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Digital Goods
Digital goods or e-goods are intangible goods that exist in Digital data, digital form. Examples are Wikipedia articles; digital media, such as e-books, music download, downloadable music, internet radio, internet television and streaming media; fonts, logos, photograph, photos and graphics; digital subscriptions; online advertising, online ads (as purchased by the advertiser); internet coupons; electronic tickets; electronically treated documentation in many different fields; downloadable software (Digital Distribution) and mobile apps; cloud computing, cloud-based application software, applications and online games; virtual goods used within the virtual economy, virtual economies of online games and communities; workbooks; worksheets; planners; e-learning (online courses); webinars, video tutorials, blog posts; Digital card, cards; patterns; website themes; templates. Legal concerns about digital goods Special legal concerns regarding digital goods include copyright infringement ...
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Lee Odden On Twebinar
Lee may refer to: Name Given name * Lee (given name), a given name in English Surname * Chinese surnames romanized as Li or Lee: ** Li (surname 李) or Lee (Hanzi ), a common Chinese surname ** Li (surname 利) or Lee (Hanzi ), a Chinese surname *Lý (Vietnamese surname) or Lí (李), a common Vietnamese surname * Lee (Korean surname) or Rhee or Yi (Hanja , Hangul or ), a common Korean surname * Lee (English surname), a common English surname * List of people with surname Lee **List of people with surname Li ** List of people with the Korean family name Lee Geography United Kingdom * Lee, Devon * Lee, Hampshire * Lee, London * Lee, Mull, a List of United Kingdom locations: Lea-Lei#Lea-Lei, location in Argyll and Bute * Lee, Northumberland, a List of United Kingdom locations: Lea-Lei#Lea-Lei, location * Lee, Shropshire, a List of United Kingdom locations: Lea-Lei#Lea-Lei, location * Lee-on-the-Solent, Hampshire * Lee District (Metropolis) * The Lee, Buckinghamshire, paris ...
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Software
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed ...
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Digital Card
The term digital card can refer to a physical item, such as a memory card on a camera, or, increasingly since 2017, to the digital content hosted as a virtual card or cloud card, as a digital virtual representation of a physical card. They share a common purpose: Identity Management, Credit card, or Debit card. A non-physical digital card, unlike a Magnetic stripe card can can emulate (imitate) any kind of card. Other common uses include loyalty card and health insurance card; physical driver's license and Social Security card are still mandated by some government agencies. A smartphone or smartwatch can store content from the card issuer; discount offers and news updates can be transmitted wirelessly, via Internet These virtual cards are used in very high volumes by the mass transit sector, replacing paper based tickets and earlier MagStrip cards. History Magnetic recording on steel tape and wire was invented by Valdemar Poulsen in Denmark around 1900 for recording audi ...
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Video Tutorial
A tutorial, in education, is a method of transferring knowledge and may be used as a part of a learning process. More interactive and specific than a book or a lecture, a tutorial seeks to teach by example and supply the information to complete a certain task. A tutorial can be taken in many forms, ranging from a set of instructions to complete a task to an interactive problem solving session (usually in academia). Academia Tutorial class In British academic parlance, a tutorial is a small class of one, or only a few students, in which the tutor, a lecturer, or other academic staff member, gives individual attention to the students. The tutorial system at Oxford and Cambridge is fundamental to methods of teaching at those universities, but it is by no means particular to them; Heythrop College (University of London), for instance, offers a tutorial system but with one-on-one teaching. Another example Imperial College London, where tutorials in groups of 3 take place. It i ...
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Webinars
Web conferencing is used as an umbrella term for various types of online conferencing and collaborative services including webinars (web seminars), webcasts, and web meetings. Sometimes it may be used also in the more narrow sense of the peer-level web meeting context, in an attempt to disambiguate it from the other types known as collaborative sessions. The terminology related to these technologies is exact and agreed relying on the standards for web conferencing but specific organizations practices in usage exist to provide also term usage reference. In general, web conferencing is made possible by Internet technologies, particularly on TCP/IP connections. Services may allow real-time point-to-point communications as well as multicast communications from one sender to many receivers. It offers data streams of text-based messages, voice and video chat to be shared simultaneously, across geographically dispersed locations. Applications for web conferencing include meetings, trai ...
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E-learning
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and Education sciences, educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers to the industry of companies that create educational technology. In addition to the practical educational experience, educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science. It encompasses several domains including Learning theory (education), learning theory, computer-based training, online learning, and m-learning where mobile technologies are used. Definition The Association for Educational Communications and Technology (AECT) has defined educational technology as "the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropri ...
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Worksheet
A worksheet, in the word's original meaning, is a sheet of paper on which one performs work. They come in many forms, most commonly associated with children's school work assignments, tax forms, and accounting or other business environments. Software is increasingly taking over the paper-based worksheet. It can be a printed page that a child completes with a writing instrument. No other materials are needed. It is "a sheet of paper on which work schedules, working time, special instructions, etc. are recorded. A piece or scrap of paper on which problems, ideas, or the like, are set down in tentative form." In education, a worksheet may have questions for students and places to record answers. In accounting, a worksheet is, or was, a sheet of ruled paper with rows and columns on which an accountant could record information or perform calculations. These are often called columnar pads, and typically green-tinted. In computing, spreadsheet software presents, on a computer monitor, ...
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Workbook
Workbooks are paperback textbooks A textbook is a book containing a comprehensive compilation of content in a branch of study with the intention of explaining it. Textbooks are produced to meet the needs of educators, usually at educational institutions. Schoolbooks are textbook ... issued to students. Workbooks are usually filled with practice problems, with empty space so that the answers can be written directly in the book. More recently, electronic workbooks have permitted interactive and customized learning. Such workbooks may be used on computers, laptops, PDAs, and may be web-based. References {{Reflist Textbooks ...
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Virtual Economy
A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun" (for instance, avatars in a virtual economy often do not need to buy food in order to survive, and usually do not have any biological needs at all). However, some people do interact with virtual economies for "real" economic benefit. Despite primarily dealing with in-game currencies, this term also encompasses the selling of virtual currency for real money, in what is sometimes called "open centralised marketplaces". Overview Virtual economies are observed in MUDs and massively multiplayer online role-playing games (MMORPGs). The largest virtual economies ...
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Virtual Goods
Virtual goods are non-physical objects and money purchased for use in online communities or online games. Digital goods, on the other hand, may be a broader category including digital books, music, and movies. Virtual goods are intangible by definition. Including digital giftsSales of virtual goods boom in US
news.bbc.co.uk, 10:32 GMT, Thursday, 22 October 2009
and digital clothing for , virtual goods may be classified as instead of

Online Game
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PC game, PCs, Console game, consoles and mobile game, mobile devices, and span many video game genre, genres, including first-person shooters, Strategy video game, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since 2010s, a common trend among online games has been operating them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop Free-to-play, freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special Game server, servers in order to function. The de ...
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Application Software
Application may refer to: Mathematics and computing * Application software, computer software designed to help the user to perform specific tasks ** Application layer, an abstraction layer that specifies protocols and interface methods used in a communications network * Function application, in mathematics and computer science Processes and documents * Application for employment, a form or forms that an individual seeking employment must fill out * College application, the process by which prospective students apply for entry into a college or university * Patent application, a document filed at a patent office to support the grant of a patent Other uses * Application (virtue), a characteristic encapsulated in diligence * Topical application, the spreading or putting of medication to body surfaces See also

* * Apply {{disambiguation ...
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