Dark Horse Heroes
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Dark Horse Heroes
Comics' Greatest World was an imprint of Dark Horse Comics. It was created by Team CGW. Originally conceived in 1990, it took three years for the line to be released, which led to an industry-wide perception that it was created to capitalize on the speculator mania of the early 1990s. When the mania ended, most of the titles were canceled. ''Ghost'', one of the imprint's more unorthodox titles, managed to survive the longest. It was canceled twice, first in early 1998, before being revived later that year and canceled again after a run of just less than two years. All Comics' Greatest World titles took place in a shared universe. Most of the action centered on four cities in a slightly skewed version of America: Arcadia, Golden City, Steel Harbor, and the Cinnibar Flats area of Nevada, home of an interdimensional rift called the "Vortex". The series started off with a story in ''Dark Horse Comics'' before kicking off in four weekly limited series, introducing the cities and cha ...
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Imprint (trade Name)
An imprint of a publisher is a trade name under which it publishes a work. A single publishing company may have multiple imprints, often using the different names as brands to market works to various demographic consumer segments. Description An imprint of a publisher is a trade name—a name that a business uses for trading commercial products or services—under which a work is published. Imprints typically have a defining character or mission. In some cases, the diversity results from the takeover of smaller publishers (or parts of their business) by a larger company. In the case of Barnes & Noble, imprints have been used to facilitate the venture of a bookseller into publishing. In the video game industry, some game companies operate various publishing labels with Take-Two Interactive credited as "the father of label" in their case the labels are wholly owned incorporated entities with their own publishing and distributing, sales and marketing infrastructure and management ...
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Vortex (comics)
Comics' Greatest World was an imprint of Dark Horse Comics. It was created by Team CGW. Originally conceived in 1990, it took three years for the line to be released, which led to an industry-wide perception that it was created to capitalize on the speculator mania of the early 1990s. When the mania ended, most of the titles were canceled. ''Ghost'', one of the imprint's more unorthodox titles, managed to survive the longest. It was canceled twice, first in early 1998, before being revived later that year and canceled again after a run of just less than two years. All Comics' Greatest World titles took place in a shared universe. Most of the action centered on four cities in a slightly skewed version of America: Arcadia, Golden City, Steel Harbor, and the Cinnibar Flats area of Nevada, home of an interdimensional rift called the "Vortex". The series started off with a story in ''Dark Horse Comics'' before kicking off in four weekly limited series, introducing the cities and cha ...
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Ghost/Hellboy
''Ghost/Hellboy'' is a Dark Horse Comics two-issue crossover comic book miniseries written by Mike Mignola with art by Scott Benefiel published May to June 1996 featuring fictional heroes Ghost and Hellboy. Creation Story writer Mignola created rough layouts or thumbnails, rather than a detailed script, in which as well as working out the action he also detailed the light and dark composition of the page for pencil artist Benefiel and inker Rodriguez to work from, which gave the work the Hellboy atmosphere. Publication history ''Ghost'' #12 included three full-color preview pages from ''Ghost/Hellboy'' #1. Comics Issue #1 The first issue (May 1, 1996) featured a cover by Mike Mignola and two black-and-white preview pages for '' Hellboy: Wake the Devil''. In the story Hellboy and B.P.R.D. psychic Josephine T. Gant travel to Arcadia to hunt down Ghost, but the tables are turned when Ghost receives a vision from someone calling himself Peace who tells her that Hellboy is her e ...
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The Shadow
The Shadow is a fictional character created by magazine publishers Street & Smith and writer Walter B. Gibson. Originally created to be a mysterious radio show narrator, and developed into a distinct literary character in 1931 by writer Walter B. Gibson, The Shadow has been adapted into other forms of media, including American comic books, comic strips, television, serials, video games, and at least five feature films. The radio drama included episodes voiced by Orson Welles. The Shadow First appearance, debuted on July 31, 1930, as the mysterious narrator of the radio program ''Detective Story Hour'', which was developed to boost sales of Street & Smith's monthly pulp ''Detective Story Magazine''. When listeners of the program began asking at newsstands for copies of "that Shadow detective magazine", Street & Smith launched a magazine based on the character, and hired Gibson to create a concept to fit the name and voice and to write a story featuring him. The first issue of the ...
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Predator (comic Book)
The ''Predator'' comic books are part of the '' Predator'' franchise and has had several titles published based on the license, most of which are part of the Dark Horse Comics line (Dark Horse also publishes the ''Aliens'' and '' Alien vs. Predator'' lines of comics) but other comics by other distributors have been made. Dark Horse Comics Crossovers Crossovers with the ''Alien'' franchise are in their own separate article. Stories Stories published in other comics unrelated to the ''Predator'' franchise. Marvel Comics Publications The details of the publication of the comics and trade paperbacks include: * ''Predator: Concrete Jungle'' (by Mark Verheiden and Chris Warner, Dark Horse, 112 pages, 1990, ) * ''Predator: Big Game'' (by John Arcudi, Evan Dorkin and Armando Gil, Titan Books, 112 pages, 1992, , Dark Horse, 1996, ) * ''Predator: The Bloody Sands of Time'' (by Dan Barry and Chris Warner, 2-issue mini-series, 1992) * ''Predator: Cold War'' (by Mark Ver ...
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Godzilla Comics
Godzilla has appeared in a range of comic books that have been published in Japan and the United States. Japanese ''Godzilla'' comics In his native Japan, Godzilla has been featured in various comic books since his inception in 1954. These comics, for the most part, were black-and-white publications known as manga. The vast majority of these comics were adaptations of the films. Every film from ''Godzilla'' to '' Godzilla 2000: Millennium'' received a comic book adaptation with the exception of ''King Kong vs. Godzilla''. In addition, all of the films from ''Godzilla vs. Megaguirus'' to '' Godzilla: Final Wars'' did not receive a comic book adaptation. For the most part, there were anywhere from two to four different adaptations of each film; for example, the first comic adaptation of ''Godzilla vs. Biollante'' was called ''Godzilla 1990'', while the second adaptation of ''Godzilla vs. Mothra'' was called ''Godzilla vs. Mothra: Great Study''. Most of these comics (in particular ...
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Trade Paperback (comics)
In comics in the United States, a trade paperback (shortened: TPB or trade) is a collection of stories originally published in comic books, reprinted in book format, usually presenting either a complete miniseries, a story arc from a single title, or a series of stories with an arc or common theme. A trade paperback may reproduce the stories either at the same size in which they were originally presented (in comic book format), in a smaller "digest-sized" format, or a larger-than-original hardcover. This article applies to both paperback and hardcover collections. In the comics industry, the term "trade paperback market" may refer to the market for any collection, regardless of its actual cover. A trade paperback differs from a graphic novel in that a graphic novel is usually original material. It is also different from the publishing term '' trade paperback'', which is a book with a flexible cardstock cover that is larger than the standard mass market paperback format. Histor ...
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The Mask (comics)
''The Mask'' is an American comic book series created by Doug Mahnke and John Arcudi and published by Dark Horse Comics. Its artists include Mark Badger, Chris Warner (comics), Chris Warner and Keith Williams (comics), Keith Williams. The series tells the story of a supernatural mask that grants its wearers nearly limitless power, often at the cost of their sanity. The original trilogy of ''The Mask'', ''The Mask Returns'', and ''The Mask Strikes Back'' was published as a limited series (comics), limited series, from 1991 to 1995, and has since expanded into various spin-off (media), spin-offs and other media. The series is known for its dark tone and graphic violence. Overview The stories of The Mask revolve around a magical mask which bestows on its wearer reality-bending powers and an altered appearance, characterized by a large set of teeth and a green head. The mask affects the wearer's personality by removing all social and moral inhibitions, causing the wearer to become ...
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