Dragon's Curse
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Dragon's Curse
''Wonder Boy III: The Dragon's Trap'', known as in Japan, is a platforming action-adventure video game developed by Westone as part of Sega's ''Wonder Boy'' series. It was published by Sega and released for the Master System in 1989 and for the Game Gear in 1992 as ''Wonder Boy: The Dragon's Trap''. It was ported by Hudson Soft and released in 1991 for the TurboGrafx-16/PC Engine under the name ''Dragon's Curse''. It was also ported in 1993 by Brazilian company Tec Toy under the title ''Turma da Mônica em o Resgate'', with the game retooled to include characters from Brazilian comic book series ''Monica's Gang'' ('). A remake developed by Lizardcube and published by DotEmu, titled '' Wonder Boy: The Dragon's Trap'', was released in April 2017. The game takes place after the events of ''Wonder Boy in Monster Land'', in which Wonder Boy has been cursed by the Mecha Dragon and must locate the Salamander Cross to lift it. The game is nonlinear and features varying landscap ...
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Monster Lair
A monster is a type of fictional creature found in horror, fantasy, science fiction, folklore, mythology and religion. Monsters are very often depicted as dangerous and aggressive with a strange, grotesque appearance that causes terror and fear. Monsters usually resemble bizarre, deformed, otherworldly and/or mutated animals or entirely unique creatures of varying sizes, but may also take a human form, such as mutants, ghosts and spirits, zombies or cannibals, among other things. They may or may not have supernatural powers, but are usually capable of killing or causing some form of destruction, threatening the social or moral order of the human world in the process. Animal monsters are outside the moral order, but sometimes have their origin in some human violation of the moral law (e.g. in the Greek myth, Minos does not sacrifice to Poseidon the white bull which the god sent him, so as punishment Poseidon makes Minos' wife, Pasiphaë, fall in love with the bull ...
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Monica's Gang
''Monica's Gang'' or ''Monica and Friends'' (Portuguese: ''Turma da Mônica''; British English: ''Monica & Friends'') is a Brazilian comic book series and media franchise created by Mauricio de Sousa. The series originated in a newspaper comic strip, named in the epoch as ''Blu'', in which the protagonists were Blu (''Bidu'') and Franklin (''Franjinha''), launched by the newspaper Folha da Manhã in 1959. As the series continued, the central characters became Jimmy Five (''Cebolinha'') and Monica (''Mônica''), both of whom began to appear in eponymous series in addition to the renamed ''Monica’s Gang'' (''Turma da Mônica''). The English title of the series was later changed to ''Monica and Friends''. The characters and comics were subsequently adapted into, among other media, an animated television series; as well as films, most of which are anthologies. The stories revolve around the adventures of Monica and her friends in the fictional Lemon Tree Street (''Rua do Lim ...
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Password (video Games)
In many video games of the 1980s and 1990s, passwords are used to select a starting level, or to restore the game to a particular state visited in a previous playthrough. Such passwords are given to the player when a level is beaten, or when all continues are used. Overlapping in many ways with cheat codes, passwords are distinguished from codes in that they are revealed to the player outright rather than hidden within the game code, and using them is generally not considered cheating. They are rarely used today, having been largely supplanted by saved games. Rationale and history Passwords were used when storage was either impossible or expensive. On early ROM cartridges, games could not be saved without an additional memory card being integrated into the game, significantly increasing (often doubling) the manufacturing cost. By using passwords, nothing needed to be written on the cartridge, as the password itself contained all the information needed to continue the game, and t ...
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Continue (video Games)
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G ...
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D-pad
A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern video game console gamepads, game controllers, on the remote control units of some television and DVD players, and smart phones. Like early video game joysticks, the vast majority of D-pads are digital; in other words, only the directions provided on the D-pad buttons can be used, with no intermediate values. However, combinations of two directions (up and left, for example) do provide diagonals and many modern D-pads can be used to provide eight-directional input if appropriate. Although D-pads offer less flexibility than analog sticks, they can easily be manipulated (requiring little movement of the thumb) with very high accuracy. They are also far less demanding in maintenance and do not protrude very far from the controller, making them ...
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Wonder Boy III - The Dragon's Trap Screenshot
Wonder most commonly refers to: * Wonder (emotion), an emotion comparable to surprise that people feel when perceiving something rare or unexpected Wonder may also refer to: Arts and media Fictional entities * The Wonders, a fictional band featured in the 1996 film '' That Thing You Do!'' * Wonder (''Zoom''), a character in the 2006 American family film ''Zoom'' Film * ''Wonder'' (film), a 2017 drama based on the R. J. Palacio novel * ''The Wonder'' (film), a 2022 drama based on the Emma Donoghue novel Literature * ''Wonder'' (Sawyer novel), the 2011 conclusion of a trilogy by Robert J. Sawyer * ''Wonder'' (Palacio novel), a 2012 novel by R.J. Palacio * ''Wonder'' (comics), a comic debuting 1892 * ''Wonder'', the 2009 English translation of the 1962 novel ''De verwondering'' by Hugo Claus * ''The Wonder'', a novel by Emma Donoghue Music Albums * ''Wonder'' (Lisa Mitchell album), 2009 * ''Wonder'' (Michael W. Smith album), 2010 * ''Wonder'' (Mamoru Miyan ...
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Life Meter
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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8-bit
In computer architecture, 8-bit Integer (computer science), integers or other Data (computing), data units are those that are 8 bits wide (1 octet (computing), octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on processor register, registers or Bus (computing), data buses of that size. Memory addresses (and thus address buses) for 8-bit CPUs are generally larger than 8-bit, usually 16-bit. 8-bit microcomputers are microcomputers that use 8-bit microprocessors. The term '8-bit' is also applied to the character sets that could be used on computers with 8-bit bytes, the best known being various forms of extended ASCII, including the ISO/IEC 8859 series of national character sets especially ISO/IEC 8859-1, Latin 1 for English and Western European languages. The IBM System/360 introduced byte-addressable memory with 8-bit bytes, as opposed to bit-addressable or decimal digit-addressable or word-addressable memory ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is sometim ...
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Wonder Boy In Monster Land
''Wonder Boy in Monster Land'', known by its original arcade release as , is an platform video game developed by Westone Bit Entertainment and released by Sega in Japanese arcades in 1987 and for the Master System in 1988, with a number of other home computer and console ports following. The game is the sequel to the 1986 game ''Wonder Boy'' and takes place eleven years after the events in the previous game. After enjoying over a decade of peace on Wonder Land following the defeat of the evil King by Tom-Tom, later bestowed the title "Wonder Boy", a fire-breathing dragon called the MEKA dragon appeared; he and his minions conquered Wonder Land, turning it into "Monster Land". The people, helpless due to their lack of fighting skill, call for Wonder Boy, now a teenager, to destroy the monsters and defeat the MEKA dragon. Players control Wonder Boy through twelve linear levels as he makes his way through Monster Land to find and defeat the MEKA dragon. Players earn gold by defeatin ...
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