Data Organization For Low Power
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Data Organization For Low Power
Power consumption in relation to physical size of electronic hardware has increased as the components have become smaller and more densely packed. Coupled with high operating frequencies, this has led to unacceptable levels of power dissipation. Memory accounts for a high proportion of the power consumed, and this contribution may be reduced by optimizing data organizationthe way data is stored. Motivation Power optimization in high memory density electronic systems has become one of the major challenges for devices such as mobile phones, embedded systems, and wireless devices. As the number of cores on a single chip is growing the power consumption by the devices also increases. Studies on power consumption distribution in smartphones and data-centers have shown that the memory subsystem consumes around 40% of the total power. In server systems, the study reveals that the memory consumes around 1.5 times the core power consumption. Memory data organization of low energy ad ...
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Power Consumption
Electric energy consumption is the form of energy consumption that uses electrical energy. Electric energy consumption is the actual energy demand made on existing electricity supply for transportation, residential, industrial, commercial, and other miscellaneous purposes. Global electricity consumption in 2019 was 22,848 terawatt-hour (TWh), about 135% more than the amount of consumption in 1990 (9,702 TWh). China, United States, and India accounted for over 50% of the global share of electricity consumption. Overview Electric energy is most often measured either in joules (J), or in watt hours (W·h). : 1 W·s = 1 J : 1 W·h = 3600 W·s = 3600 J Electric and electronic devices consume electric energy to generate desired output (i.e., light, heat, motion, etc.). During operation, some part of the energy is lost depending on the electrical efficiency. Electricity has been generated in power stations since 1882. The invention of the steam turbine in 1884 to drive the electr ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal li ...
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Low-power Electronics
Low-power electronics are electronics, such as notebook processors, that have been designed to use less electric power than usual, often at some expense. In the case of notebook processors, this expense is processing power; notebook processors usually consume less power than their desktop counterparts, at the expense of lower processing power. History Watches The earliest attempts to reduce the amount of power required by an electronic device were related to the development of the wristwatch. Electronic watches require electricity as a power source, and some mechanical movements and hybrid electromechanical movements also require electricity. Usually, the electricity is provided by a replaceable battery. The first use of electrical power in watches was as a substitute for the mainspring, to remove the need for winding. The first electrically powered watch, the Hamilton Electric 500, was released in 1957 by the Hamilton Watch Company of Lancaster, Pennsylvania. The first quartz ...
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Scratchpad Memory
Scratchpad memory (SPM), also known as scratchpad, scratchpad RAM or local store in computer terminology, is a high-speed internal memory used for temporary storage of calculations, data, and other work in progress. In reference to a microprocessor (or CPU), scratchpad refers to a special high-speed memory used to hold small items of data for rapid retrieval. It is similar to the usage and size of a scratchpad in life: a pad of paper for preliminary notes or sketches or writings, etc. In some systems it can be considered similar to the L1 cache in that it is the next closest memory to the ALU after the processor registers, with explicit instructions to move data to and from main memory, often using DMA-based data transfer. In contrast to a system that uses caches, a system with scratchpads is a system with non-uniform memory access (NUMA) latencies, because the memory access latencies to the different scratchpads and the main memory vary. Another difference from a system that ...
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Static RAM
Static random-access memory (static RAM or SRAM) is a type of random-access memory (RAM) that uses latching circuitry (flip-flop) to store each bit. SRAM is volatile memory; data is lost when power is removed. The term ''static'' differentiates SRAM from DRAM (''dynamic'' random-access memory) — SRAM will hold its data permanently in the presence of power, while data in DRAM decays in seconds and thus must be periodically refreshed. SRAM is faster than DRAM but it is more expensive in terms of silicon area and cost; it is typically used for the cache and internal registers of a CPU while DRAM is used for a computer's main memory. History Semiconductor bipolar SRAM was invented in 1963 by Robert Norman at Fairchild Semiconductor. MOS SRAM was invented in 1964 by John Schmidt at Fairchild Semiconductor. It was a 64-bit MOS p-channel SRAM. The SRAM was the main driver behind any new CMOS-based technology fabrication process since 1959 when CMOS was invented. In 1965 ...
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Global Variable
In computer programming, a global variable is a variable with global scope, meaning that it is visible (hence accessible) throughout the program, unless shadowed. The set of all global variables is known as the ''global environment'' or ''global state.'' In compiled languages, global variables are generally static variables, whose extent (lifetime) is the entire runtime of the program, though in interpreted languages (including command-line interpreters), global variables are generally dynamically allocated when declared, since they are not known ahead of time. In some languages, all variables are global, or global by default, while in most modern languages variables have limited scope, generally lexical scope, though global variables are often available by declaring a variable at the top level of the program. In other languages, however, global variables do not exist; these are generally modular programming languages that enforce a module structure, or class-based object-oriente ...
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Local Variable
In computer science, a local variable is a Variable (programming), variable that is given ''local scope (programming), scope''. A local variable reference in the subroutine, function or block (programming), block in which it is declared overrides the same variable name in the larger scope. In programming languages with only two levels of visibility, local variables are contrasted with global variables. On the other hand, many ALGOL-derived languages allow any number of nested levels of visibility, with private variables, functions, constants and types hidden within them, either by nested blocks or nested functions. Local variables are fundamental to procedural programming, and more generally modular programming: variables of local scope are used to avoid issues with side-effect (computer science), side-effects that can occur with global variables. Scope Local variables may have a lexical or dynamic scope (programming), scope, though lexical (static) scoping is far more common. In ...
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Array Data Structure
In computer science, an array is a data structure consisting of a collection of ''elements'' (values or variables), each identified by at least one ''array index'' or ''key''. An array is stored such that the position of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called one-dimensional array. For example, an array of ten 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as ten words at memory addresses 2000, 2004, 2008, ..., 2036, (in hexadecimal: 0x7D0, 0x7D4, 0x7D8, ..., 0x7F4) so that the element with index ''i'' has the address 2000 + (''i'' × 4). The memory address of the first element of an array is called first address, foundation address, or base address. Because the mathematical concept of a matrix can be represented as a two-dimensional grid, two-dimensional arrays are also sometimes called "matrices". In some cases the term "vector" is used in comp ...
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Row And Column Major Order
Row or ROW may refer to: Exercise *Rowing, or a form of aquatic movement using oars *Row (weight-lifting), a form of weight-lifting exercise Math *Row vector, a 1 × ''n'' matrix in linear algebra. *Row (database), a single, implicitly structured data item in a table *Tone row, an arrangement of the twelve notes of the chromatic scale Other *Reality of Wrestling, an American professional wrestling promotion founded in 2005 * ''Row'' (album), an album by Gerard *Right-of-way (transportation), ROW, also often R/O/W. *The Row (fashion label) Places * Rów, Pomeranian Voivodeship, north Poland *Rów, Warmian-Masurian Voivodeship, north Poland *Rów, West Pomeranian Voivodeship, northwest Poland *Roswell International Air Center's IATA code * Row, a former spelling of Rhu, Dunbartonshire, Scotland *The Row (Lyme, New York), a set of historic homes *The Row, Virginia, an unincorporated community *Rest of the world or RoW See also *Row house *Controversy, sometimes called "row" in B ...
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Electronic Hardware
Electronic hardware consists of interconnected electronic components which perform analog or logic operations on received and locally stored information to produce as output or store resulting new information or to provide control for output actuator mechanisms. Electronic hardware can range from individual chips/ circuits to distributed information processing systems. Well designed electronic hardware is composed of hierarchies of functional modules which inter-communicate via precisely defined interfaces. Hardware logic is primarily a differentiation of the data processing circuitry from other more generalized circuitry. For example nearly all computers include a power supply which consists of circuitry not involved in data processing but rather powering the data processing circuits. Similarly, a computer may output information to a computer monitor or audio amplifier which is also not involved in the computational processes. See also * Digital electronics Digital electron ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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Bus (computing)
In computer architecture, a bus (shortened form of the Latin '' omnibus'', and historically also called data highway or databus) is a communication system that transfers data between components inside a computer, or between computers. This expression covers all related hardware components (wire, optical fiber, etc.) and software, including communication protocols. Early computer buses were parallel electrical wires with multiple hardware connections, but the term is now used for any physical arrangement that provides the same logical function as a parallel electrical busbar. Modern computer buses can use both parallel and bit serial connections, and can be wired in either a multidrop (electrical parallel) or daisy chain topology, or connected by switched hubs, as in the case of Universal Serial Bus (USB). Background and nomenclature Computer systems generally consist of three main parts: * The central processing unit (CPU) that processes data, * The memory that holds the p ...
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