiker's Guide to the Galaxy (radio series), a 1978 radio comedy broadcast on BBC Radio 4, it was later adapted to other formats, including novels, stage shows, comic books, a The Hitchhiker's Guide to the Galaxy (TV series), 1981 TV series, a The Hitchhiker's Guide to the Galaxy (video game), 1984 text-based computer game, and The Hitchhiker's Guide to the Galaxy (film), 2005 feature film. ''The Hitchhiker's Guide to the Galaxy'' has become an international multi-media phenomenon; the novels are the most widely distributed, having been translated into more than 30 languages by 2005. The first novel, ''The Hitchhiker's Guide to the Galaxy (novel), The Hitchhiker's Guide to the Galaxy'' (1979), has been ranked fourth on the BBC’s The Big Read poll. The sixth ...
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Chess Computers
In computer chess, a chess engine is a computer program that analyzes chess or List of chess variants, chess variant positions, and generates a move or list of moves that it regards as strongest. A chess engine is usually a Front and back ends, back end with a command-line interface with no graphics or windowing system, windowing. Engines are usually used with a front end, a windowed graphical user interface such as Chessbase or WinBoard that the user can interact with via a keyboard, mouse or touchscreen. This allows the user to play against multiple engines without learning a new user interface for each, and allows different engines to play against each other. Many chess engines are now available for mobile phones and tablets, making them even more accessible. History The meaning of the term "chess engine" has evolved over time. In 1986, Linda and Tony Scherzer entered their program Bebe into the 4th World Computer Chess Championship, running it on "Chess Engine," their bra ...
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Princeton University Press
Princeton University Press is an independent publisher with close connections to Princeton University. Its mission is to disseminate scholarship within academia and society at large. The press was founded by Whitney Darrow, with the financial support of Charles Scribner, as a printing press to serve the Princeton community in 1905. Its distinctive building was constructed in 1911 on William Street in Princeton. Its first book was a new 1912 edition of John Witherspoon's ''Lectures on Moral Philosophy.'' History Princeton University Press was founded in 1905 by a recent Princeton graduate, Whitney Darrow, with financial support from another Princetonian, Charles Scribner II. Darrow and Scribner purchased the equipment and assumed the operations of two already existing local publishers, that of the ''Princeton Alumni Weekly'' and the Princeton Press. The new press printed both local newspapers, university documents, ''The Daily Princetonian'', and later added book publishing to it ...
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HAL 9000
HAL 9000 is a fictional artificial intelligence character and the main antagonist in Arthur C. Clarke's ''Space Odyssey'' series. First appearing in the 1968 film '' 2001: A Space Odyssey'', HAL ( Heuristically programmed ALgorithmic computer) is a sentient artificial general intelligence computer that controls the systems of the '' Discovery One'' spacecraft and interacts with the ship's astronaut crew. While part of HAL's hardware is shown toward the end of the film, he is mostly depicted as a camera lens containing a red or yellow dot, with such units located throughout the ship. HAL 9000 is voiced by Douglas Rain in the two feature film adaptations of the ''Space Odyssey'' series. HAL speaks in a soft, calm voice and a conversational manner, in contrast to the crewmen, David Bowman and Frank Poole. In the film, HAL became operational on 12 January 1992 at the HAL Laboratories in Urbana, Illinois as production number 3. The activation year was 1991 in earlier screenpl ...
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Deep Blue (chess Computer)
Deep Blue was a chess-playing expert system run on a unique purpose-built IBM supercomputer. It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls. Development began in 1985 at Carnegie Mellon University under the name ChipTest. It then moved to IBM, where it was first renamed Deep Thought, then again in 1989 to Deep Blue. It first played world champion Garry Kasparov in a six-game match in 1996, where it lost four games to two. It was upgraded in 1997 and in a six-game re-match, it defeated Kasparov by winning three games and drawing one. Deep Blue's victory is considered a milestone in the history of artificial intelligence and has been the subject of several books and films. History While a doctoral student at Carnegie Mellon University, Feng-hsiung Hsu began development of a chess-playing supercomputer under the name ChipTest. The machine won the North American Computer Chess Champ ...
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Computer Chess
Computer chess includes both hardware (dedicated computers) and software capable of playing chess. Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a chess master or higher are available on hardware from supercomputers to smart phones. Standalone chess-playing machines are also available. Stockfish, GNU Chess, Fruit, and other free open source applications are available for various platforms. Computer chess applications, whether implemented in hardware or software, utilize different strategies than humans to choose their moves: they use heuristic methods to build, search and evaluate trees representing sequences of moves from the current position and attempt to execute the best such sequence during play. Such trees are typically quite large, thousands to millions of nodes. The computational speed ...
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Checkmate
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is never actually captured—the player loses as soon as the player's king is checkmated. In formal games, it is usually considered good etiquette to resign an inevitably lost game before being checkmated. If a player is not in check but has no legal move, then it is '' stalemate'', and the game immediately ends in a draw. A checkmating move is recorded in algebraic notation using the hash symbol "#", for example: 34.Qg3#. Examples A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in Fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), or after many moves with as few as t ...
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United States Chess Federation
The United States Chess Federation (also known as US Chess or USCF) is the governing body for chess competition in the United States and represents the U.S. in FIDE, the World Chess Federation. US Chess administers the official national rating system, awards national titles, sanctions over twenty national championships annually, and publishes two magazines: ''Chess Life'' and '' Chess Life for Kids''. The USCF was founded and incorporated in Illinois in 1939, from the merger of two older chess organizations. It is a 501(c)(3) non-profit organization headquartered in St. Louis, Missouri. Its membership as COVID hit was 97,000; as of July 2022 it is 85,000. History In 1939, the United States of America Chess Federation was created in Illinois through the merger of the American Chess Federation and National Chess Federation. The American Chess Federation, formerly the Western Chess Association, had held an annual open championship since 1900; that tournament, after the merger, b ...
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Elo Rating System
The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess. It is named after its creator Arpad Elo, a Hungarian-American physics professor. The Elo system was invented as an improved chess-rating system over the previously used Harkness system, but is also used as a rating system in association football, American football, baseball, basketball, pool, table tennis, and various board games and esports. The difference in the ratings between two players serves as a predictor of the outcome of a match. Two players with equal ratings who play against each other are expected to score an equal number of wins. A player whose rating is 100 points greater than their opponent's is expected to score 64%; if the difference is 200 points, then the expected score for the stronger player is 76%. A player's Elo rating is represented by a number which may change depending on the outcome of rated games played. After every game, the winni ...
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World Computer Chess Championship
World Computer Chess Championship (WCCC) is an event held periodically since 1974 where computer chess engines compete against each other. The event is organized by the International Computer Games Association. It is often held in conjunction with the World Computer Speed Chess Championship and the Computer Olympiad, a collection of computer tournaments for other board games. Instead of using engine protocols, the games are played on physical boards by human operators. The WCCC is open to all types of computers including microprocessors, supercomputers, clusters, and dedicated chess hardware. Championship results In 2007, the reigning champion Junior declined to defend its title. For the 2009 edition, the rules were changed to limit platforms to commodity hardware supporting at most eight cores, thereby excluding supercomputers and large clusters. However, this was reversed in the following year and a parallel Software Championship was held instead; unlimited hardware is on ...
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North American Computer Chess Championship
The North American Computer Chess Championship was a computer chess championship held from 1970 to 1994. It was organised by the Association for Computing Machinery and by Monty Newborn, Professor of Computer Science at McGill University. It was one of the first computer chess tournaments. The 14th NACCC was also the World Computer Chess Championship World Computer Chess Championship (WCCC) is an event held periodically since 1974 where computer chess engines compete against each other. The event is organized by the International Computer Games Association. It is often held in conjunction with .... The event was canceled in 1995 as Deep Blue was preparing for the first match against world chess champion Garry Kasparov, and never resumed. References External linksACM COMPUTER CHESS by Bill Wall {{Chess, state=collapsed Computer chess competitions Recurring events established in 1970 ...
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