Dave Morris (writer)
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Dave Morris (writer)
David John Morris (born 19 March 1957) is a British author of gamebooks, novels and comics and a designer of computer games and role-playing games. Education Dave Morris graduated from Magdalen College, Oxford, where he read Physics from 1976 until 1979. Writer Morris began his writing career in 1984 by writing the fantasy adventure gamebook ''Crypt of the Vampire'', part of the ''Golden Dragon'' series published by Grafton Books in the UK and Berkley Books in the US. The following year, Morris and Oliver Johnson created the ''Dragon Warriors'' role-playing game. ''Dragon Warriors'' was an attempt at releasing a role-playing game in a series of paperback books. In a 1996 reader poll conducted by ''Arcane'' to determine the fifty most popular roleplaying games of all time, ''Dragon Warriors'' was ranked 48th. In 2008, the game was licensed by Morris to James Wallis of Magnum Opus Press, and Serpent King Games acquired the ''Dragon Warriors'' license afterwards. In 1987, ...
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Stoke Poges
Stoke Poges () is a village and civil parish in south-east Buckinghamshire, England. It is centred north-north-east of Slough, its post town, and southeast of Farnham Common. Etymology In the name Stoke Poges, ''stoke'' means " stockaded (place)" that is staked with more than just boundary-marking stakes. In the 1086 ''Domesday Book'', the village was recorded as ''Stoche''. William Fitz-Ansculf, who held the manor in 1086 (in the grounds of which the Norman parish church was built), later became known as William Stoches or William of Stoke. Amicia of Stoke, heiress to the manor, married Robert Pogeys, Knight of the Shire 200 years later, and the village eventually became known as Stoke Poges. Robert Poges was the son of Savoyard Imbert Pugeys, valet to King Henry III and later steward of the royal household. Poges and Pocheys being an English attempt at Pugeys which ironically meant "worthless thing". The spelling appearing as "Stoke Pocheys", if applicable to this villag ...
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Jamie Thomson (author)
Jamie Thomson (born 14 November 1958, in Iran) is a British writer, editor and game developer, and winner of the Roald Dahl Funny Prize 2012. Biography Jamie Thomson grew up in Brighton where he met one of his co-authors Mark Smith at school at Brighton College. He graduated from the University of Kent with a degree in politics and government. Jamie Thomson was an assistant editor on ''White Dwarf'' magazine from 1981 to 1984 and wrote a regular column for ''Warlock''. While working at Games Workshop, he was one of the developers of the computer game ''The Tower of Despair''. From 1984 to 1996 he was a prolific and best-selling author, usually publishing at least two titles per year. One of his most successful series was ''The Way of the Tiger'', six linked adventures about a ninja hero, written with Mark Smith. The books have been published in Japan, France, USA, Italy and Sweden. He is the author of numerous novels and 'choose-your-own-adventure' type gamebooks. His contri ...
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Hodder & Stoughton
Hodder & Stoughton is a British publishing house, now an imprint (trade name), imprint of Hachette (publisher), Hachette. History Early history The firm has its origins in the 1840s, with Matthew Hodder's employment, aged 14, with Messrs Jackson and Walford, the official publisher for the Congregational church, Congregational Union. In 1861 the firm became Jackson, Walford and Hodder; but in 1868 Jackson and Walford retired, and Thomas Wilberforce Stoughton joined the firm, creating Hodder & Stoughton. Hodder & Stoughton published both religious and secular works, and its religious list contained some progressive titles. These included George Adam Smith, George Adam Smith's ''Isaiah'' for its ''Expositor’s Bible'' series, which was one of the earliest texts to identify multiple authorship in the Book of Isaiah. There was also a sympathetic ''Life of Francis of Assisi, St Francis'' by Paul Sabatier (theologian), Paul Sabatier, a French Protestant pastor. Matthew Hodder ma ...
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First-person Narrator
A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller, first-person witness, or first-person peripheral. A classic example of a first-person protagonist narrator is Charlotte Brontë's ''Jane Eyre'' (1847), in which the title character is also the narrator telling her own story, "I could not unlove him now, merely because I found that he had ceased to notice me". This device allows the audience to see the narrator's mind's eye view of the fictional universe, but it is limited to the narrator's experiences and awareness of the true state of affairs. In some stories, first-person narrators may relay dialogue with other characters or refer to information they heard from the other characters, in order to try to deliver a larger point of view. Other stories may switch the narrator to different c ...
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Frankenstein
''Frankenstein; or, The Modern Prometheus'' is an 1818 novel written by English author Mary Shelley. ''Frankenstein'' tells the story of Victor Frankenstein, a young scientist who creates a sapient creature in an unorthodox scientific experiment. Shelley started writing the story when she was 18, and the first edition was published anonymously in London on 1 January 1818, when she was 20. Her name first appeared in the second edition, which was published in Paris in 1821. Shelley travelled through Europe in 1815, moving along the river Rhine in Germany, and stopping in Gernsheim, away from Frankenstein Castle, where, two centuries before, an alchemist had engaged in experiments.This seems to mean Johann Konrad Dippel (1673–1734), one century before (not two). For Dippel's experiments and the possibility of connection to ''Frankenstein'' see the Dippel article. She then journeyed to the region of Geneva, Switzerland, where much of the story takes place. Galvanism an ...
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Empire Of The Petal Throne
''Empire of the Petal Throne'' is a fantasy role-playing game designed by M. A. R. Barker, based on his Tékumel fictional universe. It was self-published in 1974, then published by TSR, Inc. in 1975. It was one of the first tabletop role-playing games, along with ''Dungeons & Dragons'', and was the first published RPG game setting. Over the subsequent thirty years, several new games were published based on the Tékumel setting, but to date none have met with commercial success. While published as fantasy, the game is sometimes classified as science fantasy or, debatably, as science fiction. History Origin University of Minnesota professor M. A. R. Barker, a scholar of ancient languages, had spent decades crafting a fantasy world called Tékumel, writing thousands of pages of histories, describing its culture, and even constructing its languages. He served as adviser to the university's wargaming club, where a club-mate and role-playing game player Michael Mornard showed hi ...
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Leo Hartas
Leo or Léo may refer to: Acronyms * Law enforcement officer * Law enforcement organisation * ''Louisville Eccentric Observer'', a free weekly newspaper in Louisville, Kentucky * Michigan Department of Labor and Economic Opportunity Arts and entertainment Music * Leo (band), a Missouri-based rock band that was founded in Cleveland, Ohio * L.E.O. (band), a band by musician Bleu and collaborators Film * ''Leo'' (2000 film), a Spanish film by José Luis Borau * ''Leo'' (2002 film), a British-American drama film * ''Leo'', a 2007 Swedish film by Josef Fares * ''Leo'' (2012 film), a Kenyan film * Leo the Lion (MGM), mascot of the Metro-Goldwyn-Mayer movie studio Television * Leo Awards, a British Columbian television award * "Leo", an episode of ''Being Erica'' * Léo, fictional lion in the animation ''Animal Crackers'' * ''Léo'', 2018 Quebec television series created by Fabien Cloutier Companies * Leo Namibia, former name for the TN Mobile phone network in Namibia * Leo ...
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The DFC
''The DFC'' was a weekly British children's comics anthology, anthology comic, published by David Fickling Books (an imprint of Random House). The first issue was published at the end of May 2008 in comics, 2008. The title stood for "David Fickling Comic". Its successor, ''The Phoenix (comics), The Phoenix'', launched on 7 January 2012. Unlike the vast majority of comics in the current market, ''The DFC'' was funded entirely by subscriptions, without any commercial advertising. It was fully coloured on all 36 pages. Publication history David Fickling announced the comic two and a half years before the launch and at the time was quoted as saying, "I'm not really interested in reviving comics, I'm much more interested in restoring them to where they should be."
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Teenage Mutant Ninja Turtles
''Teenage Mutant Ninja Turtles'' is an American media franchise created by the comic book artists Kevin Eastman and Peter Laird. It follows Leonardo (Teenage Mutant Ninja Turtles), Leonardo, Michelangelo (Teenage Mutant Ninja Turtles), Michelangelo, Donatello (Teenage Mutant Ninja Turtles), Donatello and Raphael (Teenage Mutant Ninja Turtles), Raphael, four Anthropomorphism, anthropomorphic turtle brothers (named after Italian Renaissance artists) trained in ninjutsu who fight evil in New York City. List of Teenage Mutant Ninja Turtles characters, Supporting characters include the turtles' rat sensei Splinter (Teenage Mutant Ninja Turtles), Splinter, their human friends April O'Neil and Casey Jones (Teenage Mutant Ninja Turtles), Casey Jones, and enemies such as Baxter Stockman, Krang, and their archenemy, the Shredder (Teenage Mutant Ninja Turtles), Shredder. The franchise began as a comic book, ''Teenage Mutant Ninja Turtles (Mirage Studios), Teenage Mutant Ninja Turtles'', ...
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Knightmare
''Knightmare'' is a British children's adventure game show, created by Tim Child, and broadcast over eight series on CITV from 7 September 1987 to 11 November 1994. The general format of the show is of a team of four children – one who takes on the game, and three acting as their guide and advisers – attempting to complete a quest within a fantasy medieval environment, traversing a large dungeon and using their wits to overcome puzzles, obstacles and the unusual characters they meet along the journey. The show is most notable for its use of blue screen chroma key, an idea Child utilised upon seeing it being put to use in weather forecasts at the time the programme began, as well as its use of 'virtual reality' interactive gameplay on television and the high level of difficulty faced by every team. Broadcast to high viewing figures throughout its original run, it garnered a cult status amongst fans since its final television episode in 1994. It was revived for a one-off sp ...
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The Battlepits Of Krarth
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic ...
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Necklace Of Skulls
A necklace is an article of jewellery that is worn around the neck. Necklaces may have been one of the earliest types of adornment worn by humans. They often serve ceremonial, religious, magical, or funerary purposes and are also used as symbols of wealth and status, given that they are commonly made of precious metals and stones. The main component of a necklace is the band, chain, or cord that wraps around the neck. These are most often rendered in precious metals such as gold, silver, and platinum. Necklaces often have additional attachments suspended or inset into the necklace itself. These attachments typically include pendants, lockets, amulets, crosses, and precious and semi-precious materials such as diamond, pearls, rubies, emeralds, garnets, and sapphires. They are made with many different type of materials and are used for many things and sometimes classed as clothing. Historical Necklaces Prehistoric neckware Prehistoric peoples often used natural m ...
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