DTS-HD
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DTS-HD
DTS-HD Master Audio (DTS-HD MA; known as DTS++ before 2004) is a multi-channel, lossless audio codec developed by DTS as an extension of the lossy DTS Coherent Acoustics codec (DTS CA; usually itself referred to as just DTS). Rather than being an entirely new coding mechanism, DTS-HD MA encodes an audio master in lossy DTS first, then stores a concurrent stream of supplementary data representing whatever the DTS encoder discarded. This gives DTS-HD MA a lossy "core" able to be played back by devices that cannot decode the more complex lossless audio. DTS-HD MA's primary application is audio storage and playback for Blu-ray Disc media; it competes in this respect with Dolby TrueHD, another lossless surround format. DTS-HD MA has enjoyed the greater share of this market since 2010, with the notable exception of the TrueHD-encoded Dolby Atmos spatial surround format, which is more popular than DTS's competing DTS:X (encoded with DTS-HD MA). Specifications DTS-HD MA can store up ...
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DTS (sound System)
DTS, Inc. (originally Digital Theater Systems) is an American company that makes surround sound, multichannel audio technologies for film and video. Based in Calabasas, California, the company introduced its DTS technology in 1993 as a competitor to Dolby Laboratories, incorporating DTS in the film ''Jurassic Park (film), Jurassic Park'' (1993). The DTS product is used in surround sound formats for both commercial/theatrical and consumer-grade applications. It was known as The Digital Experience until 1995. DTS licenses its technologies to consumer electronics manufacturers. The DTS brand was acquired by Tessera Holding Corporation in December 2016, then Tessera was renamed to Xperi Corporation. History DTS was founded by Terry Beard, an audio engineer and Caltech graduate. Beard, speaking to a friend of a friend, was able to get in touch with Steven Spielberg to audition a remastering of Spielberg's film ''Close Encounters of the Third Kind'' mixed in DTS. Spielberg then select ...
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HDMI
High-Definition Multimedia Interface (HDMI) is a proprietary audio/video interface for transmitting uncompressed video data and compressed or uncompressed digital audio data from an HDMI-compliant source device, such as a display controller, to a compatible computer monitor, video projector, digital television, or digital audio device. HDMI is a digital replacement for analog video standards. HDMI implements the EIA/CEA-861 standards, which define video formats and waveforms, transport of compressed and uncompressed LPCM audio, auxiliary data, and implementations of the VESA EDID. CEA-861 signals carried by HDMI are electrically compatible with the CEA-861 signals used by the Digital Visual Interface (DVI). No signal conversion is necessary, nor is there a loss of video quality when a DVI-to-HDMI adapter is used. The Consumer Electronics Control (CEC) capability allows HDMI devices to control each other when necessary and allows the user to operate multiple devices with on ...
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Dolby TrueHD
Dolby TrueHD is a lossless, multi-channel audio codec developed by Dolby Laboratories for home video, used principally in Blu-ray Disc and compatible hardware. Dolby TrueHD, along with Dolby Digital Plus (E-AC-3) and Dolby AC-4, is one of the intended successors to the Dolby Digital (AC-3) lossy surround format. Dolby TrueHD competes with DTS's DTS-HD Master Audio (DTS-HD MA), another lossless surround sound codec. The Dolby TrueHD specification provides for up to 16 discrete audio channels, each with a sampling rate of up to 192kHz and sample depth of up to 24 bits. Dolby's compression mechanism for TrueHD is Meridian Lossless Packing (MLP); prior to Dolby TrueHD, MLP was used for the DVD-Audio format, although the two formats' respective implementations of MLP are not mutually compatible. A Dolby TrueHD audio stream varies in bitrate, as does any other losslessly compressed audio format. Like its predecessor, Dolby TrueHD's bitstream carries program metadata, or non-audio i ...
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Blu-ray
The Blu-ray Disc (BD), often known simply as Blu-ray, is a digital optical disc data storage format. It was invented and developed in 2005 and released on June 20, 2006 worldwide. It is designed to supersede the DVD format, and capable of storing several hours of high-definition video (HDTV 720p and 1080p). The main application of Blu-ray is as a medium for video material such as feature films and for the physical distribution of video games for the PlayStation 3, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X. The name "Blu-ray" refers to the blue laser (which is actually a violet laser) used to read the disc, which allows information to be stored at a greater density than is possible with the longer-wavelength red laser used for DVDs. The polycarbonate disc is in diameter and thick, the same size as DVDs and CDs. Conventional or pre-BD-XL Blu-ray Discs contain 25  GB per layer, with dual-layer discs (50 GB) being the industry standard for feature-l ...
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Blu-ray Disc
The Blu-ray Disc (BD), often known simply as Blu-ray, is a Digital media, digital optical disc data storage format. It was invented and developed in 2005 and released on June 20, 2006 worldwide. It is designed to supersede the DVD format, and capable of storing several hours of high-definition video (HDTV 720p and 1080p). The main application of Blu-ray is as a medium for video material such as feature films and for the physical distribution of video games for the PlayStation 3, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and Series S, Xbox Series X. The name "Blu-ray" refers to the blue laser (which is actually a Violet (color), violet laser) used to read the disc, which allows information to be stored at a greater density than is possible with the longer-wavelength red laser used for DVDs. The polycarbonate disc is in diameter and thick, the same size as DVDs and Compact disc, CDs. Conventional or pre-BD-XL Blu-ray Discs contain 25 gigabyte, GB per layer, ...
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HD DVD
HD DVD (short for High Definition Digital Versatile Disc) is an obsolete high-density optical disc format for storing data and playback of high-definition video. Supported principally by Toshiba, HD DVD was envisioned to be the successor to the standard DVD format. HD DVD employed a blue laser with a shorter wavelength (with the exception of the 3× DVD and HD REC variants), and it stored about 3.2 times as much data per layer as its predecessor (maximum capacity: 15 GB per layer compared to 4.7 GB per layer on a DVD). The format was commercially released in 2006 and fought a protracted format war with rival Blu-ray. On February 19, 2008, Toshiba abandoned the format, announcing it would no longer manufacture HD DVD players and drives. The HD DVD Promotion Group was dissolved on March 28, 2008. The HD DVD physical disc specifications (but not the codecs) were used as the basis for the China Blue High-definition Disc (CBHD) formerly called CH-DVD. History In the lat ...
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Lossy Compression
In information technology, lossy compression or irreversible compression is the class of data compression methods that uses inexact approximations and partial data discarding to represent the content. These techniques are used to reduce data size for storing, handling, and transmitting content. The different versions of the photo of the cat on this page show how higher degrees of approximation create coarser images as more details are removed. This is opposed to lossless data compression (reversible data compression) which does not degrade the data. The amount of data reduction possible using lossy compression is much higher than using lossless techniques. Well-designed lossy compression technology often reduces file sizes significantly before degradation is noticed by the end-user. Even when noticeable by the user, further data reduction may be desirable (e.g., for real-time communication or to reduce transmission times or storage needs). The most widely used lossy compression al ...
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Lossless Data Compression
Lossless compression is a class of data compression that allows the original data to be perfectly reconstructed from the compressed data with no loss of information. Lossless compression is possible because most real-world data exhibits statistical redundancy. By contrast, lossy compression permits reconstruction only of an approximation of the original data, though usually with greatly improved compression rates (and therefore reduced media sizes). By operation of the pigeonhole principle, no lossless compression algorithm can efficiently compress all possible data. For this reason, many different algorithms exist that are designed either with a specific type of input data in mind or with specific assumptions about what kinds of redundancy the uncompressed data are likely to contain. Therefore, compression ratios tend to be stronger on human- and machine-readable documents and code in comparison to entropic binary data (random bytes). Lossless data compression is used in many ...
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AV Receiver
An audio/video receiver (AVR) is a consumer electronics component used in a home theater. Its purpose is to receive audio and video signals from a number of sources, and to process them and provide power amplifiers to drive loudspeakers and route the video to displays such as a television, monitor or video projector. Inputs may come from a satellite receiver, radio, DVD players, Blu-ray Disc players, VCRs or video game consoles, among others. The AVR source selection and settings such as volume, are typically set by a remote controller. Usage The term "receiver" basically refers to an amplifier, typically at least a two-channel stereo model, that has a built-in radio tuner. With A/V receivers, the basic functionality is to receive an audio signal, amplify the audio signal to drive multiple speakers, and allow pass-through of the corresponding video signal to a display device such as a projector or a television. The receiver performs tasks that would otherwise require numerou ...
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Lossless Audio Codecs
Lossless compression is a class of data compression that allows the original data to be perfectly reconstructed from the compressed data with no loss of information. Lossless compression is possible because most real-world data exhibits statistical redundancy. By contrast, lossy compression permits reconstruction only of an approximation of the original data, though usually with greatly improved compression rates (and therefore reduced media sizes). By operation of the pigeonhole principle, no lossless compression algorithm can efficiently compress all possible data. For this reason, many different algorithms exist that are designed either with a specific type of input data in mind or with specific assumptions about what kinds of redundancy the uncompressed data are likely to contain. Therefore, compression ratios tend to be stronger on human- and machine-readable documents and code in comparison to entropic binary data (random bytes). Lossless data compression is used in many ...
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Bit Rate
In telecommunications and computing, bit rate (bitrate or as a variable ''R'') is the number of bits that are conveyed or processed per unit of time. The bit rate is expressed in the unit bit per second (symbol: bit/s), often in conjunction with an SI prefix such as kilo (1 kbit/s = 1,000 bit/s), mega (1 Mbit/s = 1,000 kbit/s), giga (1 Gbit/s = 1,000 Mbit/s) or tera (1 Tbit/s = 1,000 Gbit/s). The non-standard abbreviation bps is often used to replace the standard symbol bit/s, so that, for example, 1 Mbps is used to mean one million bits per second. In most computing and digital communication environments, one byte per second (symbol: B/s) corresponds to 8 bit/s. Prefixes When quantifying large or small bit rates, SI prefixes (also known as metric prefixes or decimal prefixes) are used, thus: Binary prefixes are sometimes used for bit rates. The International Standard ( IEC 80000-13) specifies different a ...
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Sampling (signal Processing)
In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal. A common example is the conversion of a sound wave to a sequence of "samples". A sample is a value of the signal at a point in time and/or space; this definition differs from the usage in statistics, which refers to a set of such values. A sampler is a subsystem or operation that extracts samples from a continuous signal. A theoretical ideal sampler produces samples equivalent to the instantaneous value of the continuous signal at the desired points. The original signal can be reconstructed from a sequence of samples, up to the Nyquist limit, by passing the sequence of samples through a type of low-pass filter called a reconstruction filter. Theory Functions of space, time, or any other dimension can be sampled, and similarly in two or more dimensions. For functions that vary with time, let ''S''(''t'') be a continuous function (or "signal") to be sampled, and let samp ...
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