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Dreamchipper
''Dreamchipper'' is an adventure published by FASA in 1989 for the cyberpunk near-future role-playing game '' Shadowrun''. Publication history ''Dreamchipper'' is an 80-page book written by James D. Long, with a cover by Dave Dorman, and published by FASA in 1989. Plot summary Several prototype military grade personality chips programmed with the recorded personalities of Jack the Ripper, Cleopatra, and Genghis Khan have been stolen. The shadowrunners (the player characters) are hired to retrieve the chips. Reception In the April 1990 edition of ''Dragon'' (Issue #156), Ken Rolston called this "good, gritty cyberpunk, well organized and entertaining, with a solid action-adventure story line." Rolston complimented the adventure for being broken into short and manageable episodes, and also for allowing enough leeway to allow for the players' "characterization and divergent problem solving." Rolston concluded with a thumbs up, saying, "The ''Shadowrun'' game is one of the hottes ...
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Stephan Wieck
Steve Wieck (also credited as Stephan Wieck) is best known as one of the founders of the publishing company, White Wolf, Inc. He is also one of the original writers of '' Mage: The Ascension''. Wieck is a co-founder of DriveThruRPG which later merged with RPGNow to become OneBookShelf. Wieck is currently the CEO of OneBookShelf. Career White Wolf Steve Wieck and his brother Stewart Wieck had their first published work in 1986 as the adventure ''The Secret in the Swamp'' for ''Villains & Vigilantes'' from FGU. Later that same year, while they were still in high school, the brothers began self-publishing their own magazine, ''Arcanum''; Stewart soon retitled the magazine as ''White Wolf'', publishing the first issue in August 1986. The Wiecks were fans of Elric, and named their magazine after him. Stephan Wieck wrote the ''Shadowrun'' adventure ''Queen Euphoria'' (1990). The Wiecks had befriended the company Lion Rampant, and when that company encountered financial trouble, Whi ...
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Games Review
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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Mercurial (Shadowrun)
''Mercurial'' is an adventure published by FASA in 1989 for the near-future cyberpunk role-playing game ''Shadowrun''. Plot summary The adventure is set in Seattle in 2050. The Runners are hired to protect the rock star Maria Mercurial from her former manager, who apparently wants to harm her after she broke their contract. Soon it becomes clear that this is not a simple bodyguarding gig, as first a Yakuza gang and then a second group appears, and details of Maria's unhappy past begin to surface. Publication history Following the publication of the role-playing game ''Shadowrun'' in 1989, FASA immediately followed up with the first adventure supplement ''Mercurial'', an 80-page softcover book written by Paul Hume, with interior art by Joel Biske, Timothy Bradstreet, Barry Crain, Tammy Daniels, Tara Gallagher, Earl Geier, Rick Harris, and Jim Nelson, and cover art by Jeff Laubenstein. Reception In the January 1990 edition of ''Games International'' (Issue 12), Lee Brimmicombe-W ...
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Lee Brimmicombe-Wood
Lee Brimmicombe-Wood (born 7 December 1963 in London) is a British designer of board games and video games. He also wrote ''Aliens: Colonial Marines Technical Manual''. References British video game designers Board game designers Writers from London 1963 births Living people {{England-artist-stub ...
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Games International
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind ''Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, '' ...
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White Wolf Magazine
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
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