Dave Nutting Associates
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Dave Nutting Associates
David Judd Nutting (December 26, 1930 – September 23, 2020) was an industrial design engineer who played a role in the early video game industry. He was a graduate of the Pratt Institute with a degree in industrial design. Career After leaving the Army Corps of Engineers, Nutting joined the design firm of Brooks Stevens Associates. During his time there he was involved in a wide variety of projects, working on everything from Evinrude Outboard Motors, Mirro cookware, Bolens tractors, Studebaker, and 3M. For Willys, Nutting designed Jeep Grand Wagoneer, and went on to design the Enstrom Helicopter. In 1967 Dave Nutting became involved in the coin-operated games industry through his operation Nutting Industries selling the ''I.Q. Computer'' (1967) which he co-designed with engineer Harold Montgomery. The quiz machine used a film-strip to display various questions and answers which participants would select to accrue score. Through the next few years Nutting would update this ...
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Industrial Design
Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product. It consists purely of repeated, often automated, replication, while craft-based design is a process or approach in which the form of the product is determined by the product's creator largely concurrent with the act of its production. All manufactured products are the result of a design process, but the nature of this process can vary. It can be conducted by an individual or a team, and such a team could include people with varied expertise (e.g. designers, engineers, business experts, etc.). It can emphasize intuitive creativity or calculated scientific decision-making, and often emphasizes a mix of both. It can be influenced by factors as varied as materials, production processes, business strateg ...
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Patent Infringement
Patent infringement is the commission of a prohibited act with respect to a patented invention without permission from the patent holder. Permission may typically be granted in the form of a license. The definition of patent infringement may vary by jurisdiction, but it typically includes using or selling the patented invention. In many countries, a use is required to be ''commercial'' (or to have a ''commercial'' purpose) to constitute patent infringement. The scope of the patented invention or the extent of protection is defined in the claims of the granted patent. In other words, the terms of the claims inform the public of what is not allowed without the permission of the patent holder. Patents are territorial, and infringement is only possible in a country where a patent is in force. For example, if a patent is granted in the United States, then anyone in the United States is prohibited from making, using, selling or importing the patented item, while people in other cou ...
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American Video Game Designers
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * ...
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2020 Deaths
This is a list of deaths of notable people, organised by year. New deaths articles are added to their respective month (e.g., Deaths in ) and then linked here. 2022 2021 2020 2019 2018 2017 2016 2015 2014 2013 2012 2011 2010 2009 2008 2007 2006 2005 2004 2003 2002 2001 2000 1999 1998 1997 1996 1995 1994 1993 1992 1991 1990 1989 1988 1987 See also * Lists of deaths by day * Deaths by year {{DEFAULTSORT:deaths by year ...
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1930 Births
Year 193 ( CXCIII) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was known as the Year of the Consulship of Sosius and Ericius (or, less frequently, year 946 ''Ab urbe condita''). The denomination 193 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * January 1 – Year of the Five Emperors: The Roman Senate chooses Publius Helvius Pertinax, against his will, to succeed the late Commodus as Emperor. Pertinax is forced to reorganize the handling of finances, which were wrecked under Commodus, to reestablish discipline in the Roman army, and to suspend the food programs established by Trajan, provoking the ire of the Praetorian Guard. * March 28 – Pertinax is assassinated by members of the Praetorian Guard, who storm the imperial palace. The Empire is a ...
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Video Game Crash Of 1983
The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality, as well as waning interest in console games in favor of personal computers. Home video game revenues peaked at around $3.2 billion in 1983, then fell to around $100 million by 1985 (a drop of almost 97 percent). The crash abruptly ended what is retrospectively considered the second generation of console video gaming in North America. To a lesser extent, the arcade game market also weakened as the golden age of arcade video games came to an end. Lasting about two years, the crash shook a then-booming video game industry and led to the bankruptcy of several companies producing home computers and video game consoles. Analyst ...
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Gorf
''Gorf'' is an arcade video game released in 1981 by Midway Manufacturing, whose name was advertised as an acronym for "Galactic Orbiting Robot Force". It is a fixed shooter with five distinct levels, the first of which is based on ''Space Invaders'' and another on ''Galaxian''. The game makes heavy use of synthesized speech for the Gorfian robot which teases the player, powered by the Votrax speech chip. ''Gorf'' allows the player to buy 2 additional lives per quarter before starting the game, for a maximum of 7 lives. The home ports omit the ''Galaxians'' stage for copyright reasons. Gameplay ''Gorf'' is a fixed shooter in which the players take control of an unnamed starship from the Interstellar Space Force, capable of moving freely on all directions around the lower third of the screen, in an attempt to prevent the Gorfian Empire from conquering Earth. Gameplay comprises five distinct missions; each mission presents its own distinct playstyle, but the central goal of e ...
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Baby Pac-Man
''Baby Pac-Man'' is a hybrid maze and pinball game released in arcades by Bally Midway on October 11, 1982, nine months after the release of '' Ms. Pac-Man''. The cabinet consists of a 13-inch video screen seated above a shortened, horizontal pinball table. The combination fits into roughly the same size space as an upright arcade machine. The development of ''Baby Pac-Man'' was not authorized by Namco. It was designed and released entirely by Bally Midway (as were the earlier '' Ms. Pac-Man'' and '' Pac-Man Plus''), which contributed to Namco canceling its relationship with Bally Midway. 7,000 units were produced. Gameplay Play begins on the video screen, where the player controls Baby Pac-Man through a maze. Play mechanics are similar to ''Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with ...
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Wizard Of Wor
''Wizard of Wor'' is an arcade game released in 1980 by Midway. Up to two players fight together in a series of monster-infested mazes, clearing each maze by shooting the creatures. The game was ported to the Atari 8-bit family, Commodore 64, Atari 2600, and Atari 5200 and renamed to ''The Incredible Wizard'' for the Bally Astrocade. The original cartridge came with a cash prize offer to the first person to complete the game. Gameplay The players' characters, called Worriors, must kill all the monsters by shooting them. Player one has yellow Worriors, on the right, and player two has blue Worriors, on the left. In a two-player game, the players are also able to shoot each other's Worriors, earning bonus points and causing the other player to lose a life. Team-oriented players can successfully advance through the game by standing back-to-back (such as in a corner) and firing at anything that comes at them. Each dungeon consists of a single-screen rectangular grid with walls ...
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Bally Pin
''Bally Pin'' is a pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...-based video game released in 1979 for Bally Astrocade. It was programmed by Bob Ogdon with sound by Scot L. Norris. Gameplay The game is played with two joysticks by up to four players. Each player is given 5 balls. Players earn points by using the flippers to hit the bumpers, drop targets, upper kicker targets, and spinner. Reception The game was considered the best pinball simulation ever offered for any home gaming system at the time. Electronic Games magazine called the game skillfully constructed with realistic play and vivid colors. References External links * Bally Pin instruction cardaBally Alley 1979 video games Bally Astrocade games Pinball video games Video games developed i ...
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Sea Wolf (video Game)
''Sea Wolf'' is a shooter video game manufactured by Midway, originally released for arcades in 1976. It is a video game update of an earlier coin-operated electro-mechanical Midway game, ''Sea Devil'', itself based on Sega's 1966 coin-op electro-mechanical arcade submarine simulator ''Periscope''. The game was released in Japan by Taito. ''Sea Wolf'' was designed by Dave Nutting. The game sold 10,000 arcade cabinets, and was the highest-grossing arcade video game of 1976 and 1977 in the United States, and Japan's fifth highest-grossing arcade video game of 1976. Midway released a color arcade sequel, ''Sea Wolf II'', in 1978. In 1982, Commodore International produced cartridge ports of ''Sea Wolf'' for the VIC-20 and then-new Commodore 64 computers. Gameplay The player looks through a large periscope to aim at ships moving across the virtual sea line at the top of the screen, using a thumb button on the right handle of the scope to fire torpedoes. The periscope swivels ...
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Gun Fight
''Gun Fight'', known as in Japan and Europe, is a 1975 multidirectional shooter arcade game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America. Based around two Old West cowboys armed with revolvers and squaring off in a duel, it was the first video game to depict human-to-human combat. The Midway version was also the first video game to use a microprocessor. The game's concept was adapted from Sega's 1969 arcade electro-mechanical game ''Gun Fight''. The game was a global commercial success. In Japan, ''Western Gun'' was among the top ten highest-grossing arcade video games of 1976. In the United States, ''Gun Fight'' sold 8,600 arcade cabinets and was the third highest-grossing arcade game of 1975, second highest-grossing arcade game of 1976 and fifth highest arcade game of 1977. It was ported to the Bally Astrocade video game console as a built-in game in 1977 and later the Atari 8-bit family. It is the first ...
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