Decision Table
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Decision Table
Decision tables are a concise visual representation for specifying which actions to perform depending on given conditions. They are algorithms whose output is a set of actions. The information expressed in decision tables could also be represented as decision trees or in a programming language as a series of if-then-else and switch-case statements. Overview Each decision corresponds to a variable, relation or predicate whose possible values are listed among the condition alternatives. Each action is a procedure or operation to perform, and the entries specify whether (or in what order) the action is to be performed for the set of condition alternatives the entry corresponds to. To make them more concise, many decision tables include in their condition alternatives a don't care symbol. This can be a hyphen or blank, although using a blank is discouraged as it may merely indicate that the decision table has not been finished. One of the uses of decision tables is to reveal cond ...
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Golf Dataset
Golf is a club-and-ball sport in which players use various clubs to hit balls into a series of holes on a course in as few strokes as possible. Golf, unlike most ball games, cannot and does not use a standardized playing area, and coping with the varied terrains encountered on different courses is a key part of the game. Courses typically have either 18 or 9 ''holes'', regions of terrain that each contain a ''cup'', the hole that receives the ball. Each hole on a course contains a teeing ground to start from, and a putting green containing the cup. There are several standard forms of terrain between the tee and the green, such as the fairway, rough (tall grass), and various ''hazards'' such as water, rocks, or sand-filled ''bunkers''. Each hole on a course is unique in its specific layout. Golf is played for the lowest number of strokes by an individual, known as stroke play, or the lowest score on the most individual holes in a complete round by an individual or team, k ...
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Ruby (programming Language)
Ruby is an interpreted, high-level, general-purpose programming language which supports multiple programming paradigms. It was designed with an emphasis on programming productivity and simplicity. In Ruby, everything is an object, including primitive data types. It was developed in the mid-1990s by Yukihiro "Matz" Matsumoto in Japan. Ruby is dynamically typed and uses garbage collection and just-in-time compilation. It supports multiple programming paradigms, including procedural, object-oriented, and functional programming. According to the creator, Ruby was influenced by Perl, Smalltalk, Eiffel, Ada, BASIC, Java and Lisp. History Early concept Matsumoto has said that Ruby was conceived in 1993. In a 1999 post to the ''ruby-talk'' mailing list, he describes some of his early ideas about the language: Matsumoto describes the design of Ruby as being like a simple Lisp language at its core, with an object system like that of Smalltalk, blocks inspired by higher-o ...
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Decision Model And Notation
In business analysis, the Decision Model and Notation (DMN) is a standard published by the Object Management Group.OMG standard "Decision Model and Notation (DMN)"current version/ref> It is a standard approach for describing and modeling repeatable decisions within organizations to ensure that decision models are interchangeable across organizations. The DMN standard provides the industry with a modeling notation for decisions that will support decision management and business rules. The notation is designed to be readable by business and IT users alike. This enables various groups to effectively collaborate in defining a decision model: * the business people who manage and monitor the decisions, * the business analysts or functional analysts who document the initial decision requirements and specify the detailed decision models and decision logic, * the technical developers responsible for the automation of systems that make the decisions. The DMN standard can be effectively us ...
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Semantic Decision Table
A semantic decision table uses modern ontology engineering technologies to enhance traditional a decision table. The term "semantic decision table" was coined by Yan Tang and Prof. Robert Meersman from VUB STARLab (Free University of Brussels) in 2006. A semantic decision table is a set of decision tables properly annotated with an ontology. It provides a means to capture and examine decision makers’ concepts, as well as a tool for refining their decision knowledge and facilitating knowledge sharing in a scalable manner. Background A decision table is defined as a "tabular method of showing the relationship between a series of conditions and the resultant actions to be executed". Following the de facto international standard (CSA, 1970), a decision table contains three building blocks: the conditions, the actions (or decisions), and the rules. A ''decision condition'' is constructed with a ''condition stub'' and a ''condition entry''. A ''condition stub'' is declared as a statemen ...
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Many-valued Logic
Many-valued logic (also multi- or multiple-valued logic) refers to a propositional calculus in which there are more than two truth values. Traditionally, in Aristotle's logical calculus, there were only two possible values (i.e., "true" and "false") for any proposition. Classical two-valued logic may be extended to ''n''-valued logic for ''n'' greater than 2. Those most popular in the literature are three-valued (e.g., Łukasiewicz's and Kleene's, which accept the values "true", "false", and "unknown"), four-valued, nine-valued, the finite-valued (finitely-many valued) with more than three values, and the infinite-valued (infinitely-many-valued), such as fuzzy logic and probability logic. History It is wrong that the first known classical logician who did not fully accept the law of excluded middle was Aristotle (who, ironically, is also generally considered to be the first classical logician and the "father of wo-valuedlogic"). In fact, Aristotle did not contest the univer ...
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Karnaugh-Veitch Diagram
The Karnaugh map (KM or K-map) is a method of simplifying Boolean algebra expressions. Maurice Karnaugh introduced it in 1953 as a refinement of Edward W. Veitch's 1952 Veitch chart, which was a rediscovery of Allan Marquand's 1881 ''logical diagram'' aka Marquand diagram but with a focus now set on its utility for switching circuits. Veitch charts are also known as Marquand–Veitch diagrams or, rarely, as Svoboda charts, and Karnaugh maps as Karnaugh–Veitch maps (KV maps). The Karnaugh map reduces the need for extensive calculations by taking advantage of humans' pattern-recognition capability. It also permits the rapid identification and elimination of potential race conditions. The required Boolean results are transferred from a truth table onto a two-dimensional grid where, in Karnaugh maps, the cells are ordered in Gray code, and each cell position represents one combination of input conditions. Cells are also known as minterms, while each cell value represents the ...
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DRAKON
DRAKON is a free and open source algorithmic visual programming and modeling language developed within the Buran space project following ergonomic design principles. The language provides a uniform way to represent flowcharts of any complexity that are easy to read and understand. The DRAKON Editor, which was released in September 2011, is an implementation of the language available in the public domain. It can be used for creating documentation, or for creating visual programs that can be converted to source code in other languages. Unlike UML's philosophy, DRAKON's language philosophy is based on being augmented if needed, by using a hybrid language, which can be illustrated as "incrustating code snippets from text language used into shape DRAKON requires". This way, DRAKON always remains a simple visual language that can be used as an augmentation for a programmer who is interested in making their own project code easier to support or other long-term needs for exampl ...
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Dominance-based Rough Set Approach
The dominance-based rough set approach (DRSA) is an extension of rough set theory for multi-criteria decision analysis (MCDA), introduced by Greco, Matarazzo and Słowiński. Greco, S., Matarazzo, B., Słowiński, R.: Rough sets theory for multi-criteria decision analysis. European Journal of Operational Research, 129, 1 (2001) 1–47 The main change compared to the classical rough sets is the substitution for the indiscernibility relation by a dominance relation, which permits one to deal with inconsistencies typical to consideration of criteria and preference-ordered decision classes. Multicriteria classification (sorting) Multicriteria classification (sorting) is one of the problems considered within MCDA and can be stated as follows: given a set of objects evaluated by a set of criteria (attributes with preference-order domains), assign these objects to some pre-defined and preference-ordered decision classes, such that each object is assigned to exactly one class. Due t ...
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Cause–effect Graph
A causal map can be defined as a network consisting of links or arcs between nodes or factors, such that a link between C and E means, in some sense, that someone believes or claims C has or had some causal influence on E. This definition could cover diagrams representing causal connections between variables which are measured in a strictly quantitative way and would therefore also include closely related statistical models like Structural Equation Models and Directed Acyclic Graphs (DAGs). However the phrase “causal map” is usually reserved for qualitative or merely semi-quantitative maps. In this sense, causal maps can be seen as a type of concept map. Systems diagrams and Fuzzy Cognitive Maps also fall under this definition. Causal maps have been used since the 1970’s by researchers and practitioners in a range of disciplines from management science to ecology,  employing a variety of methods. They are used for many purposes, for example: * As sketch diagrams to ...
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Case Based Reasoning
In artificial intelligence and philosophy, case-based reasoning (CBR), broadly construed, is the process of solving new problems based on the solutions of similar past problems. In everyday life, an auto mechanic who fixes an engine by recalling another car that exhibited similar symptoms is using case-based reasoning. A lawyer who advocates a particular outcome in a trial based on legal precedents or a judge who creates case law is using case-based reasoning. So, too, an engineer copying working elements of nature (practicing biomimicry), is treating nature as a database of solutions to problems. Case-based reasoning is a prominent type of analogy solution making. It has been argued that case-based reasoning is not only a powerful method for computer reasoning, but also a pervasive behavior in everyday human problem solving; or, more radically, that all reasoning is based on past cases personally experienced. This view is related to prototype theory, which is most deepl ...
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Decision Tree
A decision tree is a decision support tool that uses a tree-like model of decisions and their possible consequences, including chance event outcomes, resource costs, and utility. It is one way to display an algorithm that only contains conditional control statements. Decision trees are commonly used in operations research, specifically in decision analysis, to help identify a strategy most likely to reach a goal, but are also a popular tool in machine learning. Overview A decision tree is a flowchart-like structure in which each internal node represents a "test" on an attribute (e.g. whether a coin flip comes up heads or tails), each branch represents the outcome of the test, and each leaf node represents a class label (decision taken after computing all attributes). The paths from root to leaf represent classification rules. In decision analysis, a decision tree and the closely related influence diagram are used as a visual and analytical decision support tool, where t ...
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MapReduce
MapReduce is a programming model and an associated implementation for processing and generating big data sets with a parallel, distributed algorithm on a cluster. A MapReduce program is composed of a ''map'' procedure, which performs filtering and sorting (such as sorting students by first name into queues, one queue for each name), and a ''reduce'' method, which performs a summary operation (such as counting the number of students in each queue, yielding name frequencies). The "MapReduce System" (also called "infrastructure" or "framework") orchestrates the processing by marshalling the distributed servers, running the various tasks in parallel, managing all communications and data transfers between the various parts of the system, and providing for redundancy and fault tolerance. The model is a specialization of the ''split-apply-combine'' strategy for data analysis. It is inspired by the map and reduce functions commonly used in functional programming,"Our abstraction is in ...
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