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Debug
In computer programming and software development, debugging is the process of finding and resolving '' bugs'' (defects or problems that prevent correct operation) within computer programs, software, or systems. Debugging tactics can involve interactive debugging, control flow analysis, unit testing, integration testing, log file analysis, monitoring at the application or system level, memory dumps, and profiling. Many programming languages and software development tools also offer programs to aid in debugging, known as ''debuggers''. Etymology The terms "bug" and "debugging" are popularly attributed to Admiral Grace Hopper in the 1940s. While she was working on a Mark II computer at Harvard University, her associates discovered a moth stuck in a relay and thereby impeding operation, whereupon she remarked that they were "debugging" the system. However, the term "bug", in the sense of "technical error", dates back at least to 1878 and Thomas Edison who describes the "lit ...
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Debugger
A debugger or debugging tool is a computer program used to test and debug other programs (the "target" program). The main use of a debugger is to run the target program under controlled conditions that permit the programmer to track its execution and monitor changes in computer resources that may indicate malfunctioning code. Typical debugging facilities include the ability to run or halt the target program at specific points, display the contents of memory, CPU registers or storage devices (such as disk drives), and modify memory or register contents in order to enter selected test data that might be a cause of faulty program execution. The code to be examined might alternatively be running on an '' instruction set simulator'' (ISS), a technique that allows great power in its ability to halt when specific conditions are encountered, but which will typically be somewhat slower than executing the code directly on the appropriate (or the same) processor. Some debuggers offer two m ...
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Memory Dump
In computing, a core dump, memory dump, crash dump, storage dump, system dump, or ABEND dump consists of the recorded state of the working memory of a computer program at a specific time, generally when the program has crashed or otherwise terminated abnormally. In practice, other key pieces of program state are usually dumped at the same time, including the processor registers, which may include the program counter and stack pointer, memory management information, and other processor and operating system flags and information. A snapshot dump (or snap dump) is a memory dump requested by the computer operator or by the running program, after which the program is able to continue. Core dumps are often used to assist in diagnosing and debugging errors in computer programs. On many operating systems, a fatal exception in a program automatically triggers a core dump. By extension, the phrase "to dump core" has come to mean in many cases, any fatal error, regardless of whether a rec ...
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Software Bug
A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs is termed "debugging" and often uses formal techniques or tools to pinpoint bugs. Since the 1950s, some computer systems have been designed to deter, detect or auto-correct various computer bugs during operations. Bugs in software can arise from mistakes and errors made in interpreting and extracting users' requirements, planning a program's design, writing its source code, and from interaction with humans, hardware and programs, such as operating systems or libraries. A program with many, or serious, bugs is often described as ''buggy''. Bugs can trigger errors that may have ripple effects. The effects of bugs may be subtle, such as unintended text formatting, through to more obvious effects such as causing a program to crash, freezing th ...
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Computer Bug
A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs is termed "debugging" and often uses formal techniques or tools to pinpoint bugs. Since the 1950s, some computer systems have been designed to deter, detect or auto-correct various computer bugs during operations. Bugs in software can arise from mistakes and errors made in interpreting and extracting users' requirements, planning a program's design, writing its source code, and from interaction with humans, hardware and programs, such as operating systems or libraries. A program with many, or serious, bugs is often described as ''buggy''. Bugs can trigger errors that may have ripple effects. The effects of bugs may be subtle, such as unintended text formatting, through to more obvious effects such as causing a program to crash, freezing the ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, Profiling (computer programming), profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the Domain ...
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Software Patch
A patch is a set of changes to a computer program or its supporting data designed to update, fix, or improve it. This includes fixing security vulnerabilities and other bugs, with such patches usually being called bugfixes or bug fixes. Patches are often written to improve the functionality, usability, or performance of a program. The majority of patches are provided by software vendors for operating system and application updates. Patches may be installed either under programmed control or by a human programmer using an editing tool or a debugger. They may be applied to program files on a storage device, or in computer memory. Patches may be permanent (until patched again) or temporary. Patching makes possible the modification of compiled and machine language object programs when the source code is unavailable. This demands a thorough understanding of the inner workings of the object code by the person creating the patch, which is difficult without close study of the sourc ...
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Harvard Mark II
The Harvard Mark II, also known as the Aiken Relay Calculator, was an electromechanical computer built under the direction of Howard Aiken at Harvard University, completed in 1947. It was financed by the United States Navy and used for ballistic calculations at Naval Proving Ground Dahlgren. Howard Aiken and Grace Hopper worked together to build and program the Mark II. Overview The contract to build the Mark II was signed with Harvard in February 1945, after the successful demonstration of the Mark I in 1944. It was completed and debugged in 1947, and delivered to the US Navy Proving Ground at Dahlgren, Virginia in March 1948, becoming fully operational by the end of that year. The Mark II was constructed with high-speed electromagnetic relays instead of the electro-mechanical counters used in the Mark I, making it much faster than its predecessor. It weighed and occupied over of floor space. Its addition time was 0.125 seconds (8 Hz) and the multiplication time was 0. ...
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Admiral Grace Hopper
Grace Brewster Hopper (; December 9, 1906 – January 1, 1992) was an American computer scientist, mathematician, and United States Navy rear admiral. One of the first programmers of the Harvard Mark I computer, she was a pioneer of computer programming who invented one of the first linkers. Hopper was the first to devise the theory of machine-independent programming languages, and the FLOW-MATIC programming language she created using this theory was later extended to create COBOL, an early high-level programming language still in use today. Prior to joining the Navy, Hopper earned a Ph.D. in mathematics from Yale University and was a professor of mathematics at Vassar College. Hopper attempted to enlist in the Navy during World War II but was rejected because she was 34 years old. She instead joined the Navy Reserves. Hopper began her computing career in 1944 when she worked on the Harvard Mark I team led by Howard H. Aiken. In 1949, she joined the Eckert–Mauchly ...
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Logfile
In computing, logging is the act of keeping a log of events that occur in a computer system, such as problems, errors or just information on current operations. These events may occur in the operating system or in other software. A message or log entry is recorded for each such event. These log messages can then be used to monitor and understand the operation of the system, to debug problems, or during an audit. Logging is particularly important in multi-user software, to have a central overview of the operation of the system. In the simplest case, messages are written to a file, called a log file. Alternatively, the messages may be written to a dedicated logging system or to a log management software, where it is stored in a database or on a different computer system. Specifically, a transaction log is a log of the communications between a system and the users of that system, or a data collection method that automatically captures the type, content, or time of transactio ...
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Software
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instruc ...
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Compatible Time-Sharing System
The Compatible Time-Sharing System (CTSS) was the first general purpose time-sharing operating system. Compatible Time Sharing referred to time sharing which was compatible with batch processing; it could offer both time sharing and batch processing concurrently. CTSS was developed at the MIT Computation Center ("Comp Center"). CTSS was first demonstrated on MIT's modified IBM 709 in November 1961. The hardware was replaced with a modified IBM 7090 in 1962 and later a modified IBM 7094 called the "blue machine" to distinguish it from the Project MAC CTSS IBM 7094. Routine service to MIT Comp Center users began in the summer of 1963 and was operated there until 1968. A second deployment of CTSS on a separate IBM 7094 that was received in October 1963 (the "red machine") was used early on in Project MAC until 1969 when the red machine was moved to the Information Processing Center and operated until July 20, 1973. CTSS ran on only those two machines however there were remote CT ...
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Profiling (computer Programming)
In software engineering, profiling ("program profiling", "software profiling") is a form of dynamic program analysis that measures, for example, the space (memory) or time complexity of a program, the usage of particular instructions, or the frequency and duration of function calls. Most commonly, profiling information serves to aid program optimization, and more specifically, performance engineering. Profiling is achieved by instrumenting either the program source code or its binary executable form using a tool called a ''profiler'' (or ''code profiler''). Profilers may use a number of different techniques, such as event-based, statistical, instrumented, and simulation methods. Gathering program events Profilers use a wide variety of techniques to collect data, including hardware interrupts, code instrumentation, instruction set simulation, operating system hooks, and performance counters. Use of profilers The output of a profiler may be: * A statistical ' ...
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