David A. Hargrave
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David A. Hargrave
David Allen Hargrave (May 25, 1946 – August 29, 1988), known as ''The Dream Weaver'', was a prolific and sometimes controversial game designer and writer of fantasy and science fiction role-playing games (RPGs). Hargrave's most notable written works were based upon his own mythical world of Arduin. Military service Hargrave served in the United States Army during the Vietnam War for six years, serving from August 28, 1964, through August 20, 1970. While in Vietnam, Hargrave regularly served as a combat photographer, often in the line of fire. Role playing games Arduin From the mid-1970s through 1988 Hargrave was very active in the role-playing community. He authored ten books based upon his ''Arduin'' game world. Hargrave also produced four ''Arduin Dungeon Modules'' and several fantasy item collections, which were published by Grimoire Games. Hargrave originally submitted his Arduin Grimoire to Greg Stafford's publishing house Chaosium, in 1977, but Stafford rejected it as ...
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Alarums And Excursions
''Alarums and Excursions'' (''A&E'') is an amateur press association (APA) started in June 1975 by Lee Gold; publication continues to the present day. It was one of the first publications to focus solely on role-playing games. History In 1964, Bruce Pelz of the Los Angeles Science Fiction Society (LASFS) began a monthly amateur press association known as ''APA-L''. In 1974, with the publication of ''Dungeons & Dragons'' by TSR, Inc., articles and comments about the new roleplaying game began to fill the pages of ''APA-L''. Pelz felt the discussion was taking up too much space, and he asked Lee Gold to start a new APA that would take this material and focus entirely on roleplaying games. The first issue of ''Alarums and Excursions'' appeared in June 1975, the title taken from an Elizabethan drama stage direction that moved soldiers across a stage. In addition to removing roleplaying games discussion out of ''APA-L'', the initial aim of the publication was to prevent roleplaying ga ...
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1946 Births
Events January * January 6 - The 1946 North Vietnamese parliamentary election, first general election ever in Vietnam is held. * January 7 – The Allies recognize the Austrian republic with its 1937 borders, and divide the country into four Allied-occupied Austria, occupation zones. * January 10 ** The first meeting of the United Nations is held, at Methodist Central Hall Westminster in London. ** ''Project Diana'' bounces radar waves off the Moon, measuring the exact distance between the Earth and the Moon, and proves that communication is possible between Earth and outer space, effectively opening the Space Age. * January 11 - Enver Hoxha declares the People's Republic of Albania, with himself as prime minister of Albania, prime minister. * January 16 – Charles de Gaulle resigns as head of the Provisional Government of the French Republic, French provisional government. * January 17 - The United Nations Security Council holds its first session, at Church House, Westmin ...
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Archive Miniatures And Game Systems
Archive Miniatures & Game Systems was one of the first companies to produce fantasy miniature figures following the birth of role-playing games in the 1970s. History One of the first fantasy role-playing games (RPGs) to be published after the appearance of '' Dungeons & Dragons'' in 1974 was ''White Bear and Red Moon'', a fantasy RPG set in the world of Glorantha, created by Chaosium of Oakland, California in 1975. Chaosium searched for a company that could produce metal miniatures specific to Glorantha, and found Archive Miniatures in nearby Burlingame, run by head sculptor Neville Stocken and his wife Barbara. Chaosium granted their first license to Archive to create 25 mm Gloranthan miniatures. In his 2014 book ''Designers & Dragons: The '70s'', Shannon Appelcline noted that "Soon some of the counters from ''White Bear and Red Moon'' such as the darkness witch Cragspider and the centaur Ironhoof were represented in lead. Some of Archive's existing miniatures also got ...
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All The Worlds' Monsters
''All the Worlds' Monsters'' is a series of fantasy role-playing game supplements published by Chaosium from 1977 to 1980. They were republished in PDF format in 2016. Contents Edited by Steve Perrin and Jeff Pimper, ''All the Worlds' Monsters'' is a fantasy game supplement that lists many monsters from the campaigns of Dungeon Masters across the US, none of which had been published for '' Dungeons & Dragons'' (D&D) before and most of which were original creations. There are three volumes, and the first volume predates the '' Advanced Dungeons & Dragons Monster Manual'' by several months: * ''All the Worlds' Monsters'' - red booklet, 265 monstrous and dangerous creatures. * ''All the Worlds' Monsters, Volume Two'' - blue booklet, 243 creatures from literature, fantasy, and nightmare. * ''All the Worlds' Monsters, Volume III'' - yellow booklet, with details and game statistics for about 300 new monsters. The PDFs contain additionally: * ''Volume Two'' A conversion article by Ken ...
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Curse Of The Chthonians
''Curse of the Chthonians'' is a 1984 role-playing game adventure for '' Call of Cthulhu'' published by Chaosium. Contents ''Curse of the Chthonians'' consists of four scenarios, "Dark Carnival" by David Hargrave; "The Curse of Chaugnar Faugn" by Bill Barton; and the linked scenarios, "Thoth's Dagger" and "The City Without a Name" by William Hamblin. Reception Stephen Kyle reviewed ''Curse of the Chthonians'' for '' White Dwarf'' #59, giving it an overall rating of 9 out of 10, and stated that "All of them are very highly recommended as superb examples of how to design thrilling, well-crafted scenarios." Richard Lee reviewed ''Curse of the Cthonians'' for '' Imagine'' magazine, and stated that "The presentation of ''Curse'' is exemplary. The layout is neat and logical. the artwork relevant, and the texts very well written. Really, there is little to fault, unless it be the potential deadlines of some of the finales. All in all, if one-off scenarios are your thing, Curse is a m ...
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The Asylum And Other Tales
''The Asylum & Other Tales'' is an anthology of seven adventures published by Chaosium in 1983 for the horror role-playing game '' Call of Cthulhu''. Plot summary ''The Asylum & Other Tales'' is a collection of seven short scenarios for ''Call of Cthulhu'' meant to be used by Keepers (gamemasters) when stuck for an idea or to link two larger adventures together: # "The Auction" by Randy McCall # "The Madman" by Mark Harmon # "Black Devil Mountain" by David Hargrave # "The Asylum" by Randy McCall # "The ''Mauretania''" by M.B. Willner # "Gate from the Past" by John Scott Clegg # "Westchester House" by Elizabeth Wolcott A short introduction suggests ways in which each adventure could be used. Publication history Shortly after the release of the highly successful ''Call of Cthulhu'' role-playing game in 1981, Chaosium published a book of linked adventures, ''Shadows of Yog-Sothoth'', whose story arc formed an entire campaign. In 1983, Chaosium decided to go in a different direction ...
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Death Heart
Death Heart (also known as ''Arduin Dungeon Number Four'') was a standalone short story and gaming module written in 1980 by David A. Hargrave and published by Grimoire Games. It was the last of Hargrave's officially released dungeon modules before his death in 1988 and was an extension of his Arduin Multiverse, which at the time of Death Heart's publication was known as The Arduin Trilogy. Setting ''Arduin Dungeon No. 4: Death Heart'' is an adventure scenario that details the wilderness areas near the first three dungeon scenarios published in the series ('' Caliban'', ''The Howling Tower'', and ''The Citadel of Thunder''), and also describes another savage dungeon. At 24 pages, ''Death Heart'' contained overland maps, regional descriptions, a short story, and historical overviews. The package also contained a set of 16 unique creature and treasure cards, which could be detached and used in-game. There were also unique new traps in a matrix at the rear of the module. Also includ ...
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The Citadel Of Thunder
The Citadel of Thunder (also known as Arduin Dungeon Number Three) was a standalone short story and gaming module written in 1979 by David A. Hargrave and published by Grimoire Games. It was based upon Hargrave's gaming system known as Arduin. It is the third of only four standalone "dungeon" books created by Hargrave as an extension of his Arduin Multiverse, which at the time of The Howling Tower's publication was known as The Arduin Trilogy. Setting ''Arduin Dungeon No. 3: The Citadel of Thunder'' is an adventure scenario for player characters of 5th to 8th level, set in a dungeon with four levels. At 24 pages, ''The Citadel of Thunder'' contains overland maps with area descriptions and encounter charts, four dungeon levels with maps and room descriptions, eight pocket sized magic artifact cards and eight illustrated monster cards with statistics. There were also unique new traps in a matrix at the rear of the module. Illustrations were contributed by Greg Espinoza. System ...
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The Howling Tower
''The Howling Tower'' (also known as ''Arduin Dungeon Number Two'') was a standalone short story and gaming module written in 1979 by David A. Hargrave and published by Grimoire Games. It was based upon Hargrave's gaming system known as Arduin. It is the second of only four standalone "dungeon" books created by Hargrave as an extension of his Arduin Multiverse, which at the time of The Howling Tower's publication was known as The Arduin Trilogy. Setting ''Arduin Dungeon No. 2: The Howling Tower'' is an adventure scenario for player characters of 1st to 4th level, set in a dungeon with nine levels. At 32 pages, ''The Howling Tower'' contains maps, descriptions, a short story, and overviews, with detailed room descriptions and trap matrices, two ground level dungeons and six tower levels with eight pocket sized magic artifact cards and eight illustrated monster cards with statistics. Cover illustrations are by Greg Espinoza, back cover and interior illustrations are by Erol Otus. ...
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Caliban (Arduin Dungeon)
''Caliban'' (also known as ''Arduin Dungeon Number One'') was a standalone short story and gaming module written in 1979 by David A. Hargrave and published by Grimoire Games. It was based upon Hargrave's gaming system known as Arduin. It is the first of only four standalone "dungeon" books created by Hargrave as an extension of his Arduin Multiverse, which at the time of Caliban's publication was known as The Arduin Trilogy. Setting ''Arduin Dungeon No. 1: Caliban'' is an adventure scenario for player characters of levels 8 and higher, a four-level dungeon containing both new monsters and magic items, and the package includes four maps. At 25 pages long, ''Caliban'' contained maps with room descriptions and trap matrices, four full dungeon/tower levels with maps and room descriptions (one level is an intricate cavern system), eight pocket sized magic artifact cards and eight illustrated monster cards with statistics. The package also contained a set of 16 unique creature and treas ...
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The Arduin Adventure
''The Arduin Adventure'' is a 1981 role-playing game published by Grimoire Games. Contents ''The Arduin Adventure'' is an introduction to fantasy role-playing / adventure gaming. ''Arduin Adventure'' is an introductory ''Arduin'' set, including a simplified version of the ''Arduin Grimoire'' trilogy using the 2nd-edition rules. Publication history ''Arduin Adventure'' was written by David A. Hargrave, with a cover by Greg Espinoza, and was published by Grimoire Games in 1981 as a boxed set containing a 64-page book, three cardstock artifact sheets, three character sheets, and dice; the 64-page book was also sold separately. ''The Arduin Adventure'' was originally planned for release in Christmas of 1980, but it ran into a setback when the typesetters refused to lay out the game's numerous tables, so it was not until early 1981 that the game actually appeared. While the ''Arduin Grimoires'' depended on the original ''Dungeons & Dragons'' game as the foundation of its own mechanic ...
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