Dead Space 3
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Dead Space 3
''Dead Space 3'' is a 2013 survival horror Action game, action video game developed by Visceral Games and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is the third and final main entry in the ''Dead Space (franchise), Dead Space'' series. The game's story follows player-character Isaac Clarke and his allies as they explore the frozen planet Tau Volantis to discover the origins of the growing threat from their enemies the Necromorphs. Players control Isaac and explore the environment, solve puzzles, and find resources while fighting Necromorphs and hostile humans called Unitologists. The game supports online Cooperative video game, cooperative Multiplayer video game, multiplayer sessions in which a second player takes the role of new character John Carver. Production of the game began in 2011 after the release of ''Dead Space 2''; the sequel was initially planned as a horror-focused experience but demands from Electronic Arts resulted in the ...
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Visceral Games
Visceral Games (formerly EA Redwood Shores) was an American video game developer studio owned by Electronic Arts. The studio is known for the ''Dead Space'' series. History EA Redwood Shores (1998–2009) In 1998, Electronic Arts (EA) moved from San Mateo, California to a new corporate headquarters building that they had constructed in Redwood Shores, California. In this move, they founded a studio at this location, named EA Redwood Shores, which operated under the general "EA Games" division. EA Redwood Shores's initial title was '' Future Cop: LAPD'', released in 1998. Subsequent games through 2008 were generally licensed tie-ins with movies and other properties. According to designers Ben Wanat and Wright Bagwell, EA had not been keen on producing original intellectual property (IP) during this time, but the studio was pursuing an idea of making a second sequel to '' System Shock'' and Vice President and General Manager Glen Schofield had been trying to coax EA's executives ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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Diegesis
Diegesis (; from the Ancient Greek, Greek from , "to narrate") is a style of fictional, fiction storytelling that presents an interior view of a world in which: # Details about the world itself and the experiences of its characters are revealed explicitly through narrative. # The story is told or recounted, as opposed to shown or enacted. # There is a presumed detachment from the story of both the speaker and the audience. In diegesis, the narrator ''tells'' the story. The narrator presents the actions (and sometimes thoughts) of the characters to the readers or audience. In a rather different usage, diegetic elements are part of the fictional world ("part of the story"), as opposed to non-diegetic elements which are stylistic elements of how the narrator tells the story ("part of the storytelling"). Diegesis and mimesis according to the Greeks ''Diegesis'' (Greek διήγησις "narration") and ''mimesis'' (Greek μίμησις "imitation") have been contrasted since Pla ...
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Weightlessness
Weightlessness is the complete or near-complete absence of the sensation of weight. It is also termed zero gravity, zero G-force, or zero-G. Weight is a measurement of the force on an object at rest in a relatively strong gravitational field (such as on the surface of the Earth). These weight-sensations originate from contact with supporting floors, seats, beds, scales, and the like. A sensation of weight is also produced, even when the gravitational field is zero, when contact forces act upon and overcome a body's inertia by mechanical, non-gravitational forces- such as in a centrifuge, a rotating space station, or within an accelerating vehicle. When the gravitational field is non-uniform, a body in free fall experiences tidal effects and is not stress-free. Near a black hole, such tidal effects can be very strong. In the case of the Earth, the effects are minor, especially on objects of relatively small dimensions (such as the human body or a spacecraft) and the overa ...
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Level (video Games)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured mult ...
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Science-fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has become po ...
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Dead Space 3 Gameplay
Death is the irreversible cessation of all biological functions that sustain an organism. For organisms with a brain, death can also be defined as the irreversible cessation of functioning of the whole brain, including brainstem, and brain death is sometimes used as a legal definition of death. The remains of a former organism normally begin to decompose shortly after death. Death is an inevitable process that eventually occurs in almost all organisms. Death is generally applied to whole organisms; the similar process seen in individual components of an organism, such as cells or tissues, is necrosis. Something that is not considered an organism, such as a virus, can be physically destroyed but is not said to die. As of the early 21st century, over 150,000 humans die each day, with ageing being by far the most common cause of death. Many cultures and religions have the idea of an afterlife, and also may hold the idea of judgement of good and bad deeds in one's life (heaven, ...
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Dead Space (2008 Video Game)
''Dead Space'' is a 2008 survival horror video game developed by EA Redwood Shores and published by Electronic Arts. It was released for PlayStation 3, Xbox 360, and Microsoft Windows as the debut entry in the ''Dead Space (franchise), Dead Space'' series. Set on a mining spaceship overrun by deadly monsters called Necromorphs following the discovery of an artifact called the Marker, the player controls engineer Isaac Clarke as he navigates the spaceship and fights the Necromorphs while struggling with growing psychosis. Gameplay has Isaac exploring different areas through its narrative, solving environmental puzzles and finding ammunition and equipment to survive. ''Dead Space'' was pitched in early 2006, with an early prototype running on Xbox (console), Xbox. Creator Glen Schofield wanted to make the most frightening horror game he could imagine, drawing inspiration from the video game ''Resident Evil 4'' and films including ''Event Horizon (film), Event Horizon'' and ''Sola ...
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Dead Space (2023 Video Game)
''Dead Space'' is an upcoming survival horror game developed by Motive Studio and published by Electronic Arts. A remake of the 2008 game of the same name developed by EA Redwood Shores, it is scheduled to be released on January 27, 2023, for PlayStation 5, Windows, and Xbox Series X/S. It is the first release in the ''Dead Space'' series since 2013's ''Dead Space 3''. Synopsis The game retains the same basic plot as the original. Set in the 26th century, the story follows engineer Isaac Clarke, a crewman on a repair vessel assigned to the USG ''Ishimura'', a massive planetary mining ship that has gone silent. While investigating a distress call sent by the ship's medical officer Nicole Brennan (Isaac's girlfriend), the vessel's crew is attacked by mutated human corpses; Isaac is forced to fend for himself as he tries to save his surviving crewmates and learn the truth behind the loss of ''Ishimura''. Development Games journalist Jeff Grubb of ''GamesBeat'' reported tha ...
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Plot Hole
In fiction, a plot hole, plothole or plot error is a gap or inconsistency in a storyline that goes against the flow of logic established by the story's plot. Plot holes are usually created unintentionally, often as a result of editing or the writers simply forgetting that a new event would contradict previous events. However, the term is also frequently applied incorrectly—for example, a character intentionally written to take irrational action would not constitute a plot hole, nor would "loose ends" or unexplained aspects of the story. Types Types of plot hole include: ;Factual errors: Historical anachronisms, or incorrect statements about the world. ;Impossible events: Something that defies the laws of science, as established for the story's setting. ;Out-of-character behavior: A character acting in a way that, based on their understanding of the options available to them, they would not realistically choose. ;Continuity errors: Events in the story which contradict those ...
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Liberation
Liberation or liberate may refer to: Film and television * ''Liberation'' (film), a 2009 documentary * ''Liberation'' (film series), a 1970–1971 series about the Great Patriotic War * "Liberation" (''The Flash''), a TV episode * "Liberation" (''K-9''), an episode Gaming * '' Liberation: Captive 2'', an Amiga computer game, 1993 * '' Killzone: Liberation'', for PlayStation Portable, 2006 * '' Assassin's Creed III: Liberation'', 2012 * ''Liberated'' (video game), 2020 Literature *''Libération'', a French newspaper * ''Libération'' (Morocco), a Moroccan newspaper * ''Libération'' (newspaper, 1941–1964), a French newspaper * ''Liberation News'', the newspaper of the Party for Socialism and Liberation *'' Liberation Magazine'' 1956–1977 *'' Liberation: Being the Adventures of the Slick Six After the Collapse of the United States of America'', a novel by Brian Francis Slattery, 2008 *''Oslobođenje'' ('Liberation'), a Bosnian newspaper Music Albums * ''Liberation'' ...
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Graphic Novel
A graphic novel is a long-form, fictional work of sequential art. The term ''graphic novel'' is often applied broadly, including fiction, non-fiction, and anthologized work, though this practice is highly contested by comic scholars and industry professionals. It is, at least in the United States, typically distinct from the term ''comic book'', which is generally used for comics periodicals and trade paperbacks (see American comic book). Fan historian Richard Kyle coined the term ''graphic novel'' in an essay in the November 1964 issue of the comics fanzine ''Capa-Alpha''. The term gained popularity in the comics community after the publication of Will Eisner's '' A Contract with God'' (1978) and the start of the ''Marvel Graphic Novel'' line (1982) and became familiar to the public in the late 1980s after the commercial successes of the first volume of Art Spiegelman's '' Maus'' in 1986, the collected editions of Frank Miller's '' The Dark Knight Returns'' in 1986 and Alan ...
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