Data Organization For Low Power
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Data Organization For Low Power
Power consumption in relation to physical size of electronic hardware has increased as the components have become smaller and more densely packed. Coupled with high operating frequencies, this has led to unacceptable levels of power dissipation. Memory accounts for a high proportion of the power consumed, and this contribution may be reduced by optimizing data organizationthe way data is stored. Motivation Power optimization in high memory density electronic systems has become one of the major challenges for devices such as mobile phones, embedded systems, and wireless devices. As the number of cores on a single chip is growing the power consumption by the devices also increases. Studies on power consumption distribution in smartphones and data-centers have shown that the memory subsystem consumes around 40% of the total power. In server systems, the study reveals that the memory consumes around 1.5 times the core power consumption. Memory data organization of low energy address ...
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Power Consumption
Electric energy consumption is energy consumption in the form of electrical energy. About a fifth of global energy is consumed as electricity: for residential, industrial, commercial, transportation and other purposes. The global electricity consumption in 2022 was 24,398 terawatt-hour (TWh), almost exactly three times the amount of consumption in 1981 (8,132 TWh). China, the United States, and India accounted for more than half of the global share of electricity consumption. Japan and Russia followed with nearly twice the consumption of the remaining industrialized countries. Overview Electric energy is most often measured either in joules (J), or in watt hours (W·h). : 1 W·s = 1 J : 1 W·h = 3,600 W·s = 3,600 J : 1 kWh = 3,600 kWs = 1,000 Wh = 3.6 million W·s = 3.6 million J Electric and electronic devices consume electric energy to generate desired output (light, heat, motion, etc.). During operation, some part of the energy is lost depending on the electrical efficien ...
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Source Code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only understands machine code, source code must be Translator (computing), translated before a computer can Execution (computing), execute it. The translation process can be implemented three ways. Source code can be converted into machine code by a compiler or an assembler (computing), assembler. The resulting executable is machine code ready for the computer. Alternatively, source code can be executed without conversion via an interpreter (computing), interpreter. An interpreter loads the source code into memory. It simultaneously translates and executes each statement (computer science), statement. A method that combines compilation and interpretation is to first produce bytecode. Bytecode is an intermediate representation of source code tha ...
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Low-power Electronics
Low-power electronics are electronics designed to consume less electrical power than usual, often at some expense. For example, notebook processors usually consume less power than their desktop counterparts, at the expense of computer performance. History Watches The earliest attempts to reduce the amount of power required by an electronic device were related to the development of the wristwatch. Electronic watches require electricity as a power source, and some mechanical movements and hybrid electromechanical movements also require electricity. Usually, the electricity is provided by a replaceable battery. The first use of electrical power in watches was as a substitute for the mainspring, to remove the need for winding. The first electrically powered watch, the Hamilton Electric 500, was released in 1957 by the Hamilton Watch Company of Lancaster, Pennsylvania. The first quartz wristwatches were manufactured in 1967, using analog hands to display the time. Eric A. Vi ...
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Scratchpad Memory
Scratchpad memory (SPM), also known as scratchpad, scratchpad RAM or local store in computer terminology, is an internal memory, usually high-speed, used for temporary storage of calculations, data, and other work in progress. In reference to a microprocessor (or CPU), scratchpad refers to a special high-speed memory used to hold small items of data for rapid retrieval. It is similar to the usage and size of a scratchpad in life: a pad of paper for preliminary notes or sketches or writings, etc. When the scratchpad is a hidden portion of the main memory then it is sometimes referred to as ''bump storage''. In some systems it can be considered similar to the L1 cache in that it is the next closest memory to the ALU after the processor registers, with explicit instructions to move data to and from main memory, often using DMA-based data transfer. In contrast to a system that uses caches, a system with scratchpads is a system with non-uniform memory access (NUMA) latencies, be ...
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Static RAM
Static random-access memory (static RAM or SRAM) is a type of random-access memory (RAM) that uses latching circuitry (flip-flop) to store each bit. SRAM is volatile memory; data is lost when power is removed. The ''static'' qualifier differentiates SRAM from ''dynamic'' random-access memory (DRAM): * SRAM will hold its data permanently in the presence of power, while data in DRAM decays in seconds and thus must be periodically refreshed. * SRAM is faster than DRAM but it is more expensive in terms of silicon area and cost. * Typically, SRAM is used for the cache and internal registers of a CPU while DRAM is used for a computer's main memory. History Semiconductor bipolar SRAM was invented in 1963 by Robert Norman at Fairchild Semiconductor. Metal–oxide–semiconductor SRAM (MOS-SRAM) was invented in 1964 by John Schmidt at Fairchild Semiconductor. The first device was a 64-bit MOS p-channel SRAM. SRAM was the main driver behind any new CMOS-based technology fabrica ...
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Global Variable
In computer programming, a global variable is a variable with global scope, meaning that it is visible (hence accessible) throughout the program, unless shadowed. The set of all global variables is known as the ''global environment'' or ''global state.'' In compiled languages, global variables are generally static variables, whose extent (lifetime) is the entire runtime of the program, though in interpreted languages (including command-line interpreters), global variables are generally dynamically allocated when declared, since they are not known ahead of time. In some languages, all variables are global, or global by default, while in most modern languages variables have limited scope, generally lexical scope, though global variables are often available by declaring a variable at the top level of the program. In other languages, however, global variables do not exist; these are generally modular programming languages that enforce a module structure, or class-based object-or ...
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Local Variable
In computer science, a local variable is a variable that is given ''local scope''. A local variable reference in the function or block in which it is declared overrides the same variable name in the larger scope. In programming languages with only two levels of visibility, local variables are contrasted with global variables. On the other hand, many ALGOL-derived languages allow any number of nested levels of visibility, with private variables, functions, constants and types hidden within them, either by nested blocks or nested functions. Local variables are fundamental to procedural programming, and more generally modular programming: variables of local scope are used to avoid issues with side-effects that can occur with global variables. Scope Local variables may have a lexical or dynamic scope, though lexical (static) scoping is far more common. In lexical scoping (or lexical scope; also called static scoping or static scope), if a variable name's scope is a certain blo ...
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Array Data Structure
In computer science, an array is a data structure consisting of a collection of ''elements'' (value (computer science), values or variable (programming), variables), of same memory size, each identified by at least one ''array index'' or ''key'', a collection of which may be a tuple, known as an index tuple. An array is stored such that the position (memory address) of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called a one-dimensional array. For example, an array of ten 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as ten Word (data type), words at memory addresses 2000, 2004, 2008, ..., 2036, (in hexadecimal: 0x7D0, 0x7D4, 0x7D8, ..., 0x7F4) so that the element with index ''i'' has the address 2000 + (''i'' × 4). The memory address of the first element of an array is called first address, foundation address, or base address. Because the mathematical conc ...
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Row And Column Major Order
Row or ROW may refer to: Exercise * Rowing, or a form of aquatic movement using oars * Row (weight-lifting), a form of weight-lifting exercise Mathematics and informatics * Row vector, a 1 × ''n'' matrix in linear algebra * Row(s) in a table (information), a data arrangement with rows and columns * Row (database), a single, implicitly structured data item in a database table * Tone row, an arrangement of the twelve notes of the chromatic scale Places * Rów, Pomeranian Voivodeship, north Poland * Rów, Warmian-Masurian Voivodeship, north Poland * Rów, West Pomeranian Voivodeship, northwest Poland * Roswell International Air Center's IATA code * Row, a former spelling of Rhu, Dunbartonshire, Scotland * The Row (Lyme, New York), a set of historic homes * The Row, Virginia, an unincorporated community * Rest of the world (RoW) * The Row or The Row Fulton Market, 900 West Randolph, a Chicago Skyscraper on Chicago's Restaurant Row Other * Reality of Wrestling, an American profess ...
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Electronic Hardware
Electronic hardware consists of interconnected electronic components which perform analog or logic operations on received and locally stored information to produce as output or store resulting new information or to provide control for output actuator mechanisms. Electronic hardware can range from individual chips/ circuits to distributed information processing systems. Well designed electronic hardware is composed of hierarchies of functional modules which inter-communicate via precisely defined interfaces. Hardware logic is primarily a differentiation of the data processing circuitry from other more generalized circuitry. For example nearly all computers include a power supply which consists of circuitry not involved in data processing but rather powering the data processing circuits. Similarly, a computer may output information to a computer monitor or audio amplifier which is also not involved in the computational processes. See also * Digital electronics Digital elect ...
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C (programming Language)
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted Central processing unit, CPUs. It has found lasting use in operating systems code (especially in Kernel (operating system), kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming langu ...
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Bus (computing)
In computer architecture, a bus (historically also called a data highway or databus) is a communication system that transfers Data (computing), data between components inside a computer or between computers. It encompasses both Computer hardware, hardware (e.g., wires, optical fiber) and software, including communication protocols. At its core, a bus is a shared physical pathway, typically composed of wires, traces on a circuit board, or busbars, that allows multiple devices to communicate. To prevent conflicts and ensure orderly data exchange, buses rely on a communication protocol to manage which device can transmit data at a given time. Buses are categorized based on their role, such as system buses (also known as internal buses, internal data buses, or memory buses) connecting the Central processing unit, CPU and Computer memory, memory. Expansion buses, also called peripheral buses, extend the system to connect additional devices, including peripherals. Examples of widely ...
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