David Brevik
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David Brevik
David Brevik (born February 14, 1968) is an American video game designer, producer and programmer who served as the co-founder and president of Blizzard North. He is best known for the critically acclaimed ''Diablo'' franchise. Currently he serves as game designer and founder of his independent studio, Graybeard Games. Biography Early life Brevik was born in Madison, Wisconsin, United States. He was educated at California State University, Chico from 1986 to 1991. Career Following his position as lead technical director at Iguana Entertainment, Brevik left to form Condor / Blizzard North, holding a position as president of the company from September 1993 to 2003. GameSpot named him as 1996's fourth most influential person in computer gaming for his role in the inception and development of '' Diablo''. Brevik resigned from Blizzard and co-founded Flagship Studios (in 2003) as well as Ping0 (in 2006), a sister company to Flagship Studios. After the company dissolved it was an ...
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Gordo 106
''Gordo 106'' is a 1993 platform video game developed by Tenth Planet Software and published by Atari Corporation in North America and Europe exclusively for the Atari Lynx. Set in the installations of N. Human Laboratories, players assume the role of an exploited laboratory monkey named Gordo, who unintentionally gained intelligence as a result of experimentation with radiation in order to free other animal test subjects and escape from the building, while defeating scientists and employees of the complex along the way. Its gameplay consists of platforming and exploration with a main three-button configuration. Conceived by FM Waves co-founder Efraim Wyeth before being rebranded as Tenth Planet, ''Gordo 106'' began development in 1991 and was jointly created by David Brevik and the brothers Erich and Max Schaefer, who would later go on to establish Condor before being now known as Blizzard North. Wyeth originally had no set direction for their first title but after meeting with J ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, California, Milpitas, attracted abou ...
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Indie Studio
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur ...
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Eberron Unlimited
Eberron is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within .... The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional ''D&D'' elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp magazine, pulp and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by Magic of Dungeons & Dragons, magic. Eberron was created by author and game designer Keith Baker (game designer), Keith Baker as the winning entry for Wizards of the Coast's Fantasy Setting Search, a competition run in 2002 to establish a new se ...
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