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Duke Nukem (game)
''Duke Nukem'' is a 1991 platform game developed and published by Apogee Software for MS-DOS. The 2D, multidirectional scrolling game follows the adventures of fictional character Duke Nukem across three episodes of ten levels each. The name was briefly changed to ''Duke Nukum'' to avoid copyright issues. ''Duke Nukem'' was followed by the similarly-styled ''Duke Nukem II'', in 1993. The series made the jump to 3D graphics with ''Duke Nukem 3D'' in 1996, which became the most popular of the three games. Gameplay The main objective of the game is to get to the exit of each level, while destroying enemies and collecting points. Many objects onscreen can be shot including boxes, obstacles and blocks. Besides points, some collectibles include health powerups, gun powerups, and some inventory items with special abilities. The final level of each episode has no exit, and is instead completed by finding and defeating Dr. Proton. At the end of every level (with the exception of the l ...
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3D Realms
3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller (entrepreneur), Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game ''Kroz, Kingdom of Kroz''. In the late 1980s and early 1990s, the company popularized a distribution model where each game consists of three episodes, with the first given away free as shareware and the other two available for purchase. ''Duke Nukem'' was a major franchise created by Apogee to use this model, and Apogee published Commander Keen and Wolfenstein 3D the same way. Apogee adopted the trading name 3D Realms in 1996; the "Apogee Software" name and logo were sold to Terry Nagy in 2008, using which he established Apogee Entertainment. While Apogee focused on 2D platform games and puzzle games, 3D Realms produced fully 3D games and went away from shareware distribution. Following two extensively delayed games, ''Prey (2006 video gam ...
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Score (game)
In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win. Video games In video games that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value. In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of arcade games, w ...
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Duke Nukem (Captain Planet)
''Captain Planet and the Planeteers'' is an American animated environmentalist superhero television series created by Barbara Pyle and Ted Turner and developed by Pyle, Nicholas Boxer, Thom Beers, Andy Heyward, Robby London, Bob Forward and Cassandra Schafausen. The series was produced by Turner Program Services and DIC Enterprises and broadcast on TBS and in syndication from September 15, 1990, to December 5, 1992. Captain Planet And The Planeteers
. ''www.bcdb.com'', April 12, 2012
A sequel series, ''The New Adventures of Captain Planet'', was produced by Hanna-Barbera Cartoons, Inc., distributed by

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Captain Planet And The Planeteers
''Captain Planet and the Planeteers'' is an American animated environmentalist superhero television series created by Barbara Pyle and Ted Turner and developed by Pyle, Nicholas Boxer, Thom Beers, Andy Heyward, Robby London, Bob Forward and Cassandra Schafausen. The series was produced by Turner Program Services and DIC Enterprises and broadcast on TBS and in syndication from September 15, 1990, to December 5, 1992. Captain Planet And The Planeteers
. ''www.bcdb.com'', April 12, 2012
A sequel series, ''The New Adventures of Captain Planet'', was produced by Hanna-Barbera Cartoons, Inc., distributed by

Apogee Software
3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game '' Kingdom of Kroz''. In the late 1980s and early 1990s, the company popularized a distribution model where each game consists of three episodes, with the first given away free as shareware and the other two available for purchase. ''Duke Nukem'' was a major franchise created by Apogee to use this model, and Apogee published Commander Keen and Wolfenstein 3D the same way. Apogee adopted the trading name 3D Realms in 1996; the "Apogee Software" name and logo were sold to Terry Nagy in 2008, using which he established Apogee Entertainment. While Apogee focused on 2D platform games and puzzle games, 3D Realms produced fully 3D games and went away from shareware distribution. Following two extensively delayed games, ''Prey'' and ''Duke Nukem Forever'', 3D Realms laid o ...
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Mega Man (1990 Video Game)
''Mega Man'' is an action-platform video game that was developed by Stephen Rozner, an ex-employee of Capcom U.S.A, and published in 1990 by Hi Tech Expressions for DOS systems. It is the first game in the '' Mega Man'' franchise to be released for home computers. The game had a negative critical response; many reviewers called it one of the worst-ever PC games. Despite this, a sequel titled '' Mega Man 3: The Robots Are Revolting'' was released in 1992. The events of this game are set after those of the original 1987 game and about two weeks before those of ''Mega Man 2''. Gameplay In ''Mega Man'', "Masters" Dyna Man, Sonic Man, and Volt Man can be selected. In each level, the player-character Mega Man fights enemies and obstacles before facing the level's "Robot Master" boss at the level's end. Development Stephen Rozner developed ''Mega Man'' under his company Rozner Labs. Rozner had previous experience working with a Capcom intellectual property, having ported ''S ...
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Turrican
''Turrican'' is a 1990 video game developed by Manfred Trenz. It was developed for the Commodore 64 by Rainbow Arts, and was ported to other systems later. In addition to concept design and character creation, Trenz programmed ''Turrican'' on the Commodore 64. A sequel, '' Turrican II: The Final Fight'', followed in 1991 for the Commodore 64 and other platforms. Gameplay ''Turrican'' can be described as a cross between ''Metroid'' and ''Psycho-Nics Oscar''. While the huge levels and the morph-ball function were inspired by ''Metroid'', the overall graphics design and weapons were inspired by ''Psycho-Nics Oscar''. Unlike many other action games of its time, ''Turrican'' did not force the player to complete a linear level. Instead, the player can explore each level and uncover secrets. Plot The lost colony of Alterra is a completely man-made world in a nearby galaxy, abandoned long ago. Alterra consists of five self-contained habitats, separately bio-engineered by a powerful ecos ...
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific c ...
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Apogee Entertainment
Apogee Entertainment, formerly Apogee Software, LLC, is an American video game publisher based in Rowlett, Texas. The company was founded by Terry Nagy in 2008 after he acquired the rights to the name and logo from Scott Miller and his company, 3D Realms, which had used both previously. After reorganizing as Apogee Entertainment in 2021, it hired Miller for its publishing operations. History The original Apogee Software was founded by Scott Miller in 1987 and utilized the Apogee name and logo until 1996, when the company adopted the trade name "3D Realms". In 2008, Terry Nagy, a college friend of Miller, acquired the rights to the "Apogee Software" name and logo, as well as the rights to several games developed under that name, and established a company to publish further titles using the moniker. The publisher's opening was announced at the Electronic Entertainment Expo on July 14, 2008. The company immediately announced the ''Duke Nukem Trilogy'', three new games in the ...
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Assembly Language
In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an ''assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book ''The Preparation of Programs for an Electronic Digital Com ...
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John Carmack
John D. Carmack II (born August 20, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Doom (1993 video game), Doom'', ''Quake (video game), Quake'', and their sequels. Carmack made innovations in 3D computer graphics, such as his Carmack's Reverse algorithm for shadow volumes. In 2013, he resigned from id Software to work full-time at Oculus VR as their Chief technology officer, CTO. In 2019, he reduced his role to Consulting CTO so he could allocate more time toward artificial general intelligence (AGI). In 2022, he left Oculus to work on his startup, Keen Technologies. Biography Early life Carmack was born in Shawnee Mission, Kansas, the son of local television news reporter Stan Carmack. He grew up in the Kansas City metropolitan area, where he became interested in computers at an early age. He attended Shawnee Mission Eas ...
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Closed-circuit Television
Closed-circuit television (CCTV), also known as video surveillance, is the use of video cameras to transmit a signal to a specific place, on a limited set of monitors. It differs from broadcast television in that the signal is not openly transmitted, though it may employ point-to-point (P2P), point-to-multipoint (P2MP), or mesh wired or wireless links. Even though almost all video cameras fit this definition, the term is most often applied to those used for surveillance in areas that require additional security or ongoing monitoring (Videotelephony is seldom called "CCTV"). Surveillance of the public using CCTV is common in many areas around the world. In recent years, the use of body worn video cameras has been introduced as a new form of surveillance, often used in law enforcement, with cameras located on a police officer's chest or head. Video surveillance has generated significant debate about balancing its use with individuals' right to privacy even when in public. ...
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