Daughter Of The Drow
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Daughter Of The Drow
''Daughter of the Drow'' is a fantasy novel by Elaine Cunningham, set in the world of the Forgotten Realms, and based on the ''Dungeons & Dragons'' role-playing game. It is the first novel in the " Starlight & Shadows" series. It was published in hardcover, August 1995, ; and in paperback, September 1996, ; paperback re-issue, February 2003, . Plot summary ''Daughter of the Drow'' is an Underdark novel about a drow princess who, after giving up all hope of escape from her chores as an evil spider-god priestess locked in a bitter struggle for power, encounters a berserker warrior and becomes involved in a quest involving a talisman of power and finds true love. Reception A book review in ''The Capital'' called the book "a worthy read", citing Liriel Baenre as the main character and noting that she is talented at spellcasting.Colohan, Nick (2 April 2007). "'Daughter of the Drow' is a worthy read", ''The Capital ''The Capital'' (also known as ''Capital Gazette'' as its online n ...
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Starlight And Shadows
''Starlight & Shadows'' is a series of novels by Elaine Cunningham, set in the Forgotten Realms campaign setting. Plot summary The ''Starlight & Shadows'' trilogy covers the adventures of the drow outcast Liriel Baenre and her companion, Fyodor of Rashemen. Novels * '' Daughter of the Drow'' (hardcover, August 1995, ; paperback, September 1996, ; paperback re-issue, February 2003, ) * ''Tangled Webs ''Tangled Webs'' is a fantasy novel by Elaine Cunningham, set in the world of the Forgotten Realms, and based on the ''Dungeons & Dragons'' role-playing game. It is the second novel published in the " Starlight & Shadows" series. It was publish ...'' (hardcover, April 1996, ; paperback, May 1998, ; paperback re-issue, March 2003, ) * '' Windwalker'' (hardcover, April 2003, ; paperback, April 2004, ) The Starlight & Shadows trilogy was later reprinted in: * ''Starlight & Shadows Gift Set'' (three paperbacks in boxed slipcase, August 2005, ) References {{D&D topics Fantas ...
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Fantasy Novel
Fantasy literature is literature set in an imaginary universe, often but not always without any locations, events, or people from the real world. Magic, the supernatural and magical creatures are common in many of these imaginary worlds. Fantasy literature may be directed at both children and adults. Fantasy is a subgenre of speculative fiction and is distinguished from the genres of science fiction and horror by the absence of scientific or macabre themes, respectively, though these genres overlap. Historically, most works of fantasy were written, however, since the 1960s, a growing segment of the fantasy genre has taken the form of films, television programs, graphic novels, video games, music and art. Many fantasy novels originally written for children and adolescents also attract an adult audience. Examples include ''Alice's Adventures in Wonderland'', the '' Harry Potter'' series, '' The Chronicles of Narnia'', and ''The Hobbit''. History Beginnings Stories invo ...
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Hardcover
A hardcover, hard cover, or hardback (also known as hardbound, and sometimes as case-bound) book is one bound with rigid protective covers (typically of binder's board or heavy paperboard covered with buckram or other cloth, heavy paper, or occasionally leather). It has a flexible, sewn spine which allows the book to lie flat on a surface when opened. Modern hardcovers may have the pages glued onto the spine in much the same way as paperbacks. Following the ISBN sequence numbers, books of this type may be identified by the abbreviation Hbk. Hardcover books are often printed on acid-free paper, and they are much more durable than paperbacks, which have flexible, easily damaged paper covers. Hardcover books are marginally more costly to manufacture. Hardcovers are frequently protected by artistic dust jackets, but a "jacketless" alternative has increased in popularity: these "paper-over-board" or "jacketless" hardcover bindings forgo the dust jacket in favor of printing the cove ...
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Paperback
A paperback (softcover, softback) book is one with a thick paper or paperboard cover, and often held together with adhesive, glue rather than stitch (textile arts), stitches or Staple (fastener), staples. In contrast, hardcover (hardback) books are bound with cardboard covered with cloth, leather, paper, or plastic. Inexpensive books bound in paper have existed since at least the 19th century in such forms as pamphlets, yellow-backs, yellowbacks, dime novels, and airport novels. Modern paperbacks can be differentiated from one another by size. In the United States, there are "mass-market paperbacks" and larger, more durable "trade paperbacks". In the United Kingdom, there are A-format, B-format, and the largest C-format sizes. Paperback editions of books are issued when a publisher decides to release a book in a low-cost format. Lower-quality paper, glued (rather than stapled or sewn) bindings, and the lack of a hard cover may contribute to the lower cost of paperbacks. Paperb ...
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Elaine Cunningham
Elaine Cunningham (born August 12, 1957 in New York City) is an American fantasy and science fiction author, especially known for her contributions to the ''Dungeons & Dragons'' role playing game campaign setting of Forgotten Realms. Biography Cunningham was born in New York City, and grew up in New York state and New England. A voracious reader since childhood, she earned a degree in music education with a minor in history. She started writing in 1987, after her older son was born. A lifelong fascination with folklore and mythology led her to the fantasy genre, and her background in music and history gave her an affinity for bards such as Danilo Thann, created for her first novel, '' Elfshadow'' (1991). Many of her stories focus on elves, which she attributes to her excessive fondness for cats. Cunningham is also the ''New York Times'' bestselling author of '' Dark Journey'', book 10 from the '' Star Wars'' ''New Jedi Order'' saga. ''Shadows in the Starlight'' (2006), the ...
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Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the For ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Underdark
The Underdark is a fictional setting which has appeared in ''Dungeons & Dragons'' role-playing campaigns and ''Dungeons & Dragons''-based fiction books, including the Legend of Drizzt series by R. A. Salvatore. It is described as a vast subterranean network of interconnected caverns and tunnels, stretching beneath entire continents and forming an underworld for surface settings. ''Polygon'' called it "one of ''D&D''s most well-known realms". Use in campaign settings The Underdark featured prominently in the campaign settings ''World of Greyhawk'' and the ''Forgotten Realms''. The concept of a dungeon that spanned a planet was first introduced by Gary Gygax in his D-series of game modules and at the end of the G-series. The Underdark was described in detail in the 1986 manual ''Dungeoneer's Survival Guide'', by Doug Niles. It was also part of the ''Eberron'' campaign setting, in which it was called Khyber and was home to evil beings driven deep into the caverns at the end of the ag ...
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Drow (Dungeons & Dragons)
The drow ( or ) or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the ''Dungeons & Dragons'' fantasy roleplaying game. The drow have traditionally been portrayed as generally evil and connected to the evil goddess Lolth. However, later editions of ''Dungeons & Dragons'' have moved away from this portrayal and preassigned alignment. More recent publications have explored drow societies unconnected to Lolth. Creative origins The word "drow" is from the Orcadian and Shetland dialects of Scots, an alternative form of "trow", which is a cognate with "troll". The ''Oxford English Dictionary'' gives no entry for "drow", but two of the citations under "trow" name it as an alternative form of the word. Trow/drow was used to refer to a wide variety of evil sprites. Everything about the ''Dungeons & Dragons'' drow was invented by ''Dungeons & Dragons'' co-creator Gary Gygax except for the basic concept of "dark elves". How ...
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The Capital
''The Capital'' (also known as ''Capital Gazette'' as its online nameplate and informally), the Sunday edition is called ''The Sunday Capital'', is a daily newspaper published by Capital Gazette Communications in Annapolis, Maryland, to serve the city of Annapolis, much of Anne Arundel County, and neighboring Kent Island in Queen Anne's County. First published as the ''Evening Capital'' on May 12, 1884, the newspaper switched to mornings on March 9, 2015. The company has moved headquarters seven times, including from 3 Church Circle to 213 West Street in 1948, to 2000 Capital Drive in 1987, to Gibralter Road after that, and to 888 Bestgate Road in 2014. ''The Capital'' was acquired by The Baltimore Sun Media Group in 2014. History The newspaper was founded in 1884 as the ''Evening Capital'' and operated under this name until June 20, 1981, when it was shortened to just ''The Capital''. Its founder was William M. Abbott, a former compositor for ''The Baltimore Sun'', who emp ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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