Data Plane
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Data Plane
In routing, the data plane, sometimes called the forwarding plane or user plane, defines the part of the router architecture that decides what to do with packets arriving on an inbound interface. Most commonly, it refers to a table in which the router looks up the destination address of the incoming packet and retrieves the information necessary to determine the path from the receiving element, through the internal forwarding fabric of the router, and to the proper outgoing interface(s). In certain cases the table may specify that a packet is to be discarded. In such cases, the router may return an ICMP "destination unreachable" or other appropriate code. Some security policies, however, dictate that the router should drop the packet silently, in order that a potential attacker does not become aware that a target is being protected. The incoming forwarding element will also decrement the time-to-live (TTL) field of the packet, and, if the new value is zero, discard the packet. ...
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Packet Switching
In telecommunications, packet switching is a method of grouping Data (computing), data into short messages in fixed format, i.e. ''network packet, packets,'' that are transmitted over a digital Telecommunications network, network. Packets consist of a header (computing), header and a payload (computing), payload. Data in the header is used by networking hardware to direct the packet to its destination, where the payload is extracted and used by an operating system, application software, or Protocol stack, higher layer protocols. Packet switching is the primary basis for data communications in computer networks worldwide. During the early 1960s, American engineer Paul Baran developed a concept he called ''distributed adaptive message block switching'', with the goal of providing a fault-tolerant, efficient routing method for telecommunication messages as part of a research program at the RAND Corporation, funded by the United States Department of Defense. His ideas contradicted t ...
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Multi-core (computing)
A multi-core processor (MCP) is a microprocessor on a single integrated circuit (IC) with two or more separate central processing units (CPUs), called ''cores'' to emphasize their multiplicity (for example, ''dual-core'' or ''quad-core''). Each core reads and executes program instructions, specifically ordinary CPU instructions (such as add, move data, and branch). However, the MCP can run instructions on separate cores at the same time, increasing overall speed for programs that support multithreading or other parallel computing techniques. Manufacturers typically integrate the cores onto a single IC die, known as a ''chip multiprocessor'' (CMP), or onto multiple dies in a single chip package. As of 2024, the microprocessors used in almost all new personal computers are multi-core. A multi-core processor implements multiprocessing in a single physical package. Designers may couple cores in a multi-core device tightly or loosely. For example, cores may or may not share c ...
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Patricia Tree
In computer science, a radix tree (also radix trie or compact prefix tree or compressed trie) is a data structure that represents a space-optimized trie (prefix tree) in which each node that is the only child is merged with its parent. The result is that the number of children of every internal node is at most the radix of the radix tree, where = 2 for some integer ≥ 1. Unlike regular trees, edges can be labeled with sequences of elements as well as single elements. This makes radix trees much more efficient for small sets (especially if the strings are long) and for sets of strings that share long prefixes. Unlike regular trees (where whole keys are compared ''en masse'' from their beginning up to the point of inequality), the key at each node is compared chunk-of-bits by chunk-of-bits, where the quantity of bits in that chunk at that node is the radix of the radix trie. When is 2, the radix trie is binary (i.e., compare that node's 1-bit portion of the key), which minim ...
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Radix Tree
In computer science, a radix tree (also radix trie or compact prefix tree or compressed trie) is a data structure that represents a space-optimized trie (prefix tree) in which each node that is the only child is merged with its parent. The result is that the number of children of every internal node is at most the radix of the radix tree, where = 2 for some integer ≥ 1. Unlike regular trees, edges can be labeled with sequences of elements as well as single elements. This makes radix trees much more efficient for small sets (especially if the strings are long) and for sets of strings that share long prefixes. Unlike regular trees (where whole keys are compared ''en masse'' from their beginning up to the point of inequality), the key at each node is compared chunk-of-bits by chunk-of-bits, where the quantity of bits in that chunk at that node is the radix of the radix trie. When is 2, the radix trie is binary (i.e., compare that node's 1-bit portion of the key), which mini ...
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Binary Tree
In computer science, a binary tree is a tree data structure in which each node has at most two children, referred to as the ''left child'' and the ''right child''. That is, it is a ''k''-ary tree with . A recursive definition using set theory is that a binary tree is a triple , where ''L'' and ''R'' are binary trees or the empty set and ''S'' is a singleton (a single–element set) containing the root. From a graph theory perspective, binary trees as defined here are arborescences. A binary tree may thus be also called a bifurcating arborescence, a term which appears in some early programming books before the modern computer science terminology prevailed. It is also possible to interpret a binary tree as an undirected, rather than directed graph, in which case a binary tree is an ordered, rooted tree. Some authors use rooted binary tree instead of ''binary tree'' to emphasize the fact that the tree is rooted, but as defined above, a binary tree is always rooted. In ma ...
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Hash Tables
In computer science, a hash table is a data structure that implements an associative array, also called a dictionary or simply map; an associative array is an abstract data type that maps Unique key, keys to Value (computer science), values. A hash table uses a hash function to compute an ''index'', also called a ''hash code'', into an array of ''buckets'' or ''slots'', from which the desired value can be found. During lookup, the key is hashed and the resulting hash indicates where the corresponding value is stored. A map implemented by a hash table is called a hash map. Most hash table designs employ an Perfect hash function, imperfect hash function. Hash collision, Hash collisions, where the hash function generates the same index for more than one key, therefore typically must be accommodated in some way. In a well-dimensioned hash table, the average time complexity for each lookup is independent of the number of elements stored in the table. Many hash table designs also ...
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Search Algorithm
In computer science, a search algorithm is an algorithm designed to solve a search problem. Search algorithms work to retrieve information stored within particular data structure, or calculated in the Feasible region, search space of a problem domain, with Continuous or discrete variable, either discrete or continuous values. Although Search engine (computing), search engines use search algorithms, they belong to the study of information retrieval, not algorithmics. The appropriate search algorithm to use often depends on the data structure being searched, and may also include prior knowledge about the data. Search algorithms can be made faster or more efficient by specially constructed database structures, such as search trees, hash maps, and database indexes. Search algorithms can be classified based on their mechanism of searching into three types of algorithms: linear, binary, and hashing. Linear search algorithms check every record for the one associated with a target key i ...
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Linked List
In computer science, a linked list is a linear collection of data elements whose order is not given by their physical placement in memory. Instead, each element points to the next. It is a data structure consisting of a collection of nodes which together represent a sequence. In its most basic form, each node contains data, and a reference (in other words, a ''link'') to the next node in the sequence. This structure allows for efficient insertion or removal of elements from any position in the sequence during iteration. More complex variants add additional links, allowing more efficient insertion or removal of nodes at arbitrary positions. A drawback of linked lists is that data access time is linear in respect to the number of nodes in the list. Because nodes are serially linked, accessing any node requires that the prior node be accessed beforehand (which introduces difficulties in pipelining). Faster access, such as random access, is not feasible. Arrays have better cache ...
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Hash Table
In computer science, a hash table is a data structure that implements an associative array, also called a dictionary or simply map; an associative array is an abstract data type that maps Unique key, keys to Value (computer science), values. A hash table uses a hash function to compute an ''index'', also called a ''hash code'', into an array of ''buckets'' or ''slots'', from which the desired value can be found. During lookup, the key is hashed and the resulting hash indicates where the corresponding value is stored. A map implemented by a hash table is called a hash map. Most hash table designs employ an Perfect hash function, imperfect hash function. Hash collision, Hash collisions, where the hash function generates the same index for more than one key, therefore typically must be accommodated in some way. In a well-dimensioned hash table, the average time complexity for each lookup is independent of the number of elements stored in the table. Many hash table designs also ...
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Scott Bradner
Scott Bradner is a senior figure in the area of Internet governance. He served as the secretary to the Internet Society from 2003-2016 and was formerly a trustee. He was on the board of American Registry for Internet Numbers, ARIN, the North American IP address registry. He has also held numerous senior leadership roles on the Internet Engineering Task Force (IETF) which develops Internet standards. Until his retirement in July 2016, he was also University Technology Security Officer at Harvard University. In the mid-1990s Bradner established himself an authority on developing an institution to succeed the Internet Assigned Numbers Authority (IANA). IANA managed the Internet's domain name system, but was essentially run by Jon Postel. As one of a number of close advisers to Postel, Bradner sought to maintain "Internet self-governance"—the idea that the users of the network should decide the rules by which they would abide. In 1996 at a conference of the Harvard Information Inf ...
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