Dead To Rights (video Game)
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Dead To Rights (video Game)
''Dead to Rights'' is a third-person action video game developed by Namco Hometek. It was released in 2002 as a timed exclusive for the Xbox, and released for the PlayStation 2 and GameCube followed thereafter. A year after its console debut, the game was released for Microsoft Windows. It was followed by '' Dead to Rights II'' in 2005, '' Dead to Rights: Reckoning'' for the PSP, also in 2005, and '' Dead to Rights: Retribution'' on the PlayStation 3 and Xbox 360 in 2010. Gameplay ''Dead to Rights'' makes use of bullet time (a mechanism used mostly in the Max Payne series), a popular gameplay mechanic of the time. The game advertises itself as drawing inspiration from Hong Kong action cinema, i.e. gun fu. The player is sometimes accompanied by Shadow, a canine partner who can attack enemies on command, and who will automatically kill whatever enemy he's aimed at and then bring the player whatever the enemy was carrying (to keep the dog from being too powerful, his attack ca ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Retribution
Retribution may refer to: * Punishment * Retributive justice, a theory of justice ** Divine retribution, retributive justice in a religious context * Revenge, a harmful action against a person or group in response to a grievance Film and television Films * ''Retribution'' (1921 film), an Australian silent film by Armand Lionello * ''Retribution'' (1969 film), a Soviet drama film by Aleksandr Stolper * ''Retribution'' (1987 film), an American horror film by Guy Magar * ''Retribution'' (2000 film) or ''Complicity'', a UK film based on a novel by Iain Banks * ''Retribution'' (2002 film), a British television film in the ''Hornblower'' series * ''Retribution'' (2006 film), a Japanese horror film by Kiyoshi Kurosawa * ''Retribution'' (2015 film), a Spanish thriller film by Dani de la Torre * ''Retribution'' (upcoming film), an American thriller film by Nimród Antal * '' Resident Evil: Retribution'', a 2012 film, the fifth in the ''Resident Evil'' series Television * ''Retrib ...
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Game Revolution
''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots, and videos. Their features pages include articles satirizing Jack Thompson, E³, the hype surrounding the next-generation consoles, and the video game controversy. Cameo writing appearances include Brian Clevinger of '' 8-Bit Theatre'' and Scott Ramsoomair of ''VG Cats''. The website has also participated in marketing campaigns for video games, including '' Gauntlet: Seven Sorrows''. Company history Net Revolution, Inc., a California corporation, was founded in April 1996 by Duke Ferris as a holding company and as the publisher of the ''GameRevolution'' website. Ferris served as president of the company until it was acquired in 2005 stock purchase by Bolt Media, Inc. for an undisclosed sum. E3 The staff of ''GameRevolution'' are ann ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the ...
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Gun Fu
''Gun fu'', a portmanteau of ''gun'' and ''kung fu'' (also known as gun kata, bullet ballet, and gymnastic gunplay), is a style of sophisticated close-quarters gunfight resembling a martial arts battle that combines firearms with hand-to-hand combat and traditional melee weapons in an approximately 50/50 ratio. It can be seen in Hong Kong action cinema, and in American action films influenced by it. The focus of ''gun fu'' is both artistic style and the usage of firearms in ways that they were not designed to be used. Shooting a gun from each hand (usually paired with jumping to the side at the same time), dual wielding, shots from behind the back, as well as the use of guns as melee weapons (usually knife fights) are all common. Other moves can involve submachine guns, assault rifles, combat shotguns, rocket launchers, and just about anything else that can be worked into a cinematic shot. It is often mixed with grappling maneuvers. ''Gun fu'' has become a staple of modern ac ...
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Hong Kong Action Cinema
Hong Kong action cinema is the principal source of the Hong Kong film industry's global fame. Action films from Hong Kong have roots in Chinese and Hong Kong cultures including Chinese opera, storytelling and aesthetic traditions, which Hong Kong filmmakers combined with elements from Hollywood and Japanese cinema along with new action choreography and filmmaking techniques, to create a culturally distinctive form that went on to have wide transcultural appeal. In turn, Hollywood action films have been heavily influenced by Hong Kong genre conventions, from the 1970s onwards. The first Hong Kong action films favoured the ''wuxia'' style, emphasizing mysticism and swordplay, but this trend was politically suppressed in the 1930s and replaced by kung fu films that depicted more down-to-earth unarmed martial arts, often featuring folk heroes such as Wong Fei Hung. Post-war cultural upheavals led to a second wave of wuxia films with highly acrobatic violence, followed by the emerg ...
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Max Payne
''Max Payne'' is a neo-noir third-person shooter video game series developed by Remedy Entertainment (''Max Payne'' and ''Max Payne 2'') and Rockstar Studios (''Max Payne 3''). The series is named after its protagonist, Max Payne, a New York City police detective turned vigilante after his family was murdered by drug addicts. The series' first and second installments were written by Sam Lake, while ''Max Payne 3'' was primarily written by Rockstar Games' Dan Houser. The first game of the series, '' Max Payne'', was released in 2001 for Microsoft Windows and in 2002 for PlayStation 2, Xbox, and Apple Macintosh; a different version of the game was released for the Game Boy Advance in 2003. A sequel entitled '' Max Payne 2: The Fall of Max Payne'' was released in 2003 for PlayStation 2, Xbox and Microsoft Windows. In 2008, a movie adaption, loosely based on the original game, entitled '' Max Payne'', was released, starring Mark Wahlberg and Mila Kunis in the roles of Max Payne and ...
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