Dread (role-playing Game)
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Dread (role-playing Game)
Dread is a horror RPG published by The Impossible Dream. The game uses a Jenga tower for action resolution. The game Dread is a horror game, commonly played as a one-shot at conventions. It can also be used for ongoing gaming, though in practice this is less common. In order to play you need: * One Jenga tower or equivalent * 3-6 players * 3–5 hours (can be extended to multiple sessions of similar length) * A prepared adventure and character sheets The setting Dread has no fixed setting - instead you can use it for any horror setting where it is expected that most of the characters will not survive through the session. The examples in the Dread rulebook are ''Beneath A Full Moon'' - survival horror, ''Beneath A Metal Sky'' - sci-fi, and ''Beneath The Mask'' - based on a slasher film and in which not even the GM knows which of the PCs is the killer at the start (they all have reasons to not know they are). Character creation involves each character in the game being assign ...
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Indie Role-playing Game
An indie role-playing game is a role-playing game published outside traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside a corporate environment. Independent publication of role-playing games Indie role-playing games (RPGs) can be self-published by one or a few people who themselves control all aspects of design, promotion and distribution of the game. An independent role-playing game publisher usually lacks the financial backing of large company. This has made forms of publishing other than the traditional three-tier model more desirable to the independent publisher. Formats Independent publishers may offer games only in digital format, only in print, or they may offer the same game in a variety of formats. Some major RPG publishers have abandoned PDF publication, probably as a counter-piracy effort. Common digital form ...
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Slacker
A slacker is someone who habitually avoids work or lacks work ethic. Origin According to different sources, the term ''slacker'' dates back to about 1790 or 1898. "Slacker" gained some recognition during the British Gezira Scheme in the early to mid 20th century, when Sudanese labourers protested their relative powerlessness by working lethargically, a form of protest known as "slacking". World wars In the United States during World War I, the word "slacker" was commonly used to describe someone who was not participating in the war effort, specifically someone who avoided military service, equivalent to the later term ''draft dodger''. Attempts to track down such evaders were called ''slacker raids''. During World War I, U.S. Senator Miles Poindexter discussed whether inquiries "to separate the cowards and the slackers from those who had not violated the draft" had been managed properly. A ''San Francisco Chronicle'' headline on 7 September 1918, read, "Slacker is Doused in Ba ...
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Indie Role-playing Games
An indie role-playing game is a role-playing game published outside traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside a corporate environment. Independent publication of role-playing games Indie role-playing games (RPGs) can be self-published by one or a few people who themselves control all aspects of design, promotion and distribution of the game. An independent role-playing game publisher usually lacks the financial backing of large company. This has made forms of publishing other than the traditional three-tier model more desirable to the independent publisher. Formats Independent publishers may offer games only in digital format, only in print, or they may offer the same game in a variety of formats. Some major RPG publishers have abandoned PDF publication, probably as a counter-piracy effort. Common digital for ...
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Horror Role-playing Games
Horror may refer to: Arts, entertainment, and media Genres *Horror fiction, a genre of fiction **Japanese horror, Japanese horror fiction **Korean horror, Korean horror fiction *Horror film, a film genre *Horror comics, comic books focusing on horror *Horror punk, a music genre *Horrorcore, a subgenre of hip hop music based on horror *Horror game, a video game genre **Survival horror, a video game subgenre of horror and action-adventure *Horror podcast, a podcast genre Films *Horror (2002 film), ''Horror'' (2002 film), an American film by Dante Tomaselli *Hashtag Horror, ''#Horror'', a 2015 American film by Tara Subkoff *''Horror'', Italian title for the 1963 Italian-Spanish film ''The Blancheville Monster'' Fictional characters *Horror (Garo), Horror (''Garo''), fictional monsters in the Tokusatsu series ''Garo'' *Horror icon, a significant person or fictional character in a horror genre Music Groups and labels * Ho99o9 (pronounced Horror), an American hip hop group * The Hor ...
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ENnies Winners
The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World in partnership with Eric Noah's Unofficial D&D Third Edition News. The ceremony has been hosted at Gen Con in Indianapolis since 2002. Since 2018, EN World is no longer associated with the awards. The ENNIES comprise two rounds. In the first round, publishers submit their products for nomination. Entries are judged by five democratically elected judges. The nominated products are voted on by the public in the second round. Winners of the annual awards are then announced at a ceremony at Gen Con. History The award ceremony initially focused on the '' d20 System'' products and publishers. It has come to include "all games, supplements, and peripheral enterprises". Since 2002, the awards have been announced at a live ceremony at Gen Con. It ...
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Dramatic Tension
Suspense is a state of mental uncertainty, anxiety, being undecided, or being doubtful. In a dramatic work, suspense is the anticipation of the outcome of a plot or of the solution to an uncertainty, puzzle, or mystery, particularly as it affects a character for whom one has sympathy. However, suspense is not exclusive to fiction. In drama In literature, films, television, and plays, suspense is a major device for securing and maintaining interest. It may be of several major types: in one, the outcome is uncertain and the suspense resides in the question of ''who, what, or how''; in another, the outcome is inevitable from foregoing events, and the suspense resides in the audience's anxious or frightened anticipation in the question of ''when''. Readers feel suspense when they are deeply curious about ''what'' will happen next, or when they know what is likely to happen but don’t know ''how'' it will happen. Even in historical fiction, with characters whose life stories ...
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Wil Wheaton
Richard William Wheaton III (born July 29, 1972) is an American actor. He portrayed Wesley Crusher on the television series ''Star Trek: The Next Generation'', Gordie Lachance in the film ''Stand by Me (film), Stand by Me'', Joey Trotta in ''Toy Soldiers (1991 film), Toy Soldiers'', and Bennett Hoenicker in ''Flubber (film), Flubber''. Wheaton has also appeared in recurring voice acting roles as Aqualad in ''Teen Titans (TV series), Teen Titans'', Cosmic Boy on the ''Legion of Super Heroes (TV series), Legion of Super Heroes'', and Mike Morningstar/Darkstar in the ''Ben 10'' franchise's original continuity. He appeared regularly as a fictionalized version of himself on the sitcom ''The Big Bang Theory'' and in the roles of Fawkes on ''The Guild (web series), The Guild'', Colin Mason on ''Leverage (American TV series), Leverage'', and Dr. Isaac Parrish on ''Eureka (American TV series), Eureka''. Wheaton was the host and co-creator of the YouTube board game show ''TableTop''. He ...
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TableTop (web Series)
Tabletop may refer to: Mountains * Table Top Mountain in Rangeville, Queensland, Australia * Table Top Mountain (New York) * Table Mountain in Cape Town, South Africa * Tepui, flat top mountains in South America Places * Tabletop, New South Wales * Table Top, New South Wales Games * TableTop, an Internet-based show about board games * The general concept of tabletop games, which encompasses several classes of games that can also be referred to individually as "Tabletop", including: ** Tabletop role-playing games, as opposed to role-playing video games ** Board games ** Card games ** Tabletop wargaming ** Tabletop football Other * The top of a table (furniture) * Tabletop runway, a type of runway * Table computer, a large-display portable all-in-one computer * "Tabletop", a song on the Doubleclicks' 2014 album ''Dimetrodon'' * ''Table Tops ''Table Tops'' was a free daily newspaper produced for Australian Army personnel, published in the Atherton Tableland Training Are ...
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Play Unplugged
Play most commonly refers to: * Play (activity), an activity done for enjoyment * Play (theatre), a work of drama Play may refer also to: Computers and technology * Google Play, a digital content service * Play Framework, a Java framework * Play Mobile, a Polish internet provider * Xperia Play, an Android phone * Rakuten.co.uk (formerly Play.com), an online retailer * Backlash (engineering), or ''play'', non-reversible part of movement * Petroleum play, oil fields with same geological circumstances * Play symbol, in media control devices Film * ''Play'' (2005 film), Chilean film directed by Alicia Scherson * ''Play'', a 2009 short film directed by David Kaplan * ''Play'' (2011 film), a Swedish film directed by Ruben Östlund * ''Rush'' (2012 film), an Indian film earlier titled ''Play'' and also known as ''Raftaar 24 x 7'' * ''The Play'' (film), a 2013 Bengali film Literature and publications * ''Play'' (play), written by Samuel Beckett * ''Play'' (''The New York Times'' ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Nerd
A nerd is a person seen as overly intellectual, obsessive, introverted or lacking social skills. Such a person may spend inordinate amounts of time on unpopular, little known, or non-mainstream activities, which are generally either highly technical, abstract, or relating to topics of science fiction or fantasy, to the exclusion of more mainstream activities. Additionally, many so-called nerds are described as being shy, quirky, pedantic, and unattractive. Originally derogatory, the term "nerd" was a stereotype, but as with other pejoratives, it has been reclaimed and redefined by some as a term of pride and group identity. Etymology The first documented appearance of the word ''nerd'' is as the name of a creature in Dr. Seuss's book ''If I Ran the Zoo'' (1950), in which the narrator Gerald McGrew claims that he would collect "a Nerkle, a Nerd, and a Seersucker too" for his imaginary zoo.American Heritage Dictionary of the English Language, Third Edition, p. 1212, Houghton ...
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Horror Fiction
Horror is a genre of fiction which is intended to frighten, scare, or disgust. Horror is often divided into the sub-genres of psychological horror and supernatural horror, which is in the realm of speculative fiction. Literary historian J. A. Cuddon, in 1984, defined the horror story as "a piece of fiction in prose of variable length... which shocks, or even frightens the reader, or perhaps induces a feeling of repulsion or loathing". Horror intends to create an eerie and frightening atmosphere for the reader. Often the central menace of a work of horror fiction can be interpreted as a metaphor for larger fears of a society. Prevalent elements of the genre include ghosts, demons, vampires, werewolves, ghouls, the Devil, witches, monsters, extraterrestrials, dystopian and post-apocalyptic worlds, serial killers, cannibalism, cults, dark magic, satanism, the macabre, gore and torture. History Before 1000 The horror genre has ancient origins, with roots in folklore ...
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