Deep Dwarven Delve
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Deep Dwarven Delve
''L3 Deep Dwarven Delve'' is a fantasy adventure module or "module Module, modular and modularity may refer to the concept of modularity. They may also refer to: Computing and engineering * Modular design, the engineering discipline of designing complex devices using separately designed sub-components * Modul ..." for '' Advanced Dungeons & Dragons'' (1st edition). Plot summary ''Deep Dwarven Delve'' is a straightforward dungeon crawl that leads the players through an abandoned dwarven mine, centering on freeing dwarves in another world from thralldom. Publication history ''Deep Dwarven Delve'' is a sequel to '' L1 The Secret of Bone Hill'' and '' L2 The Assassin's Knot'', and was written as the intended final adventure in the "L" series. Len Lakofka completed the manuscript in 1979 for the 1st Edition AD&D rules, although it was not published and lay forgotten in the TSR design vault for twenty years. The manuscript was eventually recovered, and as part of the ''Dungeon ...
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Wayne Reynolds
Wayne Reynolds is a British artist whose work has appeared in comics and role-playing games. Early life and education Wayne Reynolds was born in Leeds, UK. He attended art college in Dewsbury and Middlesbrough. Games Wayne Reynolds has continued to produce interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine since 1999, as well as cover art for ''Deep Dwarven Delve'' (1999), ''Reverse Dungeon'' (2000), '' Complete Warrior'' (2003), and several books for the Eberron campaign setting. He has also produced artwork for many other games including ''Pendragon'' (Chaosium), ''Rolemaster'' (Iron Crown Enterprises), and the ''GameMastery'' line (Paizo Publishing), and illustrated cards for the ''Magic: The Gathering'' collectible card game and the video game '' Hearthstone''. Reynolds has also produced numerous covers for the ''Pathfinder Roleplaying Game''. Comics Reynolds has also done work on British comics, in particular at '' 2000 AD'' on stories lik ...
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Editions Of Dungeons & Dragons
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the ''Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3r ...
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Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson's ''Blackmoor (campaign setting), Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of ...
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Lenard Lakofka
Lenard Lakofka (January 10, 1944 - October 23, 2020) was an American writer of material for the fantasy role-playing game ''Dungeons & Dragons''. Although never a formal employee of TSR, Inc., TSR, the company that published ''Dungeons & Dragons'', Lakofka was an influential voice in the development of the game. He was one of the playtesters of the game as it was being developed, an editor of early manuscripts, wrote a widely-read monthly ''D&D'' magazine column and two official ''D&D'' adventures, and had his home campaign setting of the Lendore Isles incorporated into Gary Gygax's ''World of Greyhawk Fantasy Game Setting''. Before D&D Lakofka was born January 10, 1944, in Illinois, to Alex Lakofka and Elsie Schumacher. While living in Chicago in the 1960s, Len Lakofka became involved in wargames, including Avalon Hill's ''Diplomacy (game), Diplomacy''. His increasing interest in ''Diplomacy'' led him to join the International Federation of Wargamers, and through the IFW he me ...
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The Secret Of Bone Hill
''The Secret of Bone Hill'' is an adventure module written by Lenard Lakofka for the first edition of ''Advanced Dungeons & Dragons'' and published by TSR in 1981. It is designed for novice and intermediate players with characters of levels 2-4. The module received mixed reviews from critics. Plot summary The module is described as a low-level scenario that involves evil creatures prowling the unexplored reaches of Bone Hill.preview The campaign setting and scenario featured in the book detail a complete town in the Lendore Isles, along with nearby monster lairs. The player characters adventure in and around the fishing port of Restenford. The module is more of a mini-setting than an adventure, offering several adventure locations, and may require a Dungeon Master to expand it using the ''World of Greyhawk'' milieu. The module expands upon the basic types of undead creatures found. Publication history ''The Secret of Bone Hill'' was written by Len Lakofka and published by TS ...
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The Assassin's Knot
''The Assassin's Knot'' is an List of Dungeons & Dragons modules, adventure module written by Lenard Lakofka for the first edition of ''Dungeons & Dragons, Advanced Dungeons & Dragons'' and published by TSR, Inc., TSR in 1983. It is designed for 6 to 10 novice and intermediate players with characters of levels 2-5. ''The Assassin's Knot'' is a sequel to ''The Secret of Bone Hill'', and is the second of three modules in the Lendore Isle series. It was ranked the 29th greatest ''Dungeons & Dragons'' adventure of all time by ''Dungeon (magazine), Dungeon'' magazine. Plot summary ''The Assassin's Knot'' is a sequel to ''The Secret of Bone Hill'', picking up on themes from that module and shifts them to a new locale. The player characters must solve the mystery of who committed the murder of the Baron of Restenford, with evidence pointing towards someone from the town of Garrotten. The scenario details both the town and its castle. ''The Assassin's Knot'' module is different from mos ...
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List Of Dungeons & Dragons Modules
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the trans ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Wizards Of The Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with ''Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR (company), TSR and increased its success by publishing the licensed ''Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, Renton, Washington (state), Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-pl ...
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