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Drink The Wine Of The Moon
''The Wine of the Moon'' is a 1982 fantasy role-playing game supplement published by Ragnarok Games for '' Ysgarth Rule System''. Contents ''The Wine of the Moon'' is a supplement containing explanations, expansions, and corrections to the material covered in the first edition ''Ysgarth'' rules, and presents rules for four new spellcasting classes, five priestly orders, and 32 new skills for characters. Publication history ''The Wine of the Moon'' is the first supplement published by Ragnarok Enterprises to support the first edition of the ''Ysgarth Rule System''. Reception Jerry Epperson reviewed ''The Wine of the Moon'' in ''Space Gamer Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider ...'' No. 71. Epperson commented that "Overall, ''The Wine of the Moon'' has a few faults, but i ...
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Ysgarth Rule System
''Ysgarth'' is a fantasy role-playing game published in 1979 by Ragnarok Enterprises. Several editions were subsequently published over the next twenty-five years. Description ''Ysgarth'' is a rules-heavy role-playing game — game historian Lawrence Schick called it "complex and detailed.". A player creates a character by distributing a pool of points to twelve primary attributes. These then determine almost twenty secondary characteristics by means of various formulae. For example, Attack Rating is derived from 2 x Intelligence) + {2 x Dexterity) + Strength + Agility - Size Class10. Skills for the character are purchased from a very long list, and there is no limit to the number of Skills that a character can possess. Old skills can modify the cost of new skills, as can the character's social and cultural background. For example, characters from Kernwyk have a bonus to Tinsmithing and Net Fishing. Combat involves allocating a pool of Action Points to various actions. To atta ...
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Space Gamer
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "space ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Fantasy Role-playing Game Supplements
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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