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Deadly Rooms Of Death
''Deadly Rooms of Death'' (DROD) is a computer puzzle game. It was created by Erik Hermansen in 1996 and has been regularly extended since then. The original version of the game published by Webfoot Technologies is no longer available. In 2000 the author reacquired the rights to DROD from Webfoot and released the source code; he continues the support and development as "Caravel DROD". Plot King Dugan has a problem. He let his guards eat their meals down in the dungeon, and they spread crumbs all over the place, so suddenly his lovely dungeons are swarming with cockroaches, not to mention goblins, serpents, evil eyes, and other nasty things. It's really gotten out of hand. Beethro Budkin, dungeon exterminator extraordinaire and the main protagonist, is called to the castle and, after a short briefing by Dugan, thrown into the dungeon with the doors locked securely after him. With only a "Really Big Sword™" at his disposal, it's up to our hero to clear the place, so that the priso ...
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Webfoot Technologies
Webfoot Technologies is an American developer of personal computer games and video games for various platforms. Titles developed include ''Hello Kitty: Happy Party Pals'' and various ''Dragon Ball Z'' games for the Game Boy Advance. Webfoot is best known for its series of ''Dragon Ball Z'' games for the Game Boy Advance which were published by Infogrames and Atari. This includes the best selling ''Dragon Ball Z: The Legacy of Goku'' series of RPG games. Webfoot has also developed other games based on popular licenses including ''The Legend of Korra'', American Girl, Tonka, Hello Kitty, ''Fear Factor'', and Phil Mickelson Golf. The firm was founded during the early days of the web by Dana Dominiak and Pascal Pochol. The original catalog of titles included mostly DOS-based games, but they later expanded to Microsoft Windows software and eventually Apple Macintosh, Palm Pilot, Windows Mobile (Pocket PC), and handheld platforms including the Game Boy Advance and Nintendo DS. Webfo ...
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Adobe Flash
Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia Computing platform, software platform used for production of Flash animation, animations, rich web applications, application software, desktop applications, mobile apps, mobile games, and embedded web browser video players. Flash displays text, vector graphics, and raster graphics to provide animations, video games, and applications. It allows streaming of Flash Video, audio and video, and can capture mouse, keyboard, microphone, and camera input. Digital art, Artists may produce Flash graphics and animations using Adobe Animate (formerly known as Adobe Flash Professional). Programmer, Software developers may produce applications and video games using Adobe Flash Builder, FlashDevelop, Flash Catalyst, or any text editor combined with the Apache Flex SDK. End users view Flash content via Adobe Flash Player, Flash Player (for web browsers), Adobe AIR (for desktop or mobile apps), or third-party players such as ...
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Puzzle Video Games
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as ''Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical deduction, a ...
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1996 Video Games
File:1996 Events Collage.png, From left, clockwise: A Centennial Olympic Park bombing, bomb explodes at Centennial Olympic Park in Atlanta, set off by a radical Anti-abortion violence, anti-abortionist; The center fuel tank explodes on TWA Flight 800, causing the plane to crash and killing everyone on board; Eight people 1996 Mount Everest disaster, die in a blizzard on Mount Everest; Dolly (sheep), Dolly the Sheep becomes the first mammal to have been cloned from an adult somatic cell; The Port Arthur massacre (Australia), Port Arthur Massacre occurs on Tasmania, and leads to major changes in Gun laws of Australia, Australia's gun laws; Macarena, sung by Los del Río and remixed by The Bayside Boys, becomes a major dance craze and cultural phenomenon; Ethiopian Airlines Flight 961 crash-ditches off of the Comoros Islands after the plane was Aircraft hijacking, hijacked; the 1996 Summer Olympics are held in Atlanta, marking the Centennial (100th Anniversary) of the modern Olympic Gam ...
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HyperRogue
''HyperRogue'' is an independent video game developed by Zeno Rogue. It is a roguelike inspired by the puzzle game ''Deadly Rooms of Death'' and the art of M. C. Escher, taking place in the hyperbolic plane. Gameplay ''HyperRogue'' is a turn-based game in which the player controls one character exploring a world based on hyperbolic geometry, with cells arranged as a truncated order-7 triangular tiling by default (with a few exceptions). The player can also choose to play on some other tilings and honeycombs in two and three dimensions, in all eight Geometrization conjecture#The eight Thurston geometries, Thurston geometries, along with a variety of quotient space (topology), quotient spaces. It borrows procedural generation and permadeath from the roguelike genre, and puzzle-based combat from ''Deadly Rooms of Death''. The world consists of 72 lands, each of which has a different theme, treasure, enemies, mechanics, and a magical power; the lands are usually separated by hyp ...
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GameSetWatch
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each se ...
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Mathematical Association Of America
The Mathematical Association of America (MAA) is a professional society that focuses on mathematics accessible at the undergraduate level. Members include university, college, and high school teachers; graduate and undergraduate students; pure and applied mathematicians; computer scientists; statisticians; and many others in academia, government, business, and industry. The MAA was founded in 1915 and is headquartered at 1529 18th Street, Northwest in the Dupont Circle neighborhood of Washington, D.C. The organization publishes mathematics journals and books, including the '' American Mathematical Monthly'' (established in 1894 by Benjamin Finkel), the most widely read mathematics journal in the world according to records on JSTOR. Mission and Vision The mission of the MAA is to advance the understanding of mathematics and its impact on our world. We envision a society that values the power and beauty of mathematics and fully realizes its potential to promote human flourishing ...
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Home Of The Underdogs
Home of the Underdogs (often called HotU) is an abandonware archive founded by Sarinee Achavanuntakul, in October 1998. Before shutting down the original version in 2009, the site provided reviews for over 5,300 games and offered downloads of software and manuals for a number of games that were no longer commercially available. This allowed it to be a valuable resource to players who lost the original discs or manuals. While a majority of games available on the site were for DOS or Microsoft Windows, the site also contained a section with games for other platforms. Where downloads for these games were provided, they were usually present in formats compatible with emulators. The site also had scans of several gamebook series, many of them complete. In addition to commercial titles, the site contained hundreds of freeware titles. History Homeoftheunderdogs.org Achavanuntakul, a Thai journalist, had been in the United States at that time and wanted to play MicroProse's 1989 title '' ...
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Prequel
A prequel is a literary, dramatic or cinematic work whose story precedes that of a previous work, by focusing on events that occur before the original narrative. A prequel is a work that forms part of a backstory to the preceding work. The term "prequel" is a 20th-century neologism from the prefix "pre-" (from Latin ''prae'', "before") and "sequel". Like sequels, prequels may or may not concern the same plot as the work from which they are derived. More often they explain the background that led to the events in the original, but sometimes the connections are not completely explicit. Sometimes prequels play on the audience's knowledge of what will happen next, using deliberate references to create dramatic irony. History Though the word "prequel" is of recent origin, works fitting this concept existed long before. The ''Cypria'', presupposing hearers' acquaintance with the events of the Homeric epic, confined itself to what preceded the ''Iliad'', and thus formed a kind of introd ...
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Tendry's Tale
''Deadly Rooms of Death'' (DROD) is a computer puzzle game. It was created by Erik Hermansen in 1996 and has been regularly extended since then. The original version of the game published by Webfoot Technologies is no longer available. In 2000 the author reacquired the rights to DROD from Webfoot and released the source code; he continues the support and development as "Caravel DROD". Plot King Dugan has a problem. He let his guards eat their meals down in the dungeon, and they spread crumbs all over the place, so suddenly his lovely dungeons are swarming with cockroaches, not to mention goblins, serpents, evil eyes, and other nasty things. It's really gotten out of hand. Beethro Budkin, dungeon exterminator extraordinaire and the main protagonist, is called to the castle and, after a short briefing by Dugan, thrown into the dungeon with the doors locked securely after him. With only a "Really Big Sword™" at his disposal, it's up to our hero to clear the place, so that the priso ...
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The City Beneath
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Turn-based
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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