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Design By Numbers (programming Language)
Design By Numbers (DBN) was an influential experiment in teaching programming initiated at the MIT Media Lab during the 1990s. Led by John Maeda and his students they created software aimed at allowing designers, artists and other non-programmers to easily start computer programming. The software itself could be run in a browser and published alongside the software was a book and courseware. Design By Numbers is no longer an active project but has gone on to influence many other projects aimed at making computer programming more accessible to non-technical people. Its most public result is Processing, created by Maeda's students Casey Reas and Ben Fry, who built on the work of DBN and has gone on to international success. See also * Processing Processing is a free graphical library and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities with the purpose of teaching non-programmers the fundamentals of computer p ...
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Procedural Programming
Procedural programming is a programming paradigm, derived from imperative programming, based on the concept of the ''procedure call''. Procedures (a type of routine or subroutine) simply contain a series of computational steps to be carried out. Any given procedure might be called at any point during a program's execution, including by other procedures or itself. The first major procedural programming languages appeared circa 1957ā€“1964, including Fortran, ALGOL, COBOL, PL/I and BASIC. Pascal and C were published circa 1970ā€“1972. Computer processors provide hardware support for procedural programming through a stack register and instructions for calling procedures and returning from them. Hardware support for other types of programming is possible, but no attempt was commercially successful (for example Lisp machines or Java processors). Procedures and modularity Modularity is generally desirable, especially in large, complicated programs. Inputs are usua ...
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John Maeda
John Maeda (born 1966) is a Vice President of Design and Artificial Intelligence at Microsoft. He is an American technologist and designer whose work explores where business, design, and technology merge to make space for the "humanist technologist." Previously, Maeda served as is Chief Technology Officer of Everbridge from October 2020 through October 2022. President of Rhode Island School of Design (RISD) from June 2008 until December 2013. Before that he was a research professor at the MIT Media Lab leading advancements in computational design, low-code/no-code, and creative commerce. Early life and education John Maeda was born in 1966 in Seattle, Washington, where his father owned a tofu factory. Maeda studied Computer Science at the Massachusetts Institute of Technology, where he became fascinated with the work of Paul Rand and Muriel Cooper. Cooper was a director of MIT's Visible Language Workshop. After completing his bachelor's and master's degrees at MIT, Maeda comp ...
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Strong Typing
In computer programming, one of the many ways that programming languages are colloquially classified is whether the language's type system makes it strongly typed or weakly typed (loosely typed). However, there is no precise technical definition of what the terms mean and different authors disagree about the implied meaning of the terms and the relative rankings of the "strength" of the type systems of mainstream programming languages. For this reason, writers who wish to write unambiguously about type systems often eschew the terms "strong typing" and "weak typing" in favor of specific expressions such as "type safety". Generally, a strongly typed language has stricter typing rules at compile time, which implies that errors and exceptions are more likely to happen during compilation. Most of these rules affect variable assignment, function return values, procedure arguments and function calling. Dynamically typed languages (where type checking happens at run time) can also be stro ...
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Cross-platform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, t ...
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MIT Media Lab
The MIT Media Lab is a research laboratory at the Massachusetts Institute of Technology, growing out of MIT's Architecture Machine Group in the School of Architecture. Its research does not restrict to fixed academic disciplines, but draws from technology, media, science, art, and design. , Media Lab's research groups include neurobiology, biologically inspired fabrication, socially engaging robots, emotive computing, bionics, and hyperinstruments. The Media Lab was founded in 1985 by Nicholas Negroponte and former MIT President Jerome Wiesner, and is housed in the Wiesner Building (designed by I. M. Pei), also known as Building E15. The Lab has been written about in the popular press since 1988, when Stewart Brand published ''The Media Lab: Inventing the Future at M.I.T.'', and its work was a regular feature of technology journals in the 1990s. In 2009, it expanded into a second building. The Media Lab came under scrutiny in 2019 due to its acceptance of donations from ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the application domain, specialized algori ...
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Courseware
Educational software is a term used for any computer software which is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all this software is to make some part of education more effective and efficient. History 1946sā€“1970s The use of computer hardware and software in education and training dates to the early 1940s, when American researchers developed flight simulators which used analog computers to generate simulated onboard instrument data. One such system was the type19 synthetic radar trainer, built in 1943. From these early attempts in the WWII era through the mid-1970s, educational software was directly tied to the hardware, on which it ran. Pioneering educational computer systems in this era included the PLATO system (1960), developed at the University of Illinois, and TICCIT (1969). In 1963, IBM had established a partnership with Stanford University's ...
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Processing (programming Language)
Processing is a free graphical library and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities with the purpose of teaching non-programmers the fundamentals of computer programming in a visual context. Processing uses the Java language, with additional simplifications such as additional classes and aliased mathematical functions and operations. It also provides a graphical user interface for simplifying the compilation and execution stage. The Processing language and IDE have been the precursor to other projects including Arduino and Wiring. History The project was initiated in 2001 by Casey Reas and Ben Fry, both formerly of the Aesthetics and Computation Group at the MIT Media Lab. In 2012, they started the Processing Foundation along with Daniel Shiffman, who joined as a third project lead. Johanna Hedva joined the Foundation in 2014 as Director of Advocacy. Originally, Processing had used the domain proce55 ...
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Casey Reas
Casey Edwin Barker Reas (born 1972), also known as C. E. B. Reas or Casey Reas, is an American artist whose conceptual, procedural and minimal artworks explore ideas through the contemporary lens of software. Reas is perhaps best known for having created, with Ben Fry, the Processing programming language. Education and early work Reas was born Casey Edwin Barker Reas in 1972 in Troy, Ohio. He studied design at the University of Cincinnati and then spent the next two years developing software and electronics as an artistic exploration. While studying design in Cincinnati, Reas was a member of a band called 'nancy' with Scott Devendorf and Matt Berninger, who went on to become members of The National. Reas went on to direct four music videos for the band's 2017 album, ''Sleep Well Beast''. In 2001, Reas earned a Master of Science in Media Arts and Sciences as a part of the Aesthetics and Computation Group at the Massachusetts Institute of Technology's MIT Media Lab. Art career Af ...
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Ben Fry
Benjamin Fry is an American designer who has expertise in data visualization. Early life and education Fry was born in 1975 in Ann Arbor, Michigan, Ann Arbor, Michigan (born 1975)."Inside design now: National Design Triennial", by Ellen Lupton, Cooper-Hewitt Museum"Benjamin Fry"/ref> Fry received his BFA in Communication Design, minor in Computer Science at the Carnegie Mellon University. He received Master and Ph.D. degrees from the Aesthetics and Computation Group at the MIT Media Lab, under the direction of John Maeda. His doctoral dissertation, "Computational Information Design" introduces the seven stages of visualizing data: acquiring, parsing, filtering, mining, representing, refining and interacting. Career During his time at MIT Media Lab, Fry co-developed Processing (programming language), Processing, an open-source software, open-source programming language and integrated development environment (IDE) built for the electronic arts and visual design communities with ...
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Smile (software)
{{Infobox software , name = Smile , logo = Smile-Icon.png , logo size = 48px , screenshot = , caption = , developer = Satimage Software , latest_release_version = 3.7.0 , latest_release_date = November 15, 2013 , operating_system = Mac OS X , genre = Data analysis , license = Proprietary , website www.satimage.fr/software Smile is a free Macintosh computer programming and working environment based on AppleScript. Smile is primarily designed for scientists, engineers, desktop publishers, and web applications developers, to help them automate frequent tasks and control complex operations. History Smile was first released in 1995 as SMILE (in upper case). The acronym stood for ''SMI, Limited Edition'', with SMI standing for ''Scriptable Measurements on Images''. SMI is a software developed by Satimage Software, a French company engaged in machine vision technology, to automate real-time measurement and inspection systems for industrial plants. SMI is the core engine, which is writ ...
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MIT Press
The MIT Press is a university press affiliated with the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts (United States). It was established in 1962. History The MIT Press traces its origins back to 1926 when MIT published under its own name a lecture series entitled ''Problems of Atomic Dynamics'' given by the visiting German physicist and later Nobel Prize winner, Max Born. Six years later, MIT's publishing operations were first formally instituted by the creation of an imprint called Technology Press in 1932. This imprint was founded by James R. Killian, Jr., at the time editor of MIT's alumni magazine and later to become MIT president. Technology Press published eight titles independently, then in 1937 entered into an arrangement with John Wiley & Sons in which Wiley took over marketing and editorial responsibilities. In 1962 the association with Wiley came to an end after a further 125 titles had been published. The press acquired its modern name af ...
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