Deeds Of The Ever-Glorious
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Deeds Of The Ever-Glorious
''Deeds of the Ever-Glorious'' is a 1978 fantasy role-playing game supplement. Contents ''Deeds of the Ever-Glorious'' is a supplement which provides historical outlines for 85 legions that serve in the Empire of Tsolyanu. Reception Frederick Paul Kiesche III reviewed ''Deeds of the Ever-Glorious'' in ''Space Gamer Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider ...'' No. 71. Kiesche commented that "''Deeds'' is an excellent supplement for those involved with '' EPT''/'' S&G''. Much of the history given can be used in campaigns on Tekumel, to embellish adventures, fill in backgrounds, etc. Highly recommended." References {{Rpg-stub Fantasy role-playing game supplements Role-playing game supplements introduced in 1978 Tékumel ...
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Deeds Of The Ever-Glorious
''Deeds of the Ever-Glorious'' is a 1978 fantasy role-playing game supplement. Contents ''Deeds of the Ever-Glorious'' is a supplement which provides historical outlines for 85 legions that serve in the Empire of Tsolyanu. Reception Frederick Paul Kiesche III reviewed ''Deeds of the Ever-Glorious'' in ''Space Gamer Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider ...'' No. 71. Kiesche commented that "''Deeds'' is an excellent supplement for those involved with '' EPT''/'' S&G''. Much of the history given can be used in campaigns on Tekumel, to embellish adventures, fill in backgrounds, etc. Highly recommended." References {{Rpg-stub Fantasy role-playing game supplements Role-playing game supplements introduced in 1978 Tékumel ...
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Space Gamer
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "space ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Empire Of The Petal Throne
''Empire of the Petal Throne'' is a fantasy role-playing game designed by M. A. R. Barker, based on his Tékumel fictional universe. It was self-published in 1974, then published by TSR, Inc. in 1975. It was one of the first tabletop role-playing games, along with ''Dungeons & Dragons'', and was the first published RPG game setting. Over the subsequent thirty years, several new games were published based on the Tékumel setting, but to date none have met with commercial success. While published as fantasy, the game is sometimes classified as science fantasy or, debatably, as science fiction. History Origin University of Minnesota professor M. A. R. Barker, a scholar of ancient languages, had spent decades crafting a fantasy world called Tékumel, writing thousands of pages of histories, describing its culture, and even constructing its languages. He served as adviser to the university's wargaming club, where a club-mate and role-playing game player Michael Mornard showed hi ...
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Swords & Glory
A sword is a cutting and/or thrusting weapon. Sword, Swords, or The Sword may also refer to: Places * Swords, Dublin, a large suburban town in the Irish capital * Swords, Georgia, a community in the United States * Sword Beach, code name for the Normandy Coast landing area on D-day in World War II Arts, media, and entertainment Film and television * ''Swords'' (TV series), a documentary TV series on the Discovery Channel * ''The Sword'' (1980 film), a 1980 film by Patrick Tam Kar-Ming * ''Ken'' (film), a 1964 Japanese film also known as "The Sword" * "The Sword", an episode of the DiC cartoon ''G.I. Joe: A Real American Hero'' Literature * S.W.O.R.D. (comics), a fictional counterterrorism and intelligence agency in Marvel Comics * S.W.O.R.D. (The Saint), a fictional criminal organization in the novel ''The Saint and the Fiction Makers'' * ''The Sword'' (magazine), the magazine of the British Fencing Association * ''The Sword'' (comics), a comic book series from the Lu ...
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Fantasy Role-playing Game Supplements
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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Role-playing Game Supplements Introduced In 1978
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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