Densetsu No Stafy 3
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Densetsu No Stafy 3
is a platforming video game developed by Tose and published by Nintendo for the Game Boy Advance only in Japan on August 5, 2004. It is the third game in ''The Legendary Starfy'' series, as well as the third and last title of the series developed and released for the Game Boy Advance. Later, its sequel, '' Densetsu no Stafy 4'', was developed for the Nintendo DS. Plot In the beginning, a short time after ''Densetsu no Stafy 2''s storyline, everything was calm and everyone, including the protagonist Stafy, known as Starfy in Western regions, was happy again, until another severe thunderstorm came and shook Pufftop Palace. This time, it was more severe than the ones in the past. A lightning bolt struck the Magic Jar and destroyed it, and the antagonist of the previous titles, Ogura, was freed once again. He later flew away from Pufftop Palace, leaving everyone else wondering what he was leaving for. Starfy's father told Starfy and Moe that it fell to them to stop Ogura for ...
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Tose (company)
() (also called Tose Software) is a Japanese video game development company based in Kyoto. It is mostly known for developing Nintendo's ''Game & Watch Gallery'' series, various ''Dragon Ball'' games, as well as other Nintendo products. Tose has developed or co-developed over 1,000 games since the company's inception in 1979, but is virtually never credited in the games themselves (an exception to this is ''Game & Watch Gallery 4'' and ''The Legendary Starfy'' series, as Tose shares the copyright with Nintendo). "We're always behind the scenes," said Masa Agarida, Vice President of Tose's U.S. division. "Our policy is not to have a vision. Instead, we follow our customer's visions. Most of the time we refuse to put our name on the games, not even staff names." As such, Tose has gained a reputation for being a "ghost developer." History Tose was established in November 1979 in Higashiyama-ku, Kyoto, as an independent entity from Toa Seiko Co. Ltd. In April 1984, the company beg ...
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Game Boy Advance-only Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a World Chess Championship, chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games com ...
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Game Boy Advance Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. K ...
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2004 Video Games
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. In mathematics Four is the smallest composite number, its proper divisors being and . Four is the sum and product of two with itself: 2 + 2 = 4 = 2 x 2, the only number b such that a + a = b = a x a, which also makes four the smallest squared prime number p^. In Knuth's up-arrow notation, , and so forth, for any number of up arrows. By consequence, four is the only square one more than a prime number, specifically three. The sum of the first four prime numbers two + three + five + seven is the only sum of four consecutive prime numbers that yields an odd prime number, seventeen, which is the fourth super-prime. Four lies between the first proper pair of twin primes, three and five, which are the first two Fermat primes, like seventeen, which is the third. On the other ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Oha Suta
''Oha Suta'' () is a Japanese children's breakfast television show. Produced by Shogakukan-Shueisha Productions (ShoPro) for TV Tokyo, the show airs on TV Tokyo & TX Network. It premiered in 1997 as a relaunch of (. ''Sutajio'' is a loanword from English word "studio"), which originally ran from 2 April 1979 to 27 June 1986 on what is now TXN; the title of this revival, ''Oha Suta'', comes from the portmanteau of the original ''Ohayō Studio''. The show used to carry the subtitle, ''The Super Kids Station''. On air staff Presenters and primary regulars *Subaru Kimura (October 2020-) * Ike Nwala (April 2016-) *Yuki Sakurai (Maki Kota / Mighty Kou Z) (October 2020-) *Ryogo Matsumaru (Prince Insparkle Matsumaru-kun) (April 2019-) Regulars *Monday **Cyborg Warrior Iwai (Yuki Iwai From Haraichi) (April 2017-) *Tuesday **Masuo (April 2020-) **Taiiku Okazaki (October 2020-) *Wednesday **Miki (Asei and Kosei) (April 2019-) **Chocolate Planet (November 2018-) **(Shohei Osada and Shu ...
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J-Pop
J-pop ( ja, ジェイポップ, ''jeipoppu''; often stylized as J-POP; an abbreviated form of "Japanese popular music"), natively also known simply as , is the name for a form of popular music that entered the musical mainstream of Japan in the 1990s. Modern J-pop has its roots in traditional music of Japan, and significantly in 1960s pop and rock music. J-pop replaced ''kayōkyoku'' ("Lyric Singing Music", a term for Japanese popular music from the 1920s to the 1980s) in the Japanese music scene. J-rock bands such as Happy End fused the Beatles and Beach Boys-style rock with Japanese music in the 1960s1970s. J-country had popularity during the international popularity of Westerns in the 1960s1970s as well, and it still has appeal due to the work of musicians like Charlie Nagatani and venues including Little Texas, Tokyo. J-rap became mainstream with producer Nujabes and his work on ''Samurai Champloo'', Japanese pop culture is often seen with anime in hip hop. Other trends ...
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Perfume (Japanese Band)
is a Japanese pop girl group from Hiroshima Prefecture, Japan, consisting of Ayano Omoto ("Nocchi"), Yuka Kashino ("KASHIYUKA") and Ayaka Nishiwaki ("a-chan"). The group has been signed with Amuse, Inc. since 2003 and with Universal Music Group since 2012. The group was formed in early 2000 inside the young talent academy Actor's School Hiroshima and debuted with their first Hiroshima-local single "Omajinai Perori" released on March 21, 2002. A year later they moved to Tokyo, started to work with Capsule's producer Yasutaka Nakata, and released their first nationwide indie single, "Sweet Donuts" on August 6, 2003. In 2005, they made a major contract deal with Tokuma Japan Communications and released their major debut single "Linear Motor Girl" on September 21. It was not until 2008 when the group's seventh single "Polyrhythm", which was chosen as the theme song of a recycle campaign by NHK, that they started to receive major attention in Japan. The single peaked at number sev ...
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Television Commercial
A television advertisement (also called a television commercial, TV commercial, commercial, spot, television spot, TV spot, advert, television advert, TV advert, television ad, TV ad or simply an ad) is a span of television programming produced and paid for by an organization. It conveys a message promoting, and aiming to market, a product, service or idea. Advertisers and marketers may refer to television commercials as TVCs. Advertising revenue provides a significant portion of the funding for most privately-owned television networks. During the 2010s, the number of commercials has grown steadily, though the length of each commercial has diminished. Advertisements of this type have promoted a wide variety of goods, services, and ideas ever since the early days of the history of television. The viewership of television programming, as measured by companies such as Nielsen Media Research in the United States, or BARB in the UK, is often used as a metric for television advertis ...
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Breakout (arcade Game)
''Breakout'' is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow who were influenced by the seminal 1972 Atari arcade game ''Pong''. In ''Breakout'', a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. ''Breakout'' was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in the US and Japan. The 1978 Atari VCS port uses color graphics instead of a monochrome screen with colored overlay. While the concept was predated by Ramtek's ''Clean Sweep'' (1974), ''Breakout'' spawned an entire genre of clones. It was the inspiration for aspects of the Apple II compute ...
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Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games, Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division ...
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