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DVD-A
DVD-Audio (commonly abbreviated as DVD-A) is a digital format for delivering high-fidelity audio content on a DVD. DVD-Audio uses most of the storage on the disc for high-quality audio and is not intended to be a video delivery format. The standard was published in March 1999 and the first discs entered the marketplace in 2000. DVD-Audio was in a format war with Super Audio CD (SACD), and along with consumers' tastes tending towards downloadable music, these factors meant that neither high-quality disc achieved considerable market penetration; DVD-Audio has been described as "extinct" by 2007. DVD-Audio remains a niche market but some independent online labels offer a wider choice of titles. Audio specifications DVD-Audio offers many possible configurations of audio channels, ranging from single-channel mono to 5.1-channel surround sound, at various sampling frequencies and sample rates. (The ".1" denotes a low-frequency effects channel (LFE) for bass and/or special audio effe ...
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DVD-Audio Logo
DVD-Audio (commonly abbreviated as DVD-A) is a digital format for delivering high-fidelity audio content on a DVD. DVD-Audio uses most of the storage on the disc for high-quality audio and is not intended to be a video delivery format. The standard was published in March 1999 and the first discs entered the marketplace in 2000. DVD-Audio was in a format war with Super Audio CD (SACD), and along with consumers' tastes tending towards downloadable music, these factors meant that neither high-quality disc achieved considerable market penetration; DVD-Audio has been described as "extinct" by 2007. DVD-Audio remains a niche market but some independent online labels offer a wider choice of titles. Audio specifications DVD-Audio offers many possible configurations of audio channels, ranging from single-channel mono to 5.1-channel surround sound, at various sampling frequencies and sample rates. (The ".1" denotes a low-frequency effects channel (LFE) for bass and/or special audio effec ...
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Meridian Lossless Packing
Meridian Lossless Packing, also known as Packed PCM (PPCM), is a lossless compression technique for PCM audio data developed by Meridian Audio, Ltd. MLP is the standard lossless compression method for DVD-Audio content (often advertised with the Advanced Resolution logo) and typically provides about 1.5:1 compression on most music material. All DVD-Audio players are equipped with MLP decoding, while its use on the discs themselves is at their producers' discretion. Dolby TrueHD, used in Archival Disc Blu-ray and HD DVD, employs MLP, but compared with DVD-Audio, adds higher bit rates, 8 full-range channels, extensive metadata, and custom speaker placements (as specified by SMPTE). MLP in packaged media formats See also * Direct Stream Transfer * FLAC * Monkey's Audio * TTA * WavPack * Master Quality Authenticated Master Quality Authenticated (MQA) is a lossy audio compression format, which is used to transfer high-quality audio to a smartphone or audio device. The tec ...
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Super Audio CD
Super Audio CD (SACD) is an optical disc format for audio storage introduced in 1999. It was developed jointly by Sony and Philips Electronics and intended to be the successor to the Compact Disc (CD) format. The SACD format allows multiple audio channels (i.e. surround sound or multichannel sound). It also provides a higher bit rate and longer playing time than a conventional CD. An SACD is designed to be played on an SACD player. A ''hybrid SACD'' contains a Compact Disc Digital Audio (CDDA) layer and can also be played on a standard CD player. History The Super Audio CD format was introduced in 1999, and is defined by the ''Scarlet Book'' standard document. Philips and Crest Digital partnered in May 2002 to develop and install the first SACD hybrid disc production line in the United States, with a production capacity of up to three million discs per year. SACD did not achieve the level of growth that compact discs enjoyed in the 1980s, and was not accepted by the mainstr ...
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Bit Rate
In telecommunications and computing, bit rate (bitrate or as a variable ''R'') is the number of bits that are conveyed or processed per unit of time. The bit rate is expressed in the unit bit per second (symbol: bit/s), often in conjunction with an SI prefix such as kilo (1 kbit/s = 1,000 bit/s), mega (1 Mbit/s = 1,000 kbit/s), giga (1 Gbit/s = 1,000 Mbit/s) or tera (1 Tbit/s = 1,000 Gbit/s). The non-standard abbreviation bps is often used to replace the standard symbol bit/s, so that, for example, 1 Mbps is used to mean one million bits per second. In most computing and digital communication environments, one byte per second (symbol: B/s) corresponds to 8 bit/s. Prefixes When quantifying large or small bit rates, SI prefixes (also known as metric prefixes or decimal prefixes) are used, thus: Binary prefixes are sometimes used for bit rates. The International Standard ( IEC 80000-13) specifies different a ...
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Audio Bit Depth
In digital audio using pulse-code modulation (PCM), bit depth is the number of bits of information in each sample, and it directly corresponds to the resolution of each sample. Examples of bit depth include Compact Disc Digital Audio, which uses 16 bits per sample, and DVD-Audio and Blu-ray Disc which can support up to 24 bits per sample. In basic implementations, variations in bit depth primarily affect the noise level from quantization error—thus the signal-to-noise ratio (SNR) and dynamic range. However, techniques such as dithering, noise shaping, and oversampling can mitigate these effects without changing the bit depth. Bit depth also affects bit rate and file size. Bit depth is only meaningful in reference to a PCM digital signal. Non-PCM formats, such as lossy compression formats, do not have associated bit depths. Binary representation A PCM signal is a sequence of digital audio samples containing the data providing the necessary information to reconstruc ...
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Surround Sound
Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener ( surround channels). Its first application was in movie theaters. Prior to surround sound, theater sound systems commonly had three ''screen channels'' of sound that played from three loudspeakers (left, center, and right) located in front of the audience. Surround sound adds one or more channels from loudspeakers to the side or behind the listener that are able to create the sensation of sound coming from any horizontal direction (at ground level) around the listener. The technique enhances the perception of sound spatialization by exploiting sound localization: a listener's ability to identify the location or origin of a detected sound in direction and distance. This is achieved by using multiple discrete audio channels routed to an array of loudspeakers. Surround sound typically has a listener location ( sweet sp ...
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Sampling Rate
In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal. A common example is the conversion of a sound wave to a sequence of "samples". A sample is a value of the signal at a point in time and/or space; this definition differs from the Sample (statistics), usage in statistics, which refers to a set of such values. A sampler is a subsystem or operation that extracts samples from a continuous signal. A theoretical ideal sampler produces samples equivalent to the instantaneous value of the continuous signal at the desired points. The original signal can be reconstructed from a sequence of samples, up to the Nyquist limit, by passing the sequence of samples through a type of low-pass filter called a reconstruction filter. Theory Functions of space, time, or any other dimension can be sampled, and similarly in two or more dimensions. For functions that vary with time, let ''S''(''t'') be a continuous function (or "signal") to be samp ...
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Format War
A format war is a competition between similar but mutually incompatible technical standards that compete for the same market, such as for data storage devices and recording formats for electronic media. It is often characterized by political and financial influence on content publishers by the developers of the technologies. Developing companies may be characterized as engaging in a format war if they actively oppose or avoid interoperable open-industry technical standards in favor of their own. A format war emergence can be explained because each vendor is trying to exploit cross-side network effects in a two-sided market. There is also a social force to stop a format war: when one of them wins as ''de facto'' standard, it solves a coordination problemEdna Ullmann-Margalit: ''The Emergence of Norms'', Oxford Un. Press, 1977. (or Clarendon Press 1978) for the format users. 1800s * Rail gauge. The Gauge War in Britain pitted the Great Western Railway, which used broad gauge, ag ...
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