Devil's Course
   HOME





Devil's Course
''True Golf Classics: Wicked 18'' is a golfing video game originally released by T&E Soft in 1993 for the Super Nintendo Entertainment System, Super Famicom in Japan and by Bullet-Proof Software for the Super NES in North America. A version was later released for the 3DO Interactive Multiplayer and the Sega Genesis, Mega Drive. The game takes place on a very difficult otherworldly golf course. It is part of the ''True Golf Classics'' series, but unlike other games such as ''True Golf Classics: Pebble Beach Golf Links, Pebble Beach'' and ''True Golf Classics: Waialae Country Club, Waialae Country Club'', which portray actual golf courses, ''Wicked 18'' portrays an entirely fictitious golf course. Gameplay The object is to guide the golf ball through nearly impossible obstacles (lava, statues, extremely steep hills and mountains, omnipresent water hazards, huge Hazard (golf)#Bunker, sand traps, floating chunks of earth, Canyon, gorges, cement) as the player tries to score as low a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Technology And Entertainment Software
T&E Soft is a brand used by two former video game development companies. The original incarnation, have made games with a wide variety of genres, they are primarily known for their action role-playing, golf and puzzle video games. The original company still exists today under the name of Daikokuya Global Holding Co., Ltd but is not currently engaged in game development. A company named Deep Co., Ltd. acquired T&E Soft's trademark rights on April 22, 2005, with a new company being established in 2008 to continue game development which would go on until January 2013 when it was merged into Spike Chunsoft. History Original company Founded in 1982, T&E Soft Co., Ltd was initially named after the founder's older brother Toshiro Yokoyama and his younger brother Eiji Yokoyama, but later changed the abbreviation to "Tri & Exciting" and eventually "Technology & Entertainment". T&E Soft started activities by selling games for NEC's PC-6001 series. Beginning in 1983, it developed ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Electric Playground
''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British Columbia production company EP Media Ltd (formerly Greedy Productions Ltd), ''EP Daily'' was a staple on airwaves since its debut in September 1997. The show continues to produce and publish content on the Electric Playground Network's YouTube channel. Synopsis The show featured previews of upcoming video games, video game industry news, and interviews with celebrity gamers and people in the video game industry; as well as segments that look at the latest toys, games, comics, and gadgets. EP's hosts travel the world bringing viewers behind the scenes of the global game business to meet the planet's most respected video game creators. The show featured daily coverage from Vancouver, Toronto, San Francisco and Los Angeles. Cast/hosts Curre ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Mean Machines
''Mean Machines'' was a multi-format video game journalism, video game magazine published between 1990 and 1992 in the United Kingdom. History In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generation of 8-bit computers like the Commodore 64, ZX Spectrum, Amstrad CPC and the 16-bit Atari ST and Amiga. Julian Rignall built and launched a consoles-oriented section of the magazine called ''Mean Machines''. The inaugural section was featured in the October 1987 issue of the magazine and largely covered games on 8-bit games systems like the Nintendo Entertainment System and Master System. It included features on newly emerging Japan-only consoles such as the PC Engine. Over the ensuing months, ''CVG'' increased its coverage of consoles and started a 'Mean Machines Megaclub'. At the same time, a new import gaming marketplace started to emerge fueled by demand for these new consoles. Small retailers in Britain began importing consoles and g ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Digital Press
Digital Equipment Corporation (DEC ), using the trademark Digital, was a major American company in the computer industry from the 1960s to the 1990s. The company was co-founded by Ken Olsen and Harlan Anderson in 1957. Olsen was president until he was forced to resign in 1992, after the company had gone into precipitous decline. The company produced many different product lines over its history. It is best known for the work in the minicomputer market starting in the early 1960s. The company produced a series of machines known as the PDP line, with the PDP-8 and PDP-11 being among the most successful minis in history. Their success was only surpassed by another DEC product, the late-1970s VAX "supermini" systems that were designed to replace the PDP-11. Although a number of competitors had successfully competed with Digital through the 1970s, the VAX cemented the company's place as a leading vendor in the computer space. As microcomputers improved in the late 1980s, espe ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Electronic Games
''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. History The history of ''Electronic Games'' originates in the consumer electronics magazine, ''Video''. Initially video games were covered sporadically in Deeny Kaplan's regular "VideoTest Reports" column. In the summer of 1979, ''Video'' decided to launch a new column to focus on video games. '' Arcade Alley'' became a regular column and would represent a journalistic first. Written by Bill Kunkel, Arnie Katz (initially pseudonymously writing as Frank T. Laney II), and Joyce Worley, the three writers became close friends and in 1981 they founded ''Electronic Games'' magazine. The magazine was active from Winter 1981, during the golden age of arcade video games and the second generation of consoles, up until 1985, following the video game crash of 19 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American mass media, media company, corporation specializing in targeted advertising, targeted magazines and websites in the video games, music, and technology media market, markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro (North Carolina, N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame, California, Burlingame and South San Francisco. When Chris Anderson (entrepreneur), Chris A ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Next Generation (magazine)
''Next Generation'' was a US video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared content with the UK's '' Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors '' GamePro'' and '' Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, and its cover name shortened ''NextGen''. A year later, in September 2000, the ma ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Match Play
Match play is a scoring system for golf in which a player, or team, earns a point for each hole in which they have bested their opponents; as opposed to stroke play, in which the total number of strokes is counted over one or more rounds of 18 holes. In match play the winner is the player, or team, with the most points at the end of play. Although most professional tournaments are played using the stroke play scoring system, there are, or have been, some exceptions, for example the WGC Match Play and the Volvo World Match Play Championship, and most team events, for example the Ryder Cup and Presidents Cup, all of which are in match play format. Scoring system Unlike stroke play, in which the unit of scoring is the total number of strokes taken over one or more rounds of golf, match play scoring consists of individual holes won, halved or lost. On each hole, the most that can be gained is one point. Golfers play as normal, counting the strokes taken on a given hole. The golfer w ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Stroke Play
Stroke play is a scoring system in the sport of golf. In the regular form of stroke play, also known as medal play, the total number of strokes is counted over one or more rounds of 18 holes. In a regular stroke play competition, the winner is the player who has taken the fewest strokes over the course of the round, or rounds. Other forms of stroke play include Stableford, whereby points are gained based on hole scores, maximum score, in which there is a limit to the number of strokes that may be taken on each hole, and Par (golf scoring format), par (or bogey), where holes are won or lost against a target score on each hole. Although most professional tournaments are played using the regular stroke play scoring system, some notable exceptions exist. In match play, the player, or team, earns a point for each hole in which they have bested their opponents. Match play scoring is used in the WGC Match Play, the Volvo World Match Play Championship, and most team events, for example the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Platform Game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Caddie
In golf, a caddie (or caddy) is a companion to the player, providing both practical support and strategic guidance on the course. Caddies are responsible for carrying the player’s bag, managing clubs, and assisting with basic course maintenance like repairing divots and raking bunkers. Their role extends well beyond these physical tasks, going into emotional and behavioural moral support Moral support is a way of giving support to a person or cause, or to one side in a conflict, without making any contribution beyond the emotional or psychological value of the encouragement by supporting them. For example, in a war between two c .... Whether at local clubs, public courses, or prestigious tournaments—caddies offer valuable insight on course strategy, advising on everything from club selection to reading greens and evaluating weather conditions. They often serve as a steadying presence, offering encouragement and helping players maintain focus under pressure. Caddies are ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]