DMA-BUF
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DMA-BUF
The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards. DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display. DRM was first developed as the kernel-space component of the X Server Direct Rendering Infrastructure, but since then it has been used by other graphic stack alternatives such as Wayland. User-space programs can use the DRM API to command the GPU to do hardware-accelerated 3D rendering and video decoding, as well as GPGPU computing. Overview The Linux kernel already had an API called fbdev, used to manage the framebuffer of a graphics adapter, but it couldn't be used to handle the needs of modern 3D-accelerated GPU-based video hardware. These devices usually require setting and managing a command queue in their own memory to dispatch commands to the GPU and also require management ...
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Graphics Execution Manager
The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards. DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display. DRM was first developed as the kernel-space component of the X Server Direct Rendering Infrastructure, but since then it has been used by other graphic stack alternatives such as Wayland. User-space programs can use the DRM API to command the GPU to do hardware-accelerated 3D rendering and video decoding, as well as GPGPU computing. Overview The Linux kernel already had an API called fbdev, used to manage the framebuffer of a graphics adapter, but it couldn't be used to handle the needs of modern 3D-accelerated GPU-based video hardware. These devices usually require setting and managing a command queue in their own memory to dispatch commands to the GPU and also require management ...
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Direct Rendering Infrastructure
The Direct Rendering Infrastructure (DRI) is the framework comprising the modern Linux graphics stack which allows unprivileged user-space programs to issue commands to graphics hardware without conflicting with other programs. The main use of DRI is to provide hardware acceleration for the Mesa implementation of OpenGL. DRI has also been adapted to provide OpenGL acceleration on a framebuffer console without a display server running. DRI implementation is scattered through the X Server and its associated client libraries, Mesa 3D and the Direct Rendering Manager kernel subsystem. All of its source code is free software. Overview In the classic X Window System architecture the X Server is the only process with exclusive access to the graphics hardware, and therefore the one which does the actual rendering on the framebuffer. All that X clients do is communicate with the X Server to dispatch rendering commands. Those commands are hardware independent, meaning that the ...
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Linux Kernel
The Linux kernel is a free and open-source, monolithic, modular, multitasking, Unix-like operating system kernel. It was originally authored in 1991 by Linus Torvalds for his i386-based PC, and it was soon adopted as the kernel for the GNU operating system, which was written to be a free (libre) replacement for Unix. Linux is provided under the GNU General Public License version 2 only, but it contains files under other compatible licenses. Since the late 1990s, it has been included as part of a large number of operating system distributions, many of which are commonly also called Linux. Linux is deployed on a wide variety of computing systems, such as embedded devices, mobile devices (including its use in the Android operating system), personal computers, servers, mainframes, and supercomputers. It can be tailored for specific architectures and for several usage scenarios using a family of simple commands (that is, without the need of manually editing its source code ...
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Kernel
Kernel may refer to: Computing * Kernel (operating system), the central component of most operating systems * Kernel (image processing), a matrix used for image convolution * Compute kernel, in GPGPU programming * Kernel method, in machine learning * Kernelization, a technique for designing efficient algorithms ** Kernel, a routine that is executed in a vectorized loop, for example in general-purpose computing on graphics processing units *KERNAL, the Commodore operating system Mathematics Objects * Kernel (algebra), a general concept that includes: ** Kernel (linear algebra) or null space, a set of vectors mapped to the zero vector ** Kernel (category theory), a generalization of the kernel of a homomorphism ** Kernel (set theory), an equivalence relation: partition by image under a function ** Difference kernel, a binary equalizer: the kernel of the difference of two functions Functions * Kernel (geometry), the set of points within a polygon from which the whole polygon bound ...
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Video Decoding
A video decoder is an electronic circuit, often contained within a single integrated circuit chip, that converts base-band analog video signals to digital video. Video decoders commonly allow programmable control over video characteristics such as hue, contrast, and saturation. A video decoder performs the inverse function of a video encoder, which converts raw (uncompressed) digital video to analog video. Video decoders are commonly used in video capture devices and frame grabbers. Signals The input signal to a video decoder is analog video that conforms to a standard format. For example, a standard definition (SD) decoder accepts (composite or S-Video) that conforms to SD formats such as NTSC or PAL. High definition (HD) decoders accept analog HD formats such as AHD, HD-TVI, or HD-CVI. The output digital video may be formatted in various ways, such as 8-bit or 16-bit 4:2:2, 12-bit 4:1:1, BT.656 (SD) or BT.1120 (HD). Usually, in addition to the digital video output bus, ...
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Kernel Space
A modern computer operating system usually segregates virtual memory into user space and kernel space. Primarily, this separation serves to provide memory protection and hardware protection from malicious or errant software behaviour. Kernel space is strictly reserved for running a privileged operating system kernel, kernel extensions, and most device drivers. In contrast, user space is the memory area where application software and some drivers execute. Overview The term user space (or userland) refers to all code that runs outside the operating system's kernel. User space usually refers to the various programs and libraries that the operating system uses to interact with the kernel: software that performs input/output, manipulates file system objects, application software, etc. Each user space process normally runs in its own virtual memory space, and, unless explicitly allowed, cannot access the memory of other processes. This is the basis for memory protection in today' ...
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High Level Overview Of DRM
High may refer to: Science and technology * Height * High (atmospheric), a high-pressure area * High (computability), a quality of a Turing degree, in computability theory * High (tectonics), in geology an area where relative tectonic uplift took or takes place * Substance intoxication, also known by the slang description "being high" * Sugar high, a misconception about the supposed psychological effects of sucrose Music Performers * High (musical group), a 1974–1990 Indian rock group * The High, an English rock band formed in 1989 Albums * ''High'' (The Blue Nile album) or the title song, 2004 * ''High'' (Flotsam and Jetsam album), 1997 * ''High'' (New Model Army album) or the title song, 2007 * ''High'' (Royal Headache album) or the title song, 2015 * ''High'' (EP), by Jarryd James, or the title song, 2016 Songs * "High" (Alison Wonderland song), 2018 * "High" (The Chainsmokers song), 2022 * "High" (The Cure song), 1992 * "High" (David Hallyday song), 1988 * "Hi ...
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Nvidia Optimus
Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware. A typical platform includes both a lower-performance integrated graphics processor by Intel and a high-performance one by Nvidia. Optimus saves battery life by automatically switching the power of the discrete graphics processing unit (GPU) off when it is not needed and switching it on when needed again. The technology mainly targets mobile PCs such as notebooks. When an application is being launched that is determined to benefit from the performance of the discrete GPU, the discrete GPU is powered up and the application is served by a rendering context via that GPU. Otherwise the application is served by a rendering context that uses the in ...
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GPU Switching
GPU switching is a mechanism used on computers with multiple graphic controllers. This mechanism allows the user to either maximize the graphic performance or prolong battery life by switching between the graphic cards. It is mostly used on gaming laptops which usually have an integrated graphic device and a discrete video card. Basic components Most computers using this feature contain integrated graphics processors and dedicated graphics cards that applies to the following categories. Integrated graphics Also known as: ''Integrated graphics'', ''shared graphics solutions'', ''integrated graphics processors'' (IGP) or ''unified memory architecture'' (UMA). This kind of graphics processors usually have much fewer processing units and share the same memory with the CPU. Sometimes the graphics processors are integrated onto a motherboard. It is commonly known as: ''on-board graphics.'' A motherboard with on-board graphics processors doesn't require a discrete graphics card ...
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Kernel Mode-setting
Mode setting is a software operation that activates a display mode (screen resolution, color depth, and refresh rate) for a computer's display controller by using VESA BIOS Extensions or UEFI Graphics extensions (on more modern computers). The display mode is set by the kernel. In ''user-space mode-setting'' (UMS), the display mode is set by a user-space process. Kernel mode-setting is more flexible and allows displaying of an error in the case of a fatal system error in the kernel, even when using a user-space display server. User-space mode setting would require superuser privileges for direct hardware access, so kernel-based mode setting shuns such requirement for the user-space graphics server. Implementation Microsoft Windows Microsoft Windows versions that are NT-based use kernel mode setting. The kernel error display made possible by kernel mode setting is officially called "bug check", but more commonly known as the Blue Screen of Death. Linux The Linux ...
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X Window System
The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems. X provides the basic framework for a GUI environment: drawing and moving windows on the display device and interacting with a mouse and keyboard. X does not mandate the user interfacethis is handled by individual programs. As such, the visual styling of X-based environments varies greatly; different programs may present radically different interfaces. X originated as part of Project Athena at Massachusetts Institute of Technology (MIT) in 1984. The X protocol has been at version 11 (hence "X11") since September 1987. The X.Org Foundation leads the X project, with the current reference implementation, X.Org Server, available as free and open-source software under the MIT License and similar permissive licenses. Purpose and abilities X is an architecture-independent system for remote graphical user interfaces and input device capabilities. Each person using a ...
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Video RAM
Dual-ported video RAM, or VRAM, is a dual-ported variant of dynamic RAM (DRAM), which was once commonly used to store the framebuffer in graphics adapters. Note that most computers and game consoles do not use this form of memory, and dual-ported VRAM should not be confused with other forms of video memory. History It was invented by F. Dill, D. Ling and R. Matick at IBM Research in 1980, with a patent issued in 1985 (US Patent 4,541,075). The first commercial use of VRAM was in a high-resolution graphics adapter introduced in 1986 by IBM for its RT PC system, which set a new standard for graphics displays. Prior to the development of VRAM, dual-ported memory was quite expensive, limiting higher resolution bitmapped graphics to high-end workstations. VRAM improved the overall framebuffer throughput, allowing low cost, high-resolution, high-speed, color graphics. Modern GUI-based operating systems benefitted from this and thus it provided a key ingredient for proliferation o ...
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