Dan The Man
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Dan The Man
Dan The Man is a 2015/2016 mobile platform beat-'em up video game developed and published by Halfbrick Studios in partnership with Studio JOHO. Based on a web series of the same name, it was released for the iOS and Android. Gameplay Dan The Man is a 2D platformer beat-'em up game, where the players have to complete sets of levels in worlds. The player must traverse worlds with themes such as a grassy village, the sewers, but primarily of a kingdom. The player is shown a world map which lets them access levels and bonus levels. Normal levels have the player complete a series of platforming and combat challenges, where the game is interrupted by fight sequences in certain areas where the player is forced to defeat groups of enemies to continue. There are some secrets within levels which reward the player for finding them. There are shops scattered around levels where the player can purchase items to help them at any time using coins (the in-game currency). Normal level ...
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Halfbrick Studios
Halfbrick Studios Pty Ltd is an Australian video game developer based in Brisbane. The company primarily worked on licensed games until 2008. The company is best known for ''Fruit Ninja'' (2010) and ''Jetpack Joyride'' (2011). They create games for Windows, Xbox, PlayStation, Windows Phone, Android and iOS. Outside of their Brisbane headquarters, Halfbrick also has offices in Sydney, Adelaide, Spain, Bulgaria, and Los Angeles. In March 2012, Halfbrick Studios acquired Onan Games for an undisclosed price to make use of their software Mandreel, which allows games to support iOS, Android, Adobe Flash and HTML5 development. By 2015, ''Fruit Ninja'' had been downloaded over 1 billion times. In 2017, Halfbrick Studios was inducted into the Queensland Business Leaders Hall of Fame In 2009 State Library of Queensland The State Library of Queensland is the main reference and research library provided to the people of the State of Queensland, Australia, by the state government. ...
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Boss (video Games)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again i ...
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Supernatural
Supernatural refers to phenomena or entities that are beyond the laws of nature. The term is derived from Medieval Latin , from Latin (above, beyond, or outside of) + (nature) Though the corollary term "nature", has had multiple meanings since the ancient world, the term "supernatural" emerged in the Middle Ages and did not exist in the ancient world. The supernatural is featured in folklore and religious contexts, but can also feature as an explanation in more secular contexts, as in the cases of superstitions or belief in the paranormal. The term is attributed to non-physical entities, such as angels, demons, gods, and spirits. It also includes claimed abilities embodied in or provided by such beings, including magic, telekinesis, levitation, precognition, and extrasensory perception. The philosophy of naturalism contends that nothing exists beyond the natural world, and as such approaches supernatural claims with skepticism. Etymology and history of the concept Occurr ...
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Activism
Activism (or Advocacy) consists of efforts to promote, impede, direct or intervene in Social change, social, Political campaign, political, economic or Natural environment, environmental reform with the desire to make Social change, changes in society toward a perceived greater good. Forms of activism range from Mandate (politics), mandate building in a community (including writing letters to newspapers), petitioning elected officials, running or contributing to a political campaign, preferential patronage (or boycott) of businesses, and demonstrative forms of activism like Demonstration (protest), rallies, Demonstration (people), street marches, strikes, sit-ins, or hunger strikes. Activism may be performed on a day-to-day basis in a wide variety of ways, including through the creation of art (artivism), computer hacking (hacktivism), or simply in how one chooses to spend their money (economic activism). For example, the refusal to buy clothes or other merchandise from a comp ...
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Violence
Violence is the use of physical force so as to injure, abuse, damage, or destroy. Other definitions are also used, such as the World Health Organization's definition of violence as "the intentional use of physical force or Power (social and political), power, threatened or actual, against oneself, another person, or against a group or community, which either results in or has a high likelihood of resulting in injury, death, psychological harm, maldevelopment, or deprivation."Krug et al."World report on violence and health", World Health Organization, 2002. Internationally, violence resulted in deaths of an estimated 1.28 million people in 2013 up from 1.13 million in 1990. However, global population grew by roughly 1.9 billion during those years, showing a dramatic reduction in violence per capita. Of the deaths in 2013, roughly 842,000 were attributed to self-harm (suicide), 405,000 to interpersonal violence, and 31,000 to collective violence (war) and legal intervention. Fo ...
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Foil (narrative)
In any narrative, a foil is a character who contrasts with another character; typically, a character who contrasts with the protagonist, in order to better highlight or differentiate certain qualities of the protagonist. A foil to the protagonist may also be the antagonist of the plot. In some cases, a subplot can be used as a foil to the main plot. This is especially true in the case of metafiction and the "story within a story" motif. A foil usually either differs dramatically or is an extreme comparison that is made to contrast a difference between two things. Thomas F. Gieryn places these uses of literary foils into three categories, which Tamara A. P. Metze explains as: those that emphasize the ''heightened contrast'' (this is different because ...), those that operate by ''exclusion'' (this is not X because...), and those that assign ''blame'' ("due to the slow decision-making procedures of government..."). Etymology The word ''foil'' comes from the old practice of back ...
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Martial Arts
Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defense; military and law enforcement applications; combat sport, competition; physical, mental, and spiritual development; entertainment; and the preservation of a nation's intangible cultural heritage. Etymology According to Paul Bowman, the term ''martial arts'' was popularized by mainstream popular culture during the 1960s to 1970s, notably by Hong Kong martial arts films (most famously those of Bruce Lee) during the so-called "chopsocky" wave of the early 1970s. According to John Clements, the term '':wikt:martial art, martial arts'' itself is derived from an older Latin (language), Latin term meaning "arts of Mars (mythology), Mars", the Roman mythology, Roman god of war, and was used to refer to the combat systems of Europe (European martial arts) as early as the 1550s. The term martial science, or martial sciences, was commonly used to refer to the fighting arts of E ...
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Stick Figure
A stick figure, also known as a stickman, is a very simple drawing of a person or an animal, composed of a few lines, curves, and dots. On a stick figure, the head is most often represented by a circle, which can be either a solid color or sometimes embellished with details such as eyes, a mouth, or hair. The arms, legs, and torso are usually represented by straight lines. Details such as hands, feet, and a neck may be present or absent; simpler stick figures often display an ambiguous emotional expression or disproportionate limbs, however, most stick figures can be drawn with four or three fingers. The stick figure is a universally recognizable symbol, in all likelihood one of the most well known in the world. It transcends language, location, demographics, and can trace back its roots for almost 30,000 years. Its simplicity and versatility led to the stick figure being used for a variety of purposes: infographics, signage, comics, animations, games, film storyboards, and ...
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Style (visual Arts)
In the visual arts, style is a "...distinctive manner which permits the grouping of works into related categories" or "...any distinctive, and therefore recognizable, way in which an act is performed or an artifact made or ought to be performed and made". It refers to the visual appearance of a work of art that relates it to other works by the same artist or one from the same period, training, location, "school", art movement or archaeological culture: "The notion of style has long been the art historian's principal mode of classifying works of art. By style he selects and shapes the history of art". Style is often divided into the general style of a period, country or cultural group, group of artists or art movement, and the individual style of the artist within that group style. Divisions within both types of styles are often made, such as between "early", "middle" or "late". In some artists, such as Picasso for example, these divisions may be marked and easy to see; in others ...
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8-bit Computing
In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data buses of that size. Memory addresses (and thus address buses) for 8-bit CPUs are generally larger than 8-bit, usually 16-bit. 8-bit microcomputers are microcomputers that use 8-bit microprocessors. The term '8-bit' is also applied to the character sets that could be used on computers with 8-bit bytes, the best known being various forms of extended ASCII, including the ISO/IEC 8859 series of national character sets especially Latin 1 for English and Western European languages. The IBM System/360 introduced byte-addressable memory with 8-bit bytes, as opposed to bit-addressable or decimal digit-addressable or word-addressable memory, although its general-purpose registers were 32 bits wide, and addresses were contained in the lower 24 bits of thos ...
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Scott Pilgrim
''Scott Pilgrim'' is a series of graphic novels by Canadian author and comic book artist Bryan Lee O'Malley. The series is about Scott Pilgrim, a slacker and part-time musician who lives in Toronto, Ontario, and plays bass ‍in a band. He falls in love with American delivery girl Ramona Flowers, but must defeat her seven evil exes in order to date her in peace. The series consists of six digest size black-and-white volumes, released between August 2004 and July 2010, by Portland-based independent comic book publisher Oni Press. It was later republished by Fourth Estate, an imprint of HarperCollins. Full-colour hardback volumes, coloured by Nathan Fairbairn, were released from August 2012 to April 2014. A film adaptation of the series titled '' Scott Pilgrim vs. the World'' starring actor Michael Cera in the title role was released in August 2010. A video game adaptation developed by Ubisoft for PlayStation Network and Xbox Live Arcade was released the same month. Developme ...
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Sabotage
Sabotage is a deliberate action aimed at weakening a polity, effort, or organization through subversion, obstruction, disruption, or destruction. One who engages in sabotage is a ''saboteur''. Saboteurs typically try to conceal their identities because of the consequences of their actions and to avoid invoking legal and organizational requirements for addressing sabotage. Etymology The English word derives from the French word , meaning to "bungle, botch, wreck or sabotage"; it was originally used to refer to labour disputes, in which workers wearing wooden shoes called interrupted production through different means. A false etymology, popular but incorrect account of the origin of the term's present meaning is the story that poor workers in the Belgian city of Liège would throw a wooden into the machines to disrupt production. One of the first appearances of and in French literature is in the of d'Hautel, edited in 1808. In it the literal definition is to 'make nois ...
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