Dan Klitsner
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Dan Klitsner
Dan Klitsner is the founder and creative director of toy inventing and licensing firm KID Group LLC. Dan has invented and licensed several number one hit toys, including Bop It, Perplexus and Hyper Dash. His inventions have been the recipients of over two dozen awards nominations, 2 gold IDEA Awards The International Design Excellence Awards (IDEA) is an award program previously co-sponsored by ''BusinessWeek'' magazine, and in 2010 ''Fast Company'' magazine and the Industrial Designers Society of America (IDSA). According to the IDSA, IDEA "i ... and 4 Toy Association Toy of the Year Awards. He also co-founded QiGo Inc., which utilized USB Key technology to support child-safe internet connection for toys. Klitsner has served as a judge in a number of design and innovation competitions, including the IDSA international design competition, the Consumer Electronics Show, and the Toy of the Year Awards. Klitsner recently honored the 25th-anniversary of Bop It! with its latest itera ...
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Bop It
''Bop It'' toys are a line of audio games. By following a series of commands issued through voice recordings produced by a speaker by the toy, which has multiple inputs including pressable buttons, pull handles, twisting cranks, spinnable wheels, flickable switches – the player progresses and the pace of the game increases. Based on concepts originally patented by Dan Klitsner, ''Bop It'' was licensed to HasbroBop It!' ules & Instructions Hasbro 1997. and further developed there by a number of designers including Bob Welch. With newer versions, additional inputs have been added or altered such that units like the 2010 ''Bop-It! Bounce'' shares no inputs in common with the original 1996 ''Bop It'' (see below). Bop It has been identified as some of the more popular children's games on the market, and toy and game development researchers have pointed to the natural interactions between player and toy, and the ability of players to use the toy to revert computer gaming processe ...
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Perplexus
Perplexus is a 3-D ball-in-a-maze puzzle or labyrinth game enclosed in a transparent plastic sphere. By twisting and turning the sphere, players attempt to maneuver a small steel ball through an intricate maze composed of a number of steps (varying in each puzzle) along narrow plastic tracks. The number of steps ranges from 30 in the Perplexus Twist to 225 in the Perplexus 3x3 Rubik's cube Hybrid. Some of the steps involve dropping the ball into a cup or through a small rim to take advantage of its three-dimensional nature. There are obstacles of varying difficulty that must be navigated in order to reach the end. Perplexus LLC is the manufacturer and a wholly owned subsidiary of Spin Master Ltd (since 2017). History Perplexus was co-invented by teacher and magician Michael McGinnis and toy inventors Brian Clemens and Dan Klitsner of San Francisco-based KID Group—known for the invention of the games Bop It, HyperDash, and other titles. McGinnis first sketched ideas for three ...
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IDEA Awards
The International Design Excellence Awards (IDEA) is an award program previously co-sponsored by ''BusinessWeek'' magazine, and in 2010 ''Fast Company'' magazine and the Industrial Designers Society of America (IDSA). According to the IDSA, IDEA "is dedicated to fostering business and public understanding of the importance of industrial design excellence to the quality of life and economy". Every year, designers and corporations submit entries into the competition in many categories. The program was established in 1980. The IDEA winners are honored at annual ceremonies (such as the International Council of Societies of Industrial Design (ICSID) / IDSA CONNECTING '07 World Design Congress in San Francisco, CA) and awarded with a statue made by New York firm, Society Awards. The name was changed from Industrial Design Excellence Awards to International Design Excellence Awards in 2007. The judges are chosen from different design firms and corporations throughout the world using the ...
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Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typically hosts presentations of new products and technologies in the consumer electronics industry. History The first CES was held in June 1967 in New York City. It was a spinoff from the Chicago Music Show, which, until then, had served as the main event for exhibiting consumer electronics. The event had 17,500 attenders and over 100 exhibitors; the kickoff speaker was Motorola chairman Bob Galvin. From 1978 to 1994, CES was held twice each year: once in January in Las Vegas known for ''Winter Consumer Electronics Show (WCES)'' and once in June in Chicago, known as ''Summer Consumer Electronics Show (SCES)''. The winter show was successfully held in Las Vegas in 1995 as planned. However, since the summer Chicago shows were beginning to ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Year Of Birth Missing (living People)
A year or annus is the orbital period of a planetary body, for example, the Earth, moving in its orbit around the Sun. Due to the Earth's axial tilt, the course of a year sees the passing of the seasons, marked by change in weather, the hours of daylight, and, consequently, vegetation and soil fertility. In temperate and subpolar regions around the planet, four seasons are generally recognized: spring, summer, autumn and winter. In tropical and subtropical regions, several geographical sectors do not present defined seasons; but in the seasonal tropics, the annual wet and dry seasons are recognized and tracked. A calendar year is an approximation of the number of days of the Earth's orbital period, as counted in a given calendar. The Gregorian calendar, or modern calendar, presents its calendar year to be either a common year of 365 days or a leap year of 366 days, as do the Julian calendars. For the Gregorian calendar, the average length of the calendar year (the ...
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American Company Founders
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * B ...
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Toy Inventors
A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include Toy block, toy blocks, Board game, board games, and Doll, dolls. Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic education. Additionally, utilitarian objects, especially those which are no longer needed for their original purpose, can be used as toys. Examples include children building a fort with empty cereal boxes and tissue paper spools, or a toddler playing with a broken TV remote control. The term "toy" can also be used to refer to utilitarian objects purchased for enjoyment rather than need, or for expensive necessities for which a large fraction of the cost represents its ability to provide enjoyment to the owner, such as luxury cars, high-end motorcycles, gaming computers, and flagship smartphones. Playing with t ...
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