Double Side Pawn Capture
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Double Side Pawn Capture
In shogi, Double Side Pawn Capture (相横歩取り ''ai-yokofudori'') is a Side Pawn Capture (Double Static Rook) opening Opening may refer to: * Al-Fatiha, "The Opening", the first chapter of the Qur'an * The Opening (album), live album by Mal Waldron * Backgammon opening * Chess opening * A title sequence or opening credits * , a term from contract bridge * , ... in which both players capture each other's side pawn (as opposed to only Black taking White's side pawn) and White has exchanged bishops. See also * Side Pawn Capture * Side Pawn Capture Bishop-33 * Static Rook Bibliography * * External links * HIDETCHI's YouTube videosDouble Side Pawn Capture* Shogi Shack Shogi openings Side Pawn Capture openings {{shogi-stub ...
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Shogi
, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Western chess is sometimes called (''Seiyō Shōgi'' ) in Japan. Shogi was the earliest chess-related historical game to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the sixth century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in its present form was played as early as the 16th century, while ...
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Side Pawn Capture
In shogi, Side Pawn Capture (横歩取り ''yokofudori,'' also translated as ''Side Pawn Picker, Side Pawn Piker'' or simply 横歩 ''yokofu'' ''Side Pawn'') is a Double Static Rook opening. The ''side pawns'' referred to are the pawns that are advanced in order to open both players' bishop diagonal. (P34 is White's side pawn, P76 is Black's.) In this opening, this pawn is captured by an opponent's rook in a gambit move – typically, made by Black with Rx34. This is one of the few gambits in shogi. The move has the typical characteristics of gambits: Black gains material with the extra pawn but now has lost tempo as their rook is now off its original file and requires a few moves to maneuver the rook back to the second file safely, White has lost material but now has faster development including the possibility of dropping a pawn to attack on the third file later (and Black has no comparable extra pawn drop possibilities). Additionally, while White has offered the P34 gambit pawn ...
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Shogi Opening
A shogi opening ( ) is the sequence of initial moves of a shogi game before the middle game. The more general Japanese term for the beginning of the game is ()''.'' A '' jōseki'' () is the especially recommended sequence of moves for a given opening that was considered balanced play at one point in time for both sides by professional players. (However, some ''s'' have become outdated when they are reevaluated to no longer give balanced play.) ''s'' also typically include commentary about the possible reasons to deviate from the especially regarding blunders. Note that not all openings have ''s''. For example, trap openings like Demon Slayer, while they may have standard moves, are considered to favor one player and are not balanced play. Thus, the Demon Slayer opening is not a jōseki. Introduction The very first opening moves in most games are pawn pushes. In particular, most games start with two types of pawn pushes. A player can move the rook pawn forward (P-26) ...
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Side Pawn Capture Bishop-33
In shogi, Side Pawn Capture Bishop-33 (横歩取り3三角 or 横歩取り☖3三角 ''yokofudori san-san kaku'') is a set of variations stemming from the Side Pawn Capture opening, in which White first trades pawns on the eighth file and then blocks Black from trading bishops by moving White's bishop to the 33 square. This is the most common variation of the Side Pawn opening. Development The moves preceding this variation follow the standard modern Side Pawn opening with White's eighth file pawn trade – namely, for instance, 1. P-77 P-34, 2. P-24 P-84, 3. P-25 P-85, 4. G-78 G-32, 5. P-24 Px24, 6. Rx24 P-86, 7. Px86 Rx86, 8. Rx34. The moves here are the first 15 moves up until Black's capture of White's side pawn by the rook which results in the rook being positioned on the 34 square as shown in the adjacent diagram. (See Side Pawn Capture for explication.) 8... B-33. White moves their bishop up to the third file preventing Black from trading the bishops. White must ...
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Static Rook
Static Rook (居飛車 ''ibisha'') openings in shogi typically have the player's rook at its start position, which is the second file (on the 28 square) for Black and the eighth file (on the 82 square) for White. Explanation Static Rook is a set of openings in which the rook remains on its starting square, which is the 28 square if played by Black and the 82 square if played by White. It is also possible to include other openings where the rook moves to another file that is still on the players right side of the board, such as the third file or the fourth file. The reason for including these other openings where the rook is not technically ''static'' is because the typical castle fortifications constructed to the protect the Static Rook player's king are usually the same for these openings. Nonetheless, some shogi theory does categorize these openings with right side rook movement into the same group as Ranging Rook openings despite the disparity in castle formation. A ...
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Shogi Openings
, also known as Japanese chess, is a Abstract strategy game, strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as chess, Western chess, ''chaturanga, Xiangqi'', Indian chess, and ''janggi''. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Western chess is sometimes called (''Seiyō Shōgi'' ) in Japan. Shogi was the earliest chess-related historical game to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century Mercenary#15th to 18th centuries, mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the sixth century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in ...
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