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Demo Mode
The demo mode (short for "demonstration mode", also sometimes mentioned as floor mode or kiosk mode) is a feature often found in consumer electronics. A demo mode is usually programmed into the floor model's firmware, which may be accessed by the pressing of a combination of keys and/or the launch of a program. Demo mode is usually activated by retail stores on their consumer electronics floor models. The demo mode may also be pre-enabled on the floor model. The purpose of a demo mode is threefold: * It demonstrates the features of the unit in question * It catches the eye of the consumer with a flashy show of lights, entertaining sound, or both. * To reset or prevent malicious changes to the floor model. The central idea behind a demo mode is in-store advertising, preview or premiere of the product. Usage The mode itself is often present in the consumer electronics's system as a mode or a hidden file. It is not always present, but when it is, it is used in the floor models. The ...
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Sony Erricson W610i Demo Mode
, commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional electronic products, the largest video game console company and the largest video game publisher. Through Sony Entertainment Inc, it is one of the largest music companies (largest music publisher and second largest record label) and the third largest film studio, making it one of the most comprehensive media companies. It is the largest technology and media conglomerate in Japan. It is also recognized as the most cash-rich Japanese company, with net cash reserves of ¥2 trillion. Sony, with its 55 percent market share in the image sensor market, is the largest manufacturer of image sensors, the second largest camera manufacturer, and is among the semiconductor sales leaders. It is the world's largest player in the premium TV market for ...
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Consumer Electronics
Consumer electronics or home electronics are electronic (analog or digital) equipment intended for everyday use, typically in private homes. Consumer electronics include devices used for entertainment, communications and recreation. Usually referred to as black goods due to many products being housed in black or dark casings. This term is used to distinguish them from "white goods" which are meant for housekeeping tasks, such as washing machines and refrigerators, although nowadays, these would be considered black goods, some of these being connected to the Internet. In British English, they are often called brown goods by producers and sellers. In the 2010s, this distinction is absent in large big box consumer electronics stores, which sell entertainment, communication and home office devices, light fixtures and appliances, including the bathroom type. Radio broadcasting in the early 20th century brought the first major consumer product, the broadcast receiver. Later produc ...
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Floor Model
A floor model is a piece of equipment placed in a retail shop's sales area for display purposes. Floor models are taken out of their packaging and displayed how they would be used. In the case of furniture, stores will arrange pieces as they may be placed in the home. Appliances, such as microwaves, refrigerators, and washing machines, are typically put into rows so customers may compare the different models. Consumer electronics are typically plugged into an electric outlet, cable or satellite television feed, or local area network as appropriate. In all cases, floor models allow customers to test the quality of the displayed merchandise, or compare between different models of a certain type. Not all floor models are literally on the floor, but may be placed on a stock table. Because floor models see considerably more use and are subject to more wear and tear than they would if they were not used for display, stores may sometimes discount them when selling them. Mattress A ...
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Firmware
In computing, firmware is a specific class of computer software that provides the low-level control for a device's specific hardware. Firmware, such as the BIOS of a personal computer, may contain basic functions of a device, and may provide hardware abstraction services to higher-level software such as operating systems. For less complex devices, firmware may act as the device's complete operating system, performing all control, monitoring and data manipulation functions. Typical examples of devices containing firmware are embedded systems (running embedded software), home and personal-use appliances, computers, and computer peripherals. Firmware is held in non-volatile memory devices such as ROM, EPROM, EEPROM, and flash memory. Updating firmware requires ROM integrated circuits to be physically replaced, or EPROM or flash memory to be reprogrammed through a special procedure. Some firmware memory devices are permanently installed and cannot be changed after manufacture. C ...
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Retailer
Retail is the sale of goods and services to consumers, in contrast to wholesaling, which is sale to business or institutional customers. A retailer purchases goods in large quantities from manufacturers, directly or through a wholesaler, and then sells in smaller quantities to consumers for a profit. Retailers are the final link in the supply chain from producers to consumers. Retail markets and shops have a very ancient history, dating back to antiquity. Some of the earliest retailers were itinerant peddlers. Over the centuries, retail shops were transformed from little more than "rude booths" to the sophisticated shopping malls of the modern era. In the digital age, an increasing number of retailers are seeking to reach broader markets by selling through multiple channels, including both bricks and mortar and online retailing. Digital technologies are also affecting the way that consumers pay for goods and services. Retailing support services may also include the provision ...
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Sony Ericsson W610i
The Sony Ericsson W610i phone is based on the Sony Ericsson K550 and Sony Ericsson K610i. It is a quad-band GSM phone, but it does not offer 3G (UMTS or HSDPA). The W610i has colour options similar to the Sony Ericsson W880i. This phone uses the TrackID and version 2.0 of the Walkman player. Camera This mobile phone has a 2.0 megapixel camera, similar to that in the Sony Ericsson K550i but without the lens cover. As with previous Sony Ericsson models, it offers an auto-focus feature and uses a photo light instead of a flash. For this model, the focal length of the camera's lens has been reduced from 4.8mm to 3.8mm. Specifications * Display: 262K TFD (176x220 pixels) * Memory: Up to 64 MB user memory * Size: 102 x 46 x 14 mm * Weight: 93 grams * Colour: Plush Orange, Satin Black * SAR: 1.31 W/kg (10* Battery: BST-33 (950mAh) Features Music * Walkman player 2.0 * Supports MP3, AAC, AAC+, E-AAC+, WAV and m4a * 512 MB Memory Stick included * TrackID music recogniti ...
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SIM Card
file:SIM-Karte von Telefónica O2 Europe - Standard und Micro.jpg, A typical SIM card (mini-SIM with micro-SIM cutout) file:Sim card.png, A smart card taken from a Global System for Mobile Communications, GSM mobile phone file:Simkarte NFC SecureElement.jpg, T-Mobile nano-SIM card with NFC capabilities in the SIM tray of an iPhone 6s file:Tf sim both sides.png, A TracFone Wireless SIM card has no distinctive carrier markings and is only marked as a "SIM card" A SIM card (full form Subscriber Identity Module or Subscriber Identification Module) is an integrated circuit (IC) intended to securely store the international mobile subscriber identity (IMSI) number and its related key, which are used to identify and authenticate subscribers on mobile telephony devices (such as mobile phones and computers). Technically the actual physical card is known as a universal integrated circuit card (UICC); this smart card is usually made of PVC with embedded contacts and semiconductors, with the S ...
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PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November 17, 2006, in North America, and March 23, 2007, in Europe and Australia. The PlayStation 3 competed primarily against Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles. The console was first officially announced at E3 2005, and was released at the end of 2006. It was the first console to use Blu-ray Disk technology as its primary storage medium. The console was the first PlayStation to integrate social gaming services, including the PlayStation Network, as well as the first to be controllable from a handheld console, through its remote connectivity with PlayStation Portable and PlayStation Vita. In September 2009, the ''Slim'' model of the PlayStation 3 was rele ...
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Android Rooting
Rooting is the process by which users of Android devices can attain privileged control (known as root access) over various subsystems of the device, usually smartphones. Because Android is based on a modified version of the Linux kernel, rooting an Android device gives similar access to administrative (superuser) permissions as on Linux or any other Unix-like operating system such as FreeBSD or macOS. Rooting is often performed with the goal of overcoming limitations that carriers and hardware manufacturers put on some devices. Thus, rooting gives the ability (or permission) to alter or replace system applications and settings, run specialized applications ("apps") that require administrator-level permissions or perform other operations that are otherwise inaccessible to a normal Android user. On some devices, rooting can also facilitate the complete removal and replacement of the device's operating system, usually with a more recent release of its current operating system. Ro ...
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Attract Mode
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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Technology Demo
A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or an otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of showcasing the possible applications, feasibility, performance and method of an idea for a new technology. They can be used as demonstrations to the investors, partners, journalists or even to potential customers in order to convince them of the viability of the chosen approach, or to test them on ordinary users. Computers and gaming Technology demonstrations are often used in the computer industry, emerging as an important tool in response to short development cycles, in both software and hardware development. * Computer game developers use tech demos to rouse and maintain interest to titles still in development (because game engines are usually ready before the art is finished) and to ensure functionality by early testing. Short segments ...
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